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SNES9x PS3 v4.4.9 with Custom Soundtrack Support is Released


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192w ago - Today SNES9x PS3 version 4.4.9 for FW 1.92+/FW 3.15/FW 3.41/CFW 3.55 is released and also includes Custom Soundtrack support.

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SNES9x PS3 4.4.9 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

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Build 4.4.9 (12-04-2011)
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  • Custom Soundtrack support - select a song/album/playlist from the XMB Music category - music can be played both in-game and from within the menu.

  • Added USB/Bluetooth headset support - sound gets output through the headset.

  • Fixed Super Mario RPG level-up freeze.

  • Some filebrowser fixes

  • Added 5x scale option.

  • Updated Maister Pong - now with sound effects, scoring, two-player support, nice gameplay mechanics, etc.






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#661 - NTA - 192w ago
NTA's Avatar
yay custom soundtrack support!

i love good updates

#660 - PS3 News - 194w ago
PS3 News's Avatar
Squarepusher2 has updated SNES9X PS3 to version 4.4.8 today, which now includes major lag reduction among the changes detailed below.

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Changelog: Build 4.4.8 (03-04-2011)

  • Very big performance and lag reduction optimizations. The previous builds were indeed very laggy – this should be a very big improvement on that front.
  • You can now use two shaders at once – we call this ‘Custom Scaling/ Dual Shader’ mode. A scaling factor (from 1 to 4x) can be specified. Some great graphical effects can be achieved by combining shaders.
  • Shader presets have been added. Shader presets are configuration files that automatically configure the settings for ‘Shader 1′, ‘Shader 2′, ‘Hardware Filtering Shader 1′, ‘Hardware Filtering Shader 2′, ‘Scaling Factor’ and ‘Overscan’. You can create your own shader presets – they are just plain-text files stored in USRDIR/presets.
  • Controllers can now be individually configured – you can specifically configure the controls for a controller connected to a specific port/ number.
  • Cheat input has been made less buggy. With the ‘New’ control scheme - L2 + Analog Stick Right Down will still input cheats with the OSK, but it will add a generic label (simply the cheatcode itself as a label) until you rename this generic label by triggering the action ‘Input Cheatlabel’. The ‘New’ control scheme has this hooked up to ‘L2 + R2 + Analog Stick Right – Down’. This can of course be reconfigured to any button / button-combo you see fit.
  • Fixed interlaced games like Rise Of The Robots – were displaying glitched graphics before in version 4.4.7.
  • Added a homebrew SNES game by Themaister. Game logic is semi-hooked up – paddle works, ball bounces off the paddle, just scoring has to be added. Anyway, this has mostly been a 3-day exercise in SNES ASM. This is just for illustrative purposes.
  • Added some shader variations and some new shaders – HQ4x, 4xBR - courtesy of Jacaraca.

#659 - barrybarryk - 195w ago
barrybarryk's Avatar
Quote Originally Posted by acelove View Post
I know this is a PS3 thread, but I was wondering if this could be ported to PC as well? ^.^

um yeah snes9x has been running on pc's for years.

#658 - severusx - 195w ago
severusx's Avatar
Try to delete the old application from within the XMB first, the install the PKG file for the new one. That should solve your problem.

#657 - icbluscrn - 195w ago
icbluscrn's Avatar
been trying to update snes9x. i have 4.4.5. on 3.55 kmeaw. i assume i just need to run the newer package from the package installer but that did not work when i tried to go to 4.4.7. still shows up as 4.4.5 and the new shaders did not install.

any help?

 

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