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SNES9x PS3 v4.4.7 Super Nintendo Emulator Update Arrives


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189w ago - Today the Super Nintendo Emulator PS3 port has been updated to SNES9x PS3 4.4.7 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

Complete changes are detailed below, as follows:

SNES9x PS3 - 4.4.7 (FW 1.92/FW 3.15/FW 3.41/CFW 3.55)

WHAT'S CHANGED:

  • Added new shaders (waterpaint-normalcontrast, waterpaint-normalcontrast-scanline,
    waterpaint-highcontrast, waterpaint-highcontrast-scanline, crt-highgamma)
  • Optimized crt, crt-highgamma shaders - both run now at 60fps at 1920x1080.
  • Reduced lag.
  • Fixed Turbo Mode toggling - works the same now as in 4.4.4.
  • Fixed RSound bug with Windows OSes.
  • Fixed L2 button mapping issue.

BTW, regarding that error above with GCC - that has been fixed.




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Comments 679 Comments - Go to Forum Thread »

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Themaister's Avatar
#654 - Themaister - 188w ago
Err... That won't happen, although the closest you would get is probably SSNES, it supports the same .cg shaders that S9x-PS3 does. Latest test builds of S9x-Win32 also supports it.

acelove's Avatar
#653 - acelove - 188w ago
I know this is a PS3 thread, but I was wondering if this could be ported to PC as well? ^.^

rubixcube6's Avatar
#652 - rubixcube6 - 189w ago
Hey, here's the PIC1.PNG if you decide to use it.

severusx's Avatar
#651 - severusx - 189w ago
Thanks for the update! Have you given any thought to improving the interface? This plays great, better than almost any iteration of SNES9X that I have used, but the interface is a bit stark. I know that devs hate to be asked for things, so I apologize, I just wanted to throw out an idea.

tonybologna's Avatar
#650 - tonybologna - 189w ago
Thanks for the updated version!

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