114w ago - Today the Super Nintendo Emulator PS3 port has been updated to SNES9x PS3 4.4.7 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.
Download:
SNES9x PS3 - 4.4.7 (FW 1.92/FW 3.41/CFW 3.55) /
SNES9x PS3 - 4.4.7 (FW 1.92/FW 3.41/CFW 3.55) (Mirror)
Complete changes are detailed below, as follows:
SNES9x PS3 - 4.4.7 (FW 1.92/FW 3.15/FW 3.41/CFW 3.55)
WHAT'S CHANGED:
- Added new shaders (waterpaint-normalcontrast, waterpaint-normalcontrast-scanline,
waterpaint-highcontrast, waterpaint-highcontrast-scanline, crt-highgamma)
- Optimized crt, crt-highgamma shaders - both run now at 60fps at 1920x1080.
- Reduced lag.
- Fixed Turbo Mode toggling - works the same now as in 4.4.4.
- Fixed RSound bug with Windows OSes.
- Fixed L2 button mapping issue.
BTW, regarding that error above with GCC - that has been fixed.
My OS is Vista Home Premium x64. The latter where is audio is coming through with lots of crackles, etc.
RSound is pretty much the coolest app I've come across in years. I would love it in every ps3 app, or any app for that matter, one could wish for it built into a CFW or XBMC! Thanks again!
Hi. The audio core in 4.4.5 is changed somewhat so that could certainly explain the errors you're having. To help you further I need to know some things:
- Operating system
- Is the audio complete noise, or is the audio somewhat intact just with lots of crackles and stuff?
Is there any chance that you could include some custom filters/shaders in future builds if possible, for example a combination of WarpSharp & 4x Soft HD or a way of using more than one at once?