This will bring the "/app_home/GAME" and "Install PKG" options back.
3. In "/vsh/resource/explore/xmb/category_psn.xml" switch "root" and "tool_root".
This will add Title Store previews in the network section.
4. In "/sys/external" you grab liblv2dbg_for_dex from a debug unit and rename it liblv2dbg_for_cex. Replace liblv2dbg_for_cex with your new one and also add the debug liblv2dbg_for_dex.
Now you also have the debug options enabled. I don't know how to show up the debug options icon yet, but you can modify the settings via the registry.
How2 Handle Debug Options Without Icon
All information should be free. So here another part of the Custom Firmware research.
My previous post already explained some changes they enable. One nice one I didn't mention yet is, that it activates the Debug Options.
The options are enabled now, just the icon is missing. But there is a different way you can handle them. As we already knew, the xregistry.sys (dev_flash2/etc) stores all actual settings.
With the changes mentioned in last post, if you tried those; you may have noticed a debug message in the upper right corner. This actually proves the debug options are unlocked to use.
Just extract the xregistry.sys now and find the debug options. Activate them with a 1 instead a 0. I didn't test all so far, but seems most is fine.
Needa give credits to iQD, KrisAbsinthe, Stoker25 and Comgenie."
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Real great to see some one working on that. Still waiting for my components to make my psgroove.
Otherwise i would also play arround with the ps3's flash
Anyway, till then i will write on PS3 ACID and add some more features. To time i'm try to embend elf compiling for the forwarder smallloader and xmboot. If i success i will call the app PS3 CRAP based on the Wii tool CRAP.