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SNES9x PS3 v4.4.7 Super Nintendo Emulator Update Arrives


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190w ago - Today the Super Nintendo Emulator PS3 port has been updated to SNES9x PS3 4.4.7 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

Complete changes are detailed below, as follows:

SNES9x PS3 - 4.4.7 (FW 1.92/FW 3.15/FW 3.41/CFW 3.55)

WHAT'S CHANGED:

  • Added new shaders (waterpaint-normalcontrast, waterpaint-normalcontrast-scanline,
    waterpaint-highcontrast, waterpaint-highcontrast-scanline, crt-highgamma)
  • Optimized crt, crt-highgamma shaders - both run now at 60fps at 1920x1080.
  • Reduced lag.
  • Fixed Turbo Mode toggling - works the same now as in 4.4.4.
  • Fixed RSound bug with Windows OSes.
  • Fixed L2 button mapping issue.

BTW, regarding that error above with GCC - that has been fixed.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 683 Comments - Go to Forum Thread »

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TwistedJay's Avatar
#673 - TwistedJay - 152w ago
Easy just install install the snes.pkg file and then put some games on a usb drive in a folder named snes games or whatever and then enter the snes program from the games menu. Now highlight the usb and search for you game folder and then the game. push x and play

NTA's Avatar
#672 - NTA - 152w ago
You need to have CFW. You can put the pkg file on some kind of external storage device (I use an ipod) and go to install package files, and it should show up. If you don't have cfw, then you can't install it.

Jacoby05's Avatar
#671 - Jacoby05 - 152w ago
How do you use this on the PS3?

PS3 News's Avatar
#670 - PS3 News - 161w ago
Here is an update of SNESNext Super Nintendo (SNES) PS3 Emulator v4.4.9 Rev c2f1b90f1a.

Download: [Register or Login to view links]

Below are some details from pete_uk as follows: ps3crunch.net/forum/threads/1130-Snes?p=10100#post10100

Source aquired from [Register or Login to view links]
Commit History: [Register or Login to view links]

Only problem found one problem so far. To return from to the main menu from a game, you need to press L3 & R3 together, the "Return to Menu" option in the quick menu does not seem to work.

I have only tested it quickly, but seems to running nicely.

Another update from pete_uk also below: ps3crunch.net/forum/threads/1130-Snes?p=10100#post10100

Download: [Register or Login to view links]

Newest commit (e6b54d879dc9fe4d2efea50c27795e3d7d478876) packaged for 3.41.

And also an update by Twinaphex (aka squarepusher2) below:

Download: [Register or Login to view links]

Current commit of Snes9x-Next: [Register or Login to view links]

This build is NOT Multiman Compatible!!!

Recent Updates & Changes:

  • Further improved Star Fox 2/Vortex speed - now is always 60fps and/or higher - without frameskip!
  • Speedhacks for a great number of games - FPS improvements range from ~10 to ~20-25fps (sometimes more) forgames where we don't 'draw' the subscreen display
  • Speedhack - PPU.FullClipping (new speedhack variable) is set to false for Final Fantasy III/VI - bypass some steps during clipping for additional 10fps speedup (in field mode)
  • Use joypad callbacks - basically more efficient input polling - if no joystick data is polled for a frame, we won't have to waste time reporting all the buttons to SNES9xanyway (for that frame)
  • Revised PS3 input - Super Scope works again, Mouse doesn't yet - next on the list
  • Input presets - users can now make presets for input from within the emulator and switch between presets - allows you to switch between different button mapping schemes
  • 'Save Settings as Shader Preset' works now - can set filename and title - also fixed OSK util

As of this commit (github.com/twinaphex/snes9x-next/commit/9d70571d1a7416fa19bbfa0a55eb4bd3fac754ec) this option - 'Save Settings as Shader Preset' can actually be used. At the moment, it will ask you to input a filename for the preset (without file extension), and after that it will ask you to input a name for the preset.

I will further improve upon this by also allowing people to overwrite previously existing presets in addition to just creating a new preset everytime.

NOTE - I have decided to remove all pre-existing presets - the idea being that now that users have the ability to create their own from inside the emulator, there should no longer be a need to maintain 100 pre-baked presets - it should be up to the user to create as many as he/she wants.

Also, this feature will be brought to all the other emulators as well obviously.

Another update from pete_uk via: [Register or Login to view links]

Download: [Register or Login to view links]

Another update pete_uk via: [Register or Login to view links]

Download: [Register or Login to view links]

Download: [Register or Login to view links] (multiMAN compatible)

Source Code: [Register or Login to view links]

Download: [Register or Login to view links] (multiMAN compatible)

Source Code: [Register or Login to view links]

adrianc1982's Avatar
#669 - adrianc1982 - 162w ago
I think I found a bug, I'm playing final fantasy iii or final fantasy VI whatever you want to call it and when you are fighting VARGAS and you need to unleash a blitz its impossible to execute, the game just stays there hanging forever.

Final Fantasy VI has a bug when trying to execute a "blitz", the emulator breaks...

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