119w ago - Today the Super Nintendo Emulator PS3 port is updated to SNES9x PS3 4.4.5 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.
Download:
SNES9x PS3 4.4.5 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) (23.09 MB - Includes both HD and Normal Versions) /
SNES9x PS3 4.4.5 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) (Fixed 3.55 CFW Version)
OK, I promised Netplay was going to be in the next release - but it's going to have to wait until the next release. Sorry about that. BTW - check out the HD version this time - try it out in combination with 4xSoft and I think you'll be pleasantly surprised.
SNES9x PS3 4.4.5 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) changes:
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Build 4.4.5 (14-02-2010)
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- New HD Version - every game runs at the SNES' high-resolution mode (512x448 interlaced mode). Try this with the right shader on (4xSoft) and this can make the games look beautiful. Both progressive (1080p/720p/480p/576p) and interlaced modes (480i/576i/1080i) work with this - try interlaced for best results.
- 4xSoft combined with this HD version also beautifies the pseudo hi-res transparent background layers in Kirby's Dreamland 3.
- Triple Buffering option added - enabled by default. Faster graphics/shader performance with triple buffering turned on - some potential input lag with triple buffering on - turn it off in case you experience problems of this nature.
- USB/Bluetooth mouse can be used now for Mouse/Super Scope games.
- Primal Rage works again.
Beside on cfw you can also install snes pkg on ps3 with jailbreak dongle
if you put the folder in internal for external it's in dev_usb and press square to finish it then quit and restart your emu... there you go you have list of your snes title to play, oh you can play with rar file or extracted (i prefer an extracted to avoid any corrupt data)
Download: http://www.multiupload.com/DE90SQZEFI
Below are some details from pete_uk as follows: ps3crunch.net/forum/threads/1130-Snes?p=10100#post10100
Source aquired from https://github.com/twinaphex/snes-next/
Commit History: https://github.com/twinaphex/snes-next/commits/master
Only problem found one problem so far. To return from to the main menu from a game, you need to press L3 & R3 together, the "Return to Menu" option in the quick menu does not seem to work.
I have only tested it quickly, but seems to running nicely.
Another update from pete_uk also below: ps3crunch.net/forum/threads/1130-Snes?p=10100#post10100
Download: http://www.multiupload.com/PWIP6FXM02
Newest commit (e6b54d879dc9fe4d2efea50c27795e3d7d478876) packaged for 3.41.
And also an update by Twinaphex (aka squarepusher2) below:
Download: http://www.multiupload.com/EPYSM80HCC
Current commit of Snes9x-Next: https://github.com/twinaphex/snes9x-next/
This build is NOT Multiman Compatible!!!
Recent Updates & Changes:
Further improved Star Fox 2/Vortex speed - now is always 60fps and/or higher - without frameskip!
Speedhacks for a great number of games - FPS improvements range from ~10 to ~20-25fps (sometimes more) forgames where we don't 'draw' the subscreen display
Speedhack - PPU.FullClipping (new speedhack variable) is set to false for Final Fantasy III/VI - bypass some steps during clipping for additional 10fps speedup (in field mode)
Use joypad callbacks - basically more efficient input polling - if no joystick data is polled for a frame, we won't have to waste time reporting all the buttons to SNES9xanyway (for that frame)
Revised PS3 input - Super Scope works again, Mouse doesn't yet - next on the list
Input presets - users can now make presets for input from within the emulator and switch between presets - allows you to switch between different button mapping schemes
'Save Settings as Shader Preset' works now - can set filename and title - also fixed OSK util
As of this commit (github.com/twinaphex/snes9x-next/commit/9d70571d1a7416fa19bbfa0a55eb4bd3fac754ec) this option - 'Save Settings as Shader Preset' can actually be used. At the moment, it will ask you to input a filename for the preset (without file extension), and after that it will ask you to input a name for the preset.
I will further improve upon this by also allowing people to overwrite previously existing presets in addition to just creating a new preset everytime.
NOTE - I have decided to remove all pre-existing presets - the idea being that now that users have the ability to create their own from inside the emulator, there should no longer be a need to maintain 100 pre-baked presets - it should be up to the user to create as many as he/she wants.
Also, this feature will be brought to all the other emulators as well obviously.
Another update from pete_uk via: https://github.com/twinaphex/snes9x-next/tree/eb8b735563538252dd7942642debefa00e87582d
Download: http://www.multiupload.com/NNRAS200ML
Another update pete_uk via: https://github.com/twinaphex/snes9x-next/tree/a0fb407d62c8018471ea77a6ab8168ab158b5443
Download: http://www.multiupload.com/J6XMZQ9YSC
Download: http://www.multiupload.com/FLI1LI3P8R (multiMAN compatible)
Source Code: https://github.com/twinaphex/snes9x-next/tree/d3bbed1d1d536c8a2ff9853ea0e8fae47d96fd55
Download: http://www.fileserve.com/file/2J76Bze/IV0002-SNES90000_00-SAMPLE0000000001.pkg (multiMAN compatible)
Source Code: https://github.com/twinaphex/snes9x-next/tree/74e395d85183f009b46b87a0005faf3b9edd107f