81w ago - Today PlayStation 3 developer
lachrymose has released a Super Mario War v1.8 PS3 port for fans of the classic homebrew game, followed by revision R2 below which allows loading game data from USB and fixes a critical bug.
Download:
Super Mario War v1.8 PS3 Homebrew Port /
Super Mario War v1.8 PS3 Homebrew Port R2 Bug Fix /
Super Mario War v1.8 PS3 Homebrew Port R2 Bug Fix (Mirror)
To quote: I've ported the classic homebrew game, "Super Mario War" to the PlayStation 3. It is created with SDL by
these awesome fellows.
For those not familiar, it's a 2D action vs game with up to 4 players. You can even have bots with quite good AI! It's a really great game to be honest. I wouldn't have ported it if it wasn't in my interest.
Everything is working from what I can tell. I only have one controller so I can't test multi-player (can someone test this for me, please?) I believe it should work. Keyboards are also supported.
Controls:
- X - jump
- Square - sprint/powerup
- Start - Pause
- Select - Exit game prompt
- Dpad - Movement / menu navigation
Installation Instructions:
- Download the archive
- Move the "smw" folder to the root of your ps3 hard drive with a file manager. If this is not done, the game will not run. ex: dev_hdd0:/smw/
- Install the package file or run the self
- Start the game and have fun. The music rules.
Changes in R2 Bug Fix: Bugs should be fixed for everyone, please delete the previous version. You can now install the smw to the root of a usb stick and the program will find it. HDD is still supported and recommended if your usb is not usb2.0. I tried a usb 1.1 stick and it lagged a little. People who upgrade need to re-install the smw folder, please. Sorry, but now it should work for everyone.
Good to see ThatOtherDev in action though.
Download: http://www.multiupload.com/KIWTPT5BAL
To quote: This is an update/remake of Maze Generator for PS3. For anyone that doesn’t know Maze Generator was actually the first thing I ever made for PS3. It was originally made with the leaked SDK but has been redone using PSL1GHT and will now work on CFW.
It now also has a lot more in common with it’s Wii version and features a title screen, textured background, multiple maze sizes and the option to watch the maze being randomly generated. It also keeps track of how many times you have finished mazes.
Just use the left analog stick to navigate the maze.
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