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Slime Roll v0.1 PS3 Homebrew Game is Now Available


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165w ago - Today PlayStation 3 homebrew developer ThatOtherDev has released the initial version of Slime Roll v0.1 for PS3 homebrew game fans.

Download: [Register or Login to view links]

To quote: Here is something "new" that I have been playing with. It's sort of a continuation of a browser based demo I made when HTML5 was the cool new thing and I was still messing around with JavaScript and an HTML5 canvas for the first time.

Currently there is some green stuff that falls down and you can rotate the world to make it fall in a different direction and in doing so you can get the green stuff to navigate the world. There is a built in level editor.

It is just a toy at the moment and a roughly constructed one at that. I will probably do a bit more work on it and make it into a game but I don't know when. I'm not really considering it a very high priority. If you think it's interesting and want to see it improved upon sooner rather then later then let me know.

PS3 controls:

  • Left analog stick = Move the camera
  • L1 and R1 = rotate the camera and the direction of gravity
  • L2 and R2 = zoom the camera in and out
  • X (in the editor) spawn a wall (hold and drag to scale)
  • Circle (in the editor) spawn a something (hold and drag to scale)
  • Square (in the editor) spawn slime
  • Triangle (in the editor) delete the most recently spawned thing





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B4rtj4h's Avatar
#3 - B4rtj4h - 163w ago
This is a nice game ... But the browser games are coming along just fine... i am trying to map the PS3 controller buttons in HTML5... Any source code available here so i can go on ?

PS3 News's Avatar
#2 - PS3 News - 163w ago
Following up on the initial release, today PlayStation 3 homebrew developer ThatOtherDev has updated his Slime Roll PS3 homebrew game to version 0.2.

Download: [Register or Login to view links]

Below are the changes, to quote: This is an updated version of Slime Roll.

Notable changes:

  • The red circles have been removed and replaced with blue ones that are of a consistent size.
  • If slime comes in contact with a blue circle then the blue circle becomes slime.
  • There is on screen text that tells you how many blue circles still exist.
  • When placing slime in the editor you no longer need to press and release the button for each piece of slime.
  • There is a limit to how closely you can place two pieces of slime together in the editor.
  • The same rules for placing slime in the editor also apply to the blue circles.
  • You can now delete whatever object you are pointing at in the editor (instead of only being able to delete the last thing spawned).
  • The X in the editor has been replaced with a proper reticule.
  • There is a slightly nicer title at the menu.
  • All on screen text fills the same percentage of the screen regardless of resolution.
  • I've fixed the problem where there would sometimes be inappropriate white pixels along the edges of circles.
  • Gravity is slightly stronger.

PS3 controls:

  • Left analog stick = Move the camera
  • L1 and R1 = rotate the camera and the direction of gravity
  • L2 and R2 = zoom the camera in and out
  • X (in the editor) spawn a wall (hold and drag to scale)
  • Circle (in the editor) spawn a blue blob
  • Square (in the editor) spawn slime
  • Triangle (in the editor) remove whatever you are pointing at




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Tidusnake666's Avatar
#1 - Tidusnake666 - 165w ago
ThatOtherDev is really seems like on a roll, just look how many homebrew games he has made! It's a good thing to have him on our side.

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