SNES9x PS3 4.4.3 - Super Nintendo Emulator for PS3 is Updated


170w ago - Today squarepusher2 has updated the Super Nintendo Emulator PS3 port to SNES9x PS3 4.4.3 for Firmware 1.92+, 3.15, 3.41 and GeoHot PlayStation 3 Custom Firmware 3.55.

Download: SNES9x PS3 4.4.3

To quote on the SNES9x PS3 changes: Build 4.4.3 (11-01-2010)

  • Autodetection of Super Scope/Mouse/Multitap had a bug in it - after you loaded a Super Scope/mouse game and then tried to load a multitap-compatible game, the game would attempt to hook up the Mouse/Scope instead due to an error in a switch/case statement. Fixed this.


  • Autodetection now works as expected. Please upgrade to 4.4.3 as soon as possible to avoid inconvenient problems.

Finally, below is SNES9x PS3 4.4.2 (FW 1.92+/FW 3.15/FW 3.41/Geohot CFW 3.55) with the changelog that we missed reporting on previously.

SNES9x PS3 4.4.2 Changelog:

* Super Scope and SNES Mouse support. The Super Scope and the Mouse are currently
mapped to the left analog stick - the controls are -
- Circle Button - Scope Toggle Turbo
- Cross Button - Scope Cursor Button
- Triangle Button - Mouse R Button - Scope Aim Off Screen
- Square Button - Mouse L Button -Scope Fire
- Start Button - Scope Pause Button
* Automatic Super Scope/Mouse support detection (works for most games)
* Automatic multitap detection (for most games)
* Automatic PAL50/PAL60 switching (for 576p PAL resolution only)
* Only shows toggleable resolutions now in the Settings menu that your TV supports.
* Fixed Syvalion/R.P.M. Racing/Power Drive (games use 512x448 - flickered
like mad before)
* Added .GD3 ROM extension.
* Added configurable controls - nearly any button/button combo can be
configured. All of the configurable settings are saved of course.
* Some of the new things you can 'bind' buttons to:
- Record movie
- Stop movie
- Playback movie
- Fast forward
- Increase fast-forward speed
- Decrease fast-forward speed
- Reset
- Soft Reset
- Some more shaders (Lanzcos12/Lanzcos16/SuperScale2x - you've probably seen them already in Genesis Plus/FBA et al - that's because they all use the same shaders from Cellframework.)
- Sane parental control defaults (you can use this when parental control is enabled at highest level).
- You can set the SRAM path directory now.




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Themaister's Avatar
#639 - Themaister - 165w ago
I see. I think I know the issue, but will need some testing on my Win7 partition. We will probably have to add some sort of buffer size option since it is perhaps set too low at the moment. Hopefully this is fixed in next release.

busta phillips's Avatar
#638 - busta phillips - 165w ago
Hi!

My OS is Vista Home Premium x64. The latter where is audio is coming through with lots of crackles, etc.

RSound is pretty much the coolest app I've come across in years. I would love it in every ps3 app, or any app for that matter, one could wish for it built into a CFW or XBMC! Thanks again!

Themaister's Avatar
#637 - Themaister - 165w ago
Hi Squarepusher... since 4.4.5 and now 6 Rsound now has lot of static feedback on my speakers, do you know what might be causing the problem? this feature is awesome! thx
Hi. The audio core in 4.4.5 is changed somewhat so that could certainly explain the errors you're having. To help you further I need to know some things:

- Operating system
- Is the audio complete noise, or is the audio somewhat intact just with lots of crackles and stuff?

miseryguts's Avatar
#636 - miseryguts - 165w ago
Many thanks squarepusher, this is really turning into something special.

Is there any chance that you could include some custom filters/shaders in future builds if possible, for example a combination of WarpSharp & 4x Soft HD or a way of using more than one at once?

busta phillips's Avatar
#635 - busta phillips - 165w ago
Hi Squarepusher... since 4.4.5 and now 6 Rsound now has lot of static feedback on my speakers, do you know what might be causing the problem? this feature is awesome! thx













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