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Sony Suspends PS3 Consoles, PSN Ban Wave Error 8002A227

Category: PS3 Hacks & JailBreak  By: ModderFokker - (moddingstudio.com)
Tags: sony ps3 ban psn ban ps3 ban wave ps3 error 8002a227 psn error 8002a227

142w ago - Update: Many users including namdlo and nannou have pointed out the picture is dated, and have determined this scare to be more of a wake-up call than a true Sony PS3 ban wave over the PS JailBreak PS3 modchip.

As expected, with the release of the PSGroove open-source PS JailBreak PS3 exploit Sony is fighting back and now banning PS3 consoles, with the PSN ban wave error code being 8002A227.

Forum user StandardBus of Italian site ModdingStudio.com (linked above) first reported this, and based on the PSJB Backup Manager ID apparently Sony is banning the OpenPSID or PS3 MAC address... meaning another PSN account won't do you any good.

Needless to say, PlayStation 3 consoles will soon be shipping with an updated PS3 Firmware revision to patch the exploit.

Below is the rough translation from StandardBus on the PS JailBreak PS3 console bans:

"Predictably, in the end it happened. Maybe some of you were already aware of it, but because of the holidays (and the lack of coverage for data traffic in the area where I was on vacation) I could not actively follow the scene as I usually do.

For anyone who had missed the news, Sony is left with its hands seeing copies of his JigKey distributed at an impressive speed to all major retailers of mod chips for consoles.

Some users who have rushed to buy the key in question and abuse them without getting too many problems on the legality of their actions, recently could not help but note that their console was excluded from the use of any online service offered by Sony.

This exclusion / limitation (in computer terms "BAN") is the inclusion of the NDP registered user nickname to a "blacklist" servers in this Sony.

Any attempt to access the console, Sony PlayStation Network using a nickname in this blacklist will be identified and monitored pending potential violations of the terms of use imposed by Sony itself.

But we are talking about... JigKey. Sony plans to block all online console those who make use of that key, just like Microsoft with the Xbox 360 some time ago.

We said that several users, after purchasing the key, received an unusual error code trying to access the game online. Viewing the code is 8002A227.

Analyzing the backup loader pkg PSJailbreak released by the team, you may notice that the ID program is LAUNE-12345.

The initiation of programs (with its ID) is recorded in a sort of log in the HDD of the PS3, and Sony is sent to the server for statistical analysis anything but anonymous when the console is connected to Internet (yes, they know who we are, what games we play, how we play and how often, but this is just the tip of the iceberg of data Aquisito on our behalf every day).

Wii also uses this system, but is more discreet in the aspect that the user is given opportunity to view the log in question.

Once you understand this simple mechanism, it is natural to understand how the servers can automatically identify the Sony console and PSN account of people using the key: once considered the log and found the ID-12345 LAUNE simply discover the IP connect the console to find the nickname of the user who has used it and proceed with the ban by adding a nickname to blacklist PSN.

And there's more: some users may forward the idea of changing the nickname to allow console access again the NDP, and partly as a solution may seem effective, but it seems that Sony has also thought of this possibility by request to the consoles connected to PSN their Mac address, uniquely identify the console without the possibility of error, and allowing the permanent ban console all online.

Remains to understand why the team PSJailbreak not activated to change promptly to their application ID, allowing Sony to go to the bank account to account, the console on the console.

Arise at this point spontaneous questions: This is the first demonstration that the team has the sole intention of selling as much as possible and then disappear leaving the customers?

The key upgradeable firmware has been described by many experts as a feature useless, really need to dupe more people can fool with the possibility of updates that do not ever exist?

We hope for those already effected the purchase of JigKey is not so. The seriousness of the team has been challenged on many forums, react to plug this big problem or let it go?"



Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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zant's Avatar
#58 - zant - 142w ago
Reply
Originally Posted by Neo Cyrus View Post
Quote Sony doesn't scare me with their mumbo jumbo lies and scare tactics. I set my PS3 a while ago not to be able to use the internet. The second there is a PSP or PC version of the exploit I'll be using it.

Just to clarify, after the system is reset there is no way for it to be detected, correct? As in we could use the exploit while the PS3 is set to be offline then connect online safely after the console is restarted.


log files will still be there. all they have to do is scan your PS3. we are not sure as to where these logs are actually stored. If on the hard drive, you could theoretically wipe your system with PS3 restore, THEN connect online.

d3adliner's Avatar
#57 - d3adliner - 142w ago
Reply
Originally Posted by Neo Cyrus View Post
Quote
Just to clarify, after the system is reset there is no way for it to be detected, correct? As in we could use the exploit while the PS3 is set to be offline then connect online safely after the console is restarted.


No one knows that 100% for sure.

Neo Cyrus's Avatar
#56 - Neo Cyrus - 142w ago
Reply
Sony doesn't scare me with their mumbo jumbo lies and scare tactics. I set my PS3 a while ago not to be able to use the internet. The second there is a PSP or PC version of the exploit I'll be using it.

Just to clarify, after the system is reset there is no way for it to be detected, correct? As in we could use the exploit while the PS3 is set to be offline then connect online safely after the console is restarted.

Jes03's Avatar
#55 - Jes03 - 142w ago
Reply
I thought for $ony to ban a console they would have to void it some way. As the PSJ and PSGroove don't void the warranty in any way how can they prove the console is worthy of a ban? I hear a lot of lawsuits if any consoles get banned coz of this.
Originally Posted by spark32 View Post
Quote That sounds safer yes, but I wouldn't call it 100% safe.

Now, I am no expert at all, but if any of the game data is stored on the internal memory, then the answer would be no.

Wait for a dev, or someone who knows how these things work can reply. I am giving you a guess, but I'm sure your guess is as good as mine.

With the latest firmware corrupting HDDs I wouldn't do this. It's a risk as it is without changing HDDs all the time.

Also, the slim has no internal memory as everything is installed in the HDD. The phat units do have internal memory so maybe with them but I highly doubt it.

Pedrock's Avatar
#54 - Pedrock - 142w ago
Reply
There is a way to know if they can detect it. Packet sniff the PS3 online connection, maybe using a wireless connection and a wireless packet sniffer on a laptop. Play the original game and the backup game and check the differences.

If you don't want to take the risk you can also disconnect from the internet, play a lot of games, start the sniffer and connect and see if the games log is sent.

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