It's a new port to PS3 LV2 OS based on the vanilla SNES9x source.
• Install Cell SDK >= 1.92. You know how to find it. Configure according to the install instructions (make sure to set CELL_SDK).
• Make pkg
• Load the pkg and your ROMs onto a usb drive.
• Install on PS3 using your jailbreak device of choice.
Things that suck:
• Lots of SNES9x features are not supported yet. No save states, for example. Most of these are really simple to implement.
• Sound code is rubbish. It more or less works, but you'll probably hear the occasional skip.
• Performance isn't great.
• UI. Or rather, there isn't one.
• So much more.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Beside on cfw you can also install snes pkg on ps3 with jailbreak dongle enter snes emu from xmb then press select to go to setting screen,press R1 to go forward to the path section then highlight startup ROM directory and press X to enter after that find your snes rom folder ex: dev_hdd0/Snes Roms
if you put the folder in internal for external it's in dev_usb and press square to finish it then quit and restart your emu... there you go you have list of your snes title to play, oh you can play with rar file or extracted (i prefer an extracted to avoid any corrupt data)
Easy just install install the snes.pkg file and then put some games on a usb drive in a folder named snes games or whatever and then enter the snes program from the games menu. Now highlight the usb and search for you game folder and then the game. push x and play
You need to have CFW. You can put the pkg file on some kind of external storage device (I use an ipod) and go to install package files, and it should show up. If you don't have cfw, then you can't install it.
Here is an update of SNESNext Super Nintendo (SNES) PS3 Emulator v4.4.9 Rev c2f1b90f1a.
Below are some details from pete_uk as follows: ps3crunch.net/forum/threads/1130-Snes?p=10100#post10100
Source aquired from https://github.com/twinaphex/snes-next/
Commit History: https://github.com/twinaphex/snes-next/commits/master
Only problem found one problem so far. To return from to the main menu from a game, you need to press L3 & R3 together, the "Return to Menu" option in the quick menu does not seem to work.
I have only tested it quickly, but seems to running nicely.
Another update from pete_uk also below: ps3crunch.net/forum/threads/1130-Snes?p=10100#post10100
Newest commit (e6b54d879dc9fe4d2efea50c27795e3d7d478876) packaged for 3.41.
And also an update by Twinaphex (aka squarepusher2) below:
Current commit of Snes9x-Next: https://github.com/twinaphex/snes9x-next/
This build is NOT Multiman Compatible!!!
Recent Updates & Changes:
Further improved Star Fox 2/Vortex speed - now is always 60fps and/or higher - without frameskip!
Speedhacks for a great number of games - FPS improvements range from ~10 to ~20-25fps (sometimes more) forgames where we don't 'draw' the subscreen display
Speedhack - PPU.FullClipping (new speedhack variable) is set to false for Final Fantasy III/VI - bypass some steps during clipping for additional 10fps speedup (in field mode)
Use joypad callbacks - basically more efficient input polling - if no joystick data is polled for a frame, we won't have to waste time reporting all the buttons to SNES9xanyway (for that frame)
Revised PS3 input - Super Scope works again, Mouse doesn't yet - next on the list
Input presets - users can now make presets for input from within the emulator and switch between presets - allows you to switch between different button mapping schemes
'Save Settings as Shader Preset' works now - can set filename and title - also fixed OSK util
As of this commit (github.com/twinaphex/snes9x-next/commit/9d70571d1a7416fa19bbfa0a55eb4bd3fac754ec) this option - 'Save Settings as Shader Preset' can actually be used. At the moment, it will ask you to input a filename for the preset (without file extension), and after that it will ask you to input a name for the preset.
I will further improve upon this by also allowing people to overwrite previously existing presets in addition to just creating a new preset everytime.
NOTE - I have decided to remove all pre-existing presets - the idea being that now that users have the ability to create their own from inside the emulator, there should no longer be a need to maintain 100 pre-baked presets - it should be up to the user to create as many as he/she wants.
Also, this feature will be brought to all the other emulators as well obviously.
Another update from pete_uk via: https://github.com/twinaphex/snes9x-next/tree/eb8b735563538252dd7942642debefa00e87582d
Another update pete_uk via: https://github.com/twinaphex/snes9x-next/tree/a0fb407d62c8018471ea77a6ab8168ab158b5443