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They Do Not Die 2 v0.4 PS3 Homebrew Game Update Arrives

Category: PS3 Hacks & JailBreak  By: PS3 News - (thatotherdev.com)
Tags: they do not die 2 ps3 ps3 homebrew games ps3 homebrew updates thatotherdev ps3

90w ago - Following up on his previous release, today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game They Do Not Die 2 to version 0.4.

Download: They Do Not Die 2 v0.4 PS3 Homebrew Game

To quote: Here is another update to They Do Not Die 2.

Notable changes:

  • Your health and energy are now displayed with progress bars instead of text.
  • There is a title/menu screen that comes up when you press the start button. You are also sent to this menu when the game first starts and when you die. From this menu you can resume your game, start a new game, create a game save or load a game save.
  • A shotgun has been added.
  • Running uses more energy.
  • Game saves are slightly smaller (although it is still fairly slow to create and load them).

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1 = Fire the rocket launcher
  • R1 = Fire the machine gun
  • L2 = Fire the shotgun
  • L3 = Run
  • Start = Pause
  • X = Select something in the menu







Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 24 Comments - Go to Forum Thread »

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Foo's Avatar
#19 - Foo - 87w ago
Reply
I'm surprised Sony or Microsoft hasn't hired this guy. LOL. He's constant with his releases and always has great work.

PS3 News's Avatar
#18 - PS3 News - 87w ago
Reply
Today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game to They Do Not Die 2 v0.5 with the changelog detailed below.

Download: http://www.multiupload.com/QSV1GZQJC4

To quote: Here is another update to They Do Not Die 2.

I had added corpses and blood but I’ve removed them because I don’t know how to make them fade away progressively and I find it extremely distracting seeing them just disappear instantly (for performance reasons there needs to be a limit on how many can exist at any given time).

If anyone knows how to go about doing that I would greatly appreciate an example of it. Basically what I’m looking for is the PSL1GHT equivalent of glColor4f. I assume the answer involves shaders which I am sadly fairly ignorant about making and using.

Notable changes:

• Added two player co-op play (shared screen).
• There are now cars and boxes scattered around the city.
• Data is stored more efficiently in game saves and as a result of that saving and loading is faster.
• The shotgun is more powerful.

PS3 controls:

• Left analog stick = Move
• Right analog stick = Aim
• L1 = Fire the rocket launcher
• R1 = Fire the machine gun
• L2 = Fire the shotgun
• L3 = Run
• Start = Pause
• X = Select something in the menu



More PlayStation 3 News...

Jonky's Avatar
#17 - Jonky - 90w ago
Reply
thanks for the news

Tidusnake666's Avatar
#16 - Tidusnake666 - 90w ago
Reply
Originally Posted by HeyManHRU View Post
Quote I hope he adds sound to his next update.

I hope it won't be as in Cascade Beneath.

oVERSoLDiER's Avatar
#15 - oVERSoLDiER - 90w ago
Reply
Burn Zombie Burn, Dead Nation™ and Zombie Apocalypse are really great, and now this stuff with rocket launcher and shotgun. Looks definitely like we could have a lot of fun with this.

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