Sponsored Links

Sponsored Links

SNES9x PS3 4.4.3 - Super Nintendo Emulator for PS3 is Updated


Sponsored Links
184w ago - Today squarepusher2 has updated the Super Nintendo Emulator PS3 port to SNES9x PS3 4.4.3 for Firmware 1.92+, 3.15, 3.41 and GeoHot PlayStation 3 Custom Firmware 3.55.

Download: SNES9x PS3 4.4.3

To quote on the SNES9x PS3 changes: Build 4.4.3 (11-01-2010)

  • Autodetection of Super Scope/Mouse/Multitap had a bug in it - after you loaded a Super Scope/mouse game and then tried to load a multitap-compatible game, the game would attempt to hook up the Mouse/Scope instead due to an error in a switch/case statement. Fixed this.


  • Autodetection now works as expected. Please upgrade to 4.4.3 as soon as possible to avoid inconvenient problems.

Finally, below is SNES9x PS3 4.4.2 (FW 1.92+/FW 3.15/FW 3.41/Geohot CFW 3.55) with the changelog that we missed reporting on previously.

SNES9x PS3 4.4.2 Changelog:

* Super Scope and SNES Mouse support. The Super Scope and the Mouse are currently
mapped to the left analog stick - the controls are -
- Circle Button - Scope Toggle Turbo
- Cross Button - Scope Cursor Button
- Triangle Button - Mouse R Button - Scope Aim Off Screen
- Square Button - Mouse L Button -Scope Fire
- Start Button - Scope Pause Button
* Automatic Super Scope/Mouse support detection (works for most games)
* Automatic multitap detection (for most games)
* Automatic PAL50/PAL60 switching (for 576p PAL resolution only)
* Only shows toggleable resolutions now in the Settings menu that your TV supports.
* Fixed Syvalion/R.P.M. Racing/Power Drive (games use 512x448 - flickered
like mad before)
* Added .GD3 ROM extension.
* Added configurable controls - nearly any button/button combo can be
configured. All of the configurable settings are saved of course.
* Some of the new things you can 'bind' buttons to:
- Record movie
- Stop movie
- Playback movie
- Fast forward
- Increase fast-forward speed
- Decrease fast-forward speed
- Reset
- Soft Reset
- Some more shaders (Lanzcos12/Lanzcos16/SuperScale2x - you've probably seen them already in Genesis Plus/FBA et al - that's because they all use the same shaders from Cellframework.)
- Sane parental control defaults (you can use this when parental control is enabled at highest level).
- You can set the SRAM path directory now.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 679 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

lindwurm's Avatar
#674 - lindwurm - 138w ago
Hello

Beside on cfw you can also install snes pkg on ps3 with jailbreak dongle enter snes emu from xmb then press select to go to setting screen,press R1 to go forward to the path section then highlight startup ROM directory and press X to enter after that find your snes rom folder ex: dev_hdd0/Snes Roms

if you put the folder in internal for external it's in dev_usb and press square to finish it then quit and restart your emu... there you go you have list of your snes title to play, oh you can play with rar file or extracted (i prefer an extracted to avoid any corrupt data)

TwistedJay's Avatar
#673 - TwistedJay - 138w ago
Easy just install install the snes.pkg file and then put some games on a usb drive in a folder named snes games or whatever and then enter the snes program from the games menu. Now highlight the usb and search for you game folder and then the game. push x and play

NTA's Avatar
#672 - NTA - 138w ago
You need to have CFW. You can put the pkg file on some kind of external storage device (I use an ipod) and go to install package files, and it should show up. If you don't have cfw, then you can't install it.

Jacoby05's Avatar
#671 - Jacoby05 - 138w ago
How do you use this on the PS3?

PS3 News's Avatar
#670 - PS3 News - 147w ago
Here is an update of SNESNext Super Nintendo (SNES) PS3 Emulator v4.4.9 Rev c2f1b90f1a.

Download: [Register or Login to view links]

Below are some details from pete_uk as follows: ps3crunch.net/forum/threads/1130-Snes?p=10100#post10100

Source aquired from [Register or Login to view links]
Commit History: [Register or Login to view links]

Only problem found one problem so far. To return from to the main menu from a game, you need to press L3 & R3 together, the "Return to Menu" option in the quick menu does not seem to work.

I have only tested it quickly, but seems to running nicely.

Another update from pete_uk also below: ps3crunch.net/forum/threads/1130-Snes?p=10100#post10100

Download: [Register or Login to view links]

Newest commit (e6b54d879dc9fe4d2efea50c27795e3d7d478876) packaged for 3.41.

And also an update by Twinaphex (aka squarepusher2) below:

Download: [Register or Login to view links]

Current commit of Snes9x-Next: [Register or Login to view links]

This build is NOT Multiman Compatible!!!

Recent Updates & Changes:

  • Further improved Star Fox 2/Vortex speed - now is always 60fps and/or higher - without frameskip!
  • Speedhacks for a great number of games - FPS improvements range from ~10 to ~20-25fps (sometimes more) forgames where we don't 'draw' the subscreen display
  • Speedhack - PPU.FullClipping (new speedhack variable) is set to false for Final Fantasy III/VI - bypass some steps during clipping for additional 10fps speedup (in field mode)
  • Use joypad callbacks - basically more efficient input polling - if no joystick data is polled for a frame, we won't have to waste time reporting all the buttons to SNES9xanyway (for that frame)
  • Revised PS3 input - Super Scope works again, Mouse doesn't yet - next on the list
  • Input presets - users can now make presets for input from within the emulator and switch between presets - allows you to switch between different button mapping schemes
  • 'Save Settings as Shader Preset' works now - can set filename and title - also fixed OSK util

As of this commit (github.com/twinaphex/snes9x-next/commit/9d70571d1a7416fa19bbfa0a55eb4bd3fac754ec) this option - 'Save Settings as Shader Preset' can actually be used. At the moment, it will ask you to input a filename for the preset (without file extension), and after that it will ask you to input a name for the preset.

I will further improve upon this by also allowing people to overwrite previously existing presets in addition to just creating a new preset everytime.

NOTE - I have decided to remove all pre-existing presets - the idea being that now that users have the ability to create their own from inside the emulator, there should no longer be a need to maintain 100 pre-baked presets - it should be up to the user to create as many as he/she wants.

Also, this feature will be brought to all the other emulators as well obviously.

Another update from pete_uk via: [Register or Login to view links]

Download: [Register or Login to view links]

Another update pete_uk via: [Register or Login to view links]

Download: [Register or Login to view links]

Download: [Register or Login to view links] (multiMAN compatible)

Source Code: [Register or Login to view links]

Download: [Register or Login to view links] (multiMAN compatible)

Source Code: [Register or Login to view links]

Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links







Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News