Custom Soundtrack support - select a song/album/playlist from the XMB Music category - music can be played both in-game and from within the menu.
Added USB/Bluetooth headset support - sound gets output through the headset.
Fixed Super Mario RPG level-up freeze.
Some filebrowser fixes
Added 5x scale option.
Updated Maister Pong - now with sound effects, scoring, two-player support, nice gameplay mechanics, etc.
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Further improved Star Fox 2/Vortex speed - now is always 60fps and/or higher - without frameskip!
Speedhacks for a great number of games - FPS improvements range from ~10 to ~20-25fps (sometimes more) forgames where we don't 'draw' the subscreen display
Speedhack - PPU.FullClipping (new speedhack variable) is set to false for Final Fantasy III/VI - bypass some steps during clipping for additional 10fps speedup (in field mode)
Use joypad callbacks - basically more efficient input polling - if no joystick data is polled for a frame, we won't have to waste time reporting all the buttons to SNES9xanyway (for that frame)
Revised PS3 input - Super Scope works again, Mouse doesn't yet - next on the list
Input presets - users can now make presets for input from within the emulator and switch between presets - allows you to switch between different button mapping schemes
'Save Settings as Shader Preset' works now - can set filename and title - also fixed OSK util
As of this commit (github.com/twinaphex/snes9x-next/commit/9d70571d1a7416fa19bbfa0a55eb4bd3fac754ec) this option - 'Save Settings as Shader Preset' can actually be used. At the moment, it will ask you to input a filename for the preset (without file extension), and after that it will ask you to input a name for the preset.
I will further improve upon this by also allowing people to overwrite previously existing presets in addition to just creating a new preset everytime.
NOTE - I have decided to remove all pre-existing presets - the idea being that now that users have the ability to create their own from inside the emulator, there should no longer be a need to maintain 100 pre-baked presets - it should be up to the user to create as many as he/she wants.
Also, this feature will be brought to all the other emulators as well obviously.
Another update from pete_uk via: [Register or Login to view links]
I think I found a bug, I'm playing final fantasy iii or final fantasy VI whatever you want to call it and when you are fighting VARGAS and you need to unleash a blitz its impossible to execute, the game just stays there hanging forever.
Final Fantasy VI has a bug when trying to execute a "blitz", the emulator breaks...