119w ago - The Super Nintendo Emulator PS3 port is updated once again, this time to SNES9x PS3 4.4.6 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.
Download:
SNES9x PS3 4.4.6 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)
Changes are detailed below, and now include HD shaders and several fixes as follows:
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Build 4.4.6 (16-02-2010)
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- HD version and Normal version merged into one - there are now HD shaders that do the same as the previous HD version.
* HD shaders (which upscale the resolution to 512x448) instead of hacked HD version. '4xSoft-HD' is currently the best out of the HD shaders - more to come.
* The HD version in version 4.4.5 ran in interlaced mode - with the HD shaders, you can run in either progressive or interlaced mode.
- Fixed PAL50/PAL60 automatic activation in 576i/p mode.
- Fixed Rise Of The Robots interlacing issues - other games which use interlaced mode also corrected.
- Fixed Multiplayer controls - only player 1 worked.
Download: http://www.multiupload.com/XG2K5V0X5X
Changelog: Build 4.4.8 (03-04-2011)
Very big performance and lag reduction optimizations. The previous builds were indeed very laggy – this should be a very big improvement on that front.
You can now use two shaders at once – we call this ‘Custom Scaling/ Dual Shader’ mode. A scaling factor (from 1 to 4x) can be specified. Some great graphical effects can be achieved by combining shaders.
Shader presets have been added. Shader presets are configuration files that automatically configure the settings for ‘Shader 1′, ‘Shader 2′, ‘Hardware Filtering Shader 1′, ‘Hardware Filtering Shader 2′, ‘Scaling Factor’ and ‘Overscan’. You can create your own shader presets – they are just plain-text files stored in USRDIR/presets.
Controllers can now be individually configured – you can specifically configure the controls for a controller connected to a specific port/ number.
Cheat input has been made less buggy. With the ‘New’ control scheme - L2 + Analog Stick Right Down will still input cheats with the OSK, but it will add a generic label (simply the cheatcode itself as a label) until you rename this generic label by triggering the action ‘Input Cheatlabel’. The ‘New’ control scheme has this hooked up to ‘L2 + R2 + Analog Stick Right – Down’. This can of course be reconfigured to any button / button-combo you see fit.
Fixed interlaced games like Rise Of The Robots – were displaying glitched graphics before in version 4.4.7.
Added a homebrew SNES game by Themaister. Game logic is semi-hooked up – paddle works, ball bounces off the paddle, just scoring has to be added. Anyway, this has mostly been a 3-day exercise in SNES ASM. This is just for illustrative purposes.
Added some shader variations and some new shaders – HQ4x, 4xBR - courtesy of Jacaraca.
um yeah snes9x has been running on pc's for years.
any help?