121w ago - Today PlayStation 3 developer ThatOtherDev has released a PS3 homebrew game entitled They Do Not Die 2 v0.1 alongside a port of the original version for Nintendo Wii and Windows users as well.
To quote: So I'm making a sequel to my top down zombie shooter They Do Not Die. It is being made primarily for PS3 but there will also be a PC version and there may potentially be a Wii port of it later.
This is just a very early build of it but so far the game already features a truly massive procedurally generated city that is populated by human survivors and zombies that you can shoot.
One thing that I have working already that I'm really happy with is the fact that you (the player) are not treated special by the zombie AI. They will gladly ignore you if there is another human that is closer to them. There is something really cool about walking down a street and seeing people being herded by zombies.
There is collision detection that makes you bump into other people and prevents you from walking on water but there isn’t any yet for the building walls.
You are the orange circle, human survivors are pink and zombies are green. I know that not everybody likes them but the arrow circles will always be the default appearance for people in the game. But I will quickly put together some kind of a re skinned version if there are any color blind or partially color blind players that are finding it difficult to differentiate between them and there might eventually be built in support for alternate skins.
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Today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game to They Do Not Die 2 v0.5 with the changelog detailed below.
To quote: Here is another update to They Do Not Die 2.
I had added corpses and blood but I’ve removed them because I don’t know how to make them fade away progressively and I find it extremely distracting seeing them just disappear instantly (for performance reasons there needs to be a limit on how many can exist at any given time).
If anyone knows how to go about doing that I would greatly appreciate an example of it. Basically what I’m looking for is the PSL1GHT equivalent of glColor4f. I assume the answer involves shaders which I am sadly fairly ignorant about making and using.
Added two player co-op play (shared screen).
There are now cars and boxes scattered around the city.
Data is stored more efficiently in game saves and as a result of that saving and loading is faster.
The shotgun is more powerful.
Left analog stick = Move
Right analog stick = Aim
L1 = Fire the rocket launcher
R1 = Fire the machine gun
L2 = Fire the shotgun
L3 = Run
Start = Pause
X = Select something in the menu