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SNES9x PS3 v4.4.7 Super Nintendo Emulator Update Arrives


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175w ago - Today the Super Nintendo Emulator PS3 port has been updated to SNES9x PS3 4.4.7 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

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Complete changes are detailed below, as follows:

SNES9x PS3 - 4.4.7 (FW 1.92/FW 3.15/FW 3.41/CFW 3.55)

WHAT'S CHANGED:

  • Added new shaders (waterpaint-normalcontrast, waterpaint-normalcontrast-scanline,
    waterpaint-highcontrast, waterpaint-highcontrast-scanline, crt-highgamma)
  • Optimized crt, crt-highgamma shaders - both run now at 60fps at 1920x1080.
  • Reduced lag.
  • Fixed Turbo Mode toggling - works the same now as in 4.4.4.
  • Fixed RSound bug with Windows OSes.
  • Fixed L2 button mapping issue.

BTW, regarding that error above with GCC - that has been fixed.



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PS3 News's Avatar
#659 - PS3 News - 172w ago
Squarepusher2 has updated SNES9X PS3 to version 4.4.8 today, which now includes major lag reduction among the changes detailed below.

Download: [Register or Login to view links]

Changelog: Build 4.4.8 (03-04-2011)

  • Very big performance and lag reduction optimizations. The previous builds were indeed very laggy – this should be a very big improvement on that front.
  • You can now use two shaders at once – we call this ‘Custom Scaling/ Dual Shader’ mode. A scaling factor (from 1 to 4x) can be specified. Some great graphical effects can be achieved by combining shaders.
  • Shader presets have been added. Shader presets are configuration files that automatically configure the settings for ‘Shader 1′, ‘Shader 2′, ‘Hardware Filtering Shader 1′, ‘Hardware Filtering Shader 2′, ‘Scaling Factor’ and ‘Overscan’. You can create your own shader presets – they are just plain-text files stored in USRDIR/presets.
  • Controllers can now be individually configured – you can specifically configure the controls for a controller connected to a specific port/ number.
  • Cheat input has been made less buggy. With the ‘New’ control scheme - L2 + Analog Stick Right Down will still input cheats with the OSK, but it will add a generic label (simply the cheatcode itself as a label) until you rename this generic label by triggering the action ‘Input Cheatlabel’. The ‘New’ control scheme has this hooked up to ‘L2 + R2 + Analog Stick Right – Down’. This can of course be reconfigured to any button / button-combo you see fit.
  • Fixed interlaced games like Rise Of The Robots – were displaying glitched graphics before in version 4.4.7.
  • Added a homebrew SNES game by Themaister. Game logic is semi-hooked up – paddle works, ball bounces off the paddle, just scoring has to be added. Anyway, this has mostly been a 3-day exercise in SNES ASM. This is just for illustrative purposes.
  • Added some shader variations and some new shaders – HQ4x, 4xBR - courtesy of Jacaraca.

barrybarryk's Avatar
#658 - barrybarryk - 174w ago
I know this is a PS3 thread, but I was wondering if this could be ported to PC as well? ^.^
um yeah snes9x has been running on pc's for years.

severusx's Avatar
#657 - severusx - 174w ago
Try to delete the old application from within the XMB first, the install the PKG file for the new one. That should solve your problem.

icbluscrn's Avatar
#656 - icbluscrn - 174w ago
been trying to update snes9x. i have 4.4.5. on 3.55 kmeaw. i assume i just need to run the newer package from the package installer but that did not work when i tried to go to 4.4.7. still shows up as 4.4.5 and the new shaders did not install.

any help?

casketj's Avatar
#655 - casketj - 174w ago
i just downloaded this, can someone tell me step by step how to run it please?

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