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SNES9x PS3 4.4.6 Emulator Arrives with HD Shaders and Fixes


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183w ago - The Super Nintendo Emulator PS3 port is updated once again, this time to SNES9x PS3 4.4.6 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

Download: SNES9x PS3 4.4.6 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

Changes are detailed below, and now include HD shaders and several fixes as follows:

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Build 4.4.6 (16-02-2010)
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  • HD version and Normal version merged into one - there are now HD shaders that do the same as the previous HD version.
    * HD shaders (which upscale the resolution to 512x448) instead of hacked HD version. '4xSoft-HD' is currently the best out of the HD shaders - more to come.
    * The HD version in version 4.4.5 ran in interlaced mode - with the HD shaders, you can run in either progressive or interlaced mode.
  • Fixed PAL50/PAL60 automatic activation in 576i/p mode.
  • Fixed Rise Of The Robots interlacing issues - other games which use interlaced mode also corrected.
  • Fixed Multiplayer controls - only player 1 worked.






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Comments 679 Comments - Go to Forum Thread »

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Themaister's Avatar
#654 - Themaister - 179w ago
Err... That won't happen, although the closest you would get is probably SSNES, it supports the same .cg shaders that S9x-PS3 does. Latest test builds of S9x-Win32 also supports it.

acelove's Avatar
#653 - acelove - 179w ago
I know this is a PS3 thread, but I was wondering if this could be ported to PC as well? ^.^

rubixcube6's Avatar
#652 - rubixcube6 - 180w ago
Hey, here's the PIC1.PNG if you decide to use it.

severusx's Avatar
#651 - severusx - 180w ago
Thanks for the update! Have you given any thought to improving the interface? This plays great, better than almost any iteration of SNES9X that I have used, but the interface is a bit stark. I know that devs hate to be asked for things, so I apologize, I just wanted to throw out an idea.

tonybologna's Avatar
#650 - tonybologna - 180w ago
Thanks for the updated version!

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