wouldn't really need a debug though to try, just code in some hefty error detection into a dev build. Pain in the ass signing and packing though I guess every time you make a small tweak. I'm pretty sure you can make a mfw for 3.15 with the mfw program though and asbestos 1.5 does an ok job of booting linux only the bootloader is very restricting but the same sort of hardware access grafs method will bring (except rw access to ram but thats not really needed for this)
It'd help with the input lag too, and it'd make a decent gui feasible.
Good question - the only games that need it at the moment are -
1 - Romancing Saga 3 - hires equip screen drops to 42/43fps.
2 - Vortex - not 60fps constant
3 - Star Fox 2 - same here - hovers between 55/53fps and 60fps when it's not having a bad day.
the main problem is that the development environment (retail PS3 with no debug FW) sucks - I'm hoping OtherOS++ gets released soon that we can run jailbroken / with a CFW on a firmware above 3.15 - we don't want to have to go through this ordeal of the app hanging everytime we try some stuff out with the SPUs - that would be absolute hell.
Another obstacle -
1 - This emulator (or parts of it) might not be parallelizable - in the sense that we can't just offload certain parts to a different CPU and have the main CPU (the PPU) get on with its job. A lot of emulators like MAME can't really make effective use of multi core CPUs beyond a dual-core for this very same reason.
It sucks to hear that input lag is still such a major problem. Just a couple of questions -
Are you trying the HD version or the Normal version?
The HD version runs every SNES game at 512x448 'interlaced' - normally SNES games would run at 256x224 or 256x239 non-interlaced mode. Try doing the following in the XMB -
Go to Settings -> Display Settings -> Video Output Settings.
Go through the first step, then select 'Custom' (When asked 'Select a setting method'). Untick '1080p' there and make sure that 1080i is ticked.
Go to the next step and confirm the changes. SNES9x PS3 should now use 1080i instead of 1080p - and since it's an interlaced mode and the HD version is running every game internally in an interlaced mode - this might cure the problem you're having.
Originally Posted by rubixcube6
hey, squarepusher2. I'm the guy that designed the icon for your emulator. If you ever feel like implementing a gui, i'll be happy to help with that.
Yeah, I should definitely get my act together with regards to a good GUI. I'll look at that site, thanks. As for the person who asked how you could save - this depends on the 'Control Scheme' you have selected in the Settings menu.
Old control scheme - R2 + R3 for quicksaving, L2 + R3 for quickloading
New control scheme - R2 + Right stick down for quicksaving, R2 + Right stick up for quickloading
WIth the custom control scheme, you can customize this to any button you want.
I made a new PKG for 3.55 CFW - I will include the new zip file here. I'm on 3.41 JB so I can't test it for myself.
i love the fact it includes so many shaders, it adds interesting twists at times, haha. not to mention you can test different ones out for different games, doing so well will result in best possible visuals.
I remember playing Sim City, Zelda : A Link to the Past, Donkey Kong and the like and messing with the shaders and got some games to show up as nice as they could possibly be. I was happy with this app and it's features.
Can't get enough of SNES. haha. Wish we had a homebrew SDK to develop SNES games, sure you can create a lookalike but I'd love to create a custom rom game in itself. Is this even possible? lol.
um ok i decided to try this out, and when i tried super mario world, the controls respones slowly for some odd reason, like when i try to jump, it doesn't do it instantly, been like that on other games too, is there a way to fix this?
perhaps you need to disable tripple buffering as the post mentions possible input lag..
"Triple Buffering option added - enabled by default. Faster graphics/shader performance with triple buffering turned on - some potential input lag with triple buffering on - turn it off in case you experience problems of this nature."