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Simple RIF Purchase Date v1.0 PSN Application By NiceShot Arrives


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64w ago - Following up on the previous updates, today PlayStation 3 developer NiceShot released Simple RIF Purchase Date v1.0 with details below.

Download: [Register or Login to view links]

To quote: Simple Rif Purchase Date

Author: NiceShot!

11/8/2013

Initial Release: Build 1

This first version will only tell you the purchase date of the PSN game by loading the rif file, very simple.

Credits: This software is dedicated to Ada who gave me the initial idea.

Big thanks go to Swizzy who really helped me develop it (you've been a great friend, I will never forget you) Also would like to thank TeaM_X_TudO, TeaM_AC1D and PS3Hax.

Special Thanks to: Sileandro, X6465, Sandungas, Zecoxao, Harryoke, Xvistaman, eussNL.

My wife and daughter too hehehe. Stay tuned more releases to come.

Also below are some VSH Patches RIF Bypass by Joonie with details as follows:

Download: [Register or Login to view links]

aldostools and sandungas recently asked me if I could do some reversing of MLT's rif bypass patches. If you are not familiar with this, you can check this article as a reference: [Register or Login to view links]

The original source is EOL (elotrolado.net/hilo_update4-cfw-4-40-miralatijera-system-manager-1-1-core-3-2-0-integrado-qaflag_1880798)

So I gave a shot, and there was positive result, basically I tried porting MLT's 4.40 VSH patched to REBUG's 4.41 vsh, so far only tested on retail VSH. [4.41.3 REX]

If any of you interested in this research, would you guys like to give me some help? I heard the report saying his rif bypass has some bugs and that was why he stopped porting to 4.5x+. PS2Classic can be bypassed also according to his note, but patching in ps2netemu required.

I remember his teaser video of PS2 ISO loader, I think he was able to do it also. I'm going to upload my sample files including original MLT's 4.40. I'll also ask habib about this research, he may improve some asm codes of this patches.

If you want to try this on REBUG 4.41.3 you need to do following:

1. Install REBUG 4.41.3 REX Edition (don't do it via Recovery, this has the same bug as REX 4.53.1 , it fails to install at 52%)
2. Launch toolbox
3. replace vsh.self.cexsp located in dev_rebug/vsh/module/vsh.self.cexsp, with vsh_rbg_441.self from the package.
4. Activate REBUG mode, and then change XMB menu type to "Retail"
5. Close Toolbox (it will reboot)
6. Then try some PSN contents (old PSN games, PS1 Classics and etc)

I tried one c00 demo type game, it worked as unlocked (Tmnt series) and tried another one Street Fighter HD, it gave me error 80010009.

I'm going to try porting this to 4.65.2 REX, see if that works. Probably a lot harder than porting it from 4.40 to 4.41, because its asm code should have a lot of changes (mostly bl). I also included TXT file that has all that hex patterns of those patches. It was quite a lot. Anyways, I think this is good founding




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Comments 23 Comments - Go to Forum Thread »

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#3 - catalinnc - 140w ago
catalinnc's Avatar
thanks a lot for this amazing tool... how about a rif2rap tool (using act.dat, idps and .rif)

#2 - PS3 News - 149w ago
PS3 News's Avatar
Thanks for the release flatz and +Rep! I have also promoted the news to our main page now as well.

#1 - flatz - 149w ago
flatz's Avatar
Following up on the previous ReActPSN v2.20 release, I have recently created a small PS3 RAP2RIF converter application for converting .RAP files from ReActPSN to .RIF file format.

Download: [Register or Login to view links]

It is based on a my own research.

Place it to the ps3tools directory along with other tools and then place your idps and act.dat files to appropriate folders.

This tool will generate .rif file that you should copy to your exdata/ folder. Then you can unself a corresponding NPDRM file.

Have fun.

Finally, from flatz comes the source code for RAP2RIF and RAP2RIFKey below:

RAP2RIF: pastie.org/private/yltlfwubsz8w5pyhmojyfg

[Register or Login to view code]

RAP2RIFKey: pastie.org/private/pmnmsnqg6zbfnk9xactbw

[Register or Login to view code]

Finally, from sorg: Addition to FLAG_0x20: Hash in header for metadata is still valid. Just hash all pieces of metadata

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