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They Do Not Die 2 v0.3 PS3 Homebrew Game Update Arrives


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170w ago - This weekend PlayStation 3 developer ThatOtherDev has updated his homebrew game They Do Not Die 2 to v0.3 for PS3 Custom Firmware and JailBreak users.

Download: [Register or Login to view links]

To quote: Here is another updated version of They Do Not Die. This new update Most notably features destructible walls and the ability to save the game state. Game saves are fairly large and consequently rather slow to create and load but that will improve over time.

I’m still undecided about what the subtitle should be so keep posting any ideas you have. Right now I’m leaning towards going with Collateral Damage (suggested by Griffunt) or Life After Death (suggested by Annelies)

On a less obviously related subject does anybody know how to go about measuring the passage of time with millisecond precision (or near enough to it for it to be usable when calculating the frame rate) when developing for PS3 with PSL1GHT?

What has changed:

  • You can save the game at any time and obviously also load that save.
  • The on screen text now scales so it no longer fills an overly large portion of the screen at low resolution.
  • In addition to your gun you now have a rocket launcher.
  • Rockets explode when they are shot, hit a person or hit a wall.
  • Explosions destroy walls, push people back and hurt people.
  • You can now run which consumes energy.
  • Shooting momentarily prevents energy from regenerating.
  • If you try to consume energy when you have none left then you will instead lose health.
  • The speed that your health regenerates at directly correlates to how much energy you have.
  • The screen (specifically the edges of it) turn red when you are low on health.
  • The world is more densely populated.

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1 = Shoot the rocket launcher
  • R1 = Shoot the gun
  • L3 = Run
  • Select = Save
  • Start = Load





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Comments 24 Comments - Go to Forum Thread »

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PS3 News's Avatar
#4 - PS3 News - 172w ago
The pic on the left is from the PS3 version and the one on the right is from the PC (and Wii) version.

TheShroomster's Avatar
#3 - TheShroomster - 172w ago
I d/l this and how come it don't show zombie count, energy, health, and BLOOD? in the pic it does but what i am playing doesn't? Is that from a later unreleased version? This has the ability to be a really cool game, so thanks a million ThatOtherDev.

oVERSoLDiER's Avatar
#2 - oVERSoLDiER - 172w ago
Three controls, what need a game more to be good, huh? A few more sprites, grenades on [O] and an Online/Coop mode, than it is exactly like Zombie Apocalypse.

PS3 News's Avatar
#1 - PS3 News - 172w ago
Today PlayStation 3 developer ThatOtherDev has released a PS3 homebrew game entitled They Do Not Die 2 v0.1 alongside a [Register or Login to view links] of the original version for Nintendo Wii and Windows users as well.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: So I'm making a sequel to my top down zombie shooter They Do Not Die. It is being made primarily for PS3 but there will also be a PC version and there may potentially be a Wii port of it later.

This is just a very early build of it but so far the game already features a truly massive procedurally generated city that is populated by human survivors and zombies that you can shoot.

One thing that I have working already that I'm really happy with is the fact that you (the player) are not treated special by the zombie AI. They will gladly ignore you if there is another human that is closer to them. There is something really cool about walking down a street and seeing people being herded by zombies.

There is collision detection that makes you bump into other people and prevents you from walking on water but there isn’t any yet for the building walls.

You are the orange circle, human survivors are pink and zombies are green. I know that not everybody likes them but the arrow circles will always be the default appearance for people in the game. But I will quickly put together some kind of a re skinned version if there are any color blind or partially color blind players that are finding it difficult to differentiate between them and there might eventually be built in support for alternate skins.

I’ll be alternating between working on this and The Unmapped Forest.

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • R1 = Shoot


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