Easy just install install the snes.pkg file and then put some games on a usb drive in a folder named snes games or whatever and then enter the snes program from the games menu. Now highlight the usb and search for you game folder and then the game. push x and play
You need to have CFW. You can put the pkg file on some kind of external storage device (I use an ipod) and go to install package files, and it should show up. If you don't have cfw, then you can't install it.
Further improved Star Fox 2/Vortex speed - now is always 60fps and/or higher - without frameskip!
Speedhacks for a great number of games - FPS improvements range from ~10 to ~20-25fps (sometimes more) forgames where we don't 'draw' the subscreen display
Speedhack - PPU.FullClipping (new speedhack variable) is set to false for Final Fantasy III/VI - bypass some steps during clipping for additional 10fps speedup (in field mode)
Use joypad callbacks - basically more efficient input polling - if no joystick data is polled for a frame, we won't have to waste time reporting all the buttons to SNES9xanyway (for that frame)
Revised PS3 input - Super Scope works again, Mouse doesn't yet - next on the list
Input presets - users can now make presets for input from within the emulator and switch between presets - allows you to switch between different button mapping schemes
'Save Settings as Shader Preset' works now - can set filename and title - also fixed OSK util
As of this commit (github.com/twinaphex/snes9x-next/commit/9d70571d1a7416fa19bbfa0a55eb4bd3fac754ec) this option - 'Save Settings as Shader Preset' can actually be used. At the moment, it will ask you to input a filename for the preset (without file extension), and after that it will ask you to input a name for the preset.
I will further improve upon this by also allowing people to overwrite previously existing presets in addition to just creating a new preset everytime.
NOTE - I have decided to remove all pre-existing presets - the idea being that now that users have the ability to create their own from inside the emulator, there should no longer be a need to maintain 100 pre-baked presets - it should be up to the user to create as many as he/she wants.
Also, this feature will be brought to all the other emulators as well obviously.
Another update from pete_uk via: [Register or Login to view links]
I think I found a bug, I'm playing final fantasy iii or final fantasy VI whatever you want to call it and when you are fighting VARGAS and you need to unleash a blitz its impossible to execute, the game just stays there hanging forever.
Final Fantasy VI has a bug when trying to execute a "blitz", the emulator breaks...