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Simple PS3Updates v1.6 Build 5 PS3 Homebrew App Update Arrives


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18w ago - Following up on his previous update, today PlayStation 3 homebrew developer Quake of [Register or Login to view links] has updated his PS3 homebrew application called Simple PS3Updates to version 1.6 Build 5 with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote via e-mail: I decided to go ahead and release the New Simple PS3Updates v1.6 Build #5.

On a un-related Game News: I've been on a conquest to Re-Make my Mini Sub Media player, and spent the last few days stripping (Yahoo Chat (YahElite) integration) and remaking the code.

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DL Preview: [Register or Login to view links]

With that in mind: This is why I decided to release this build to the public. I hope you like this build. If you do, please show it with Likes, Questions, Bug Reports. I frequently check most sites. If you like it A LOT! Donations (Button in About) are always welcome.

Simple PS3Updates - v1.6 Build 5

  • Added: Auto Name change from Links to PS3Links - Why? Possible expandable Game format (Ps4)
  • Added: Auto Name change from Games to PS3Games - Why? Possible expandable Game format (Ps4)
  • Added: Auto Name change from Personal to PS3Personal - Why? Possible expandable Game format (Ps4)
  • Added: Database Table ReNamer - See Above
    Note: Database Table ReNamer is not needed as for the name change is auto generated
    Note: But, it was added incase one needs it.
  • Added: Compact and Repair ADODB (JetEngine OLEDB) Database - Microsoft Access 2000: 5
  • Redid: Viewing handle for Search/Import/Update - Menu/Button
  • Redid: PS3Link DB search load - Listview loaded with menu options
  • Fixed: A few minor bugs

P.S. If you decide you would like to contribute to this Software in VB6 Code I'm looking for DB to Treeview Code. Contact mail: quake2arena AT hotmail.com

Thanks,
Quake
AKA




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Comments 49 Comments - Go to Forum Thread »

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dok2033's Avatar
#4 - dok2033 - 121w ago
Great job, so (if i am not misunderstood this post) this will make a signed eboot.bins, and why not *.pkgs ... or still we hv to wait kakaroto get a solution?! & sorry for my EN.

Ozz465's Avatar
#3 - Ozz465 - 121w ago
interesting...

StanSmith's Avatar
#2 - StanSmith - 121w ago
Hopefully this leads to something good like a new way to get games working without any dongles.

PS3 News's Avatar
#1 - PS3 News - 121w ago
Following up on the previous PS3 EDAT File Name Restorer utility, today PlayStation 3 homebrew developers [Register or Login to view links] and [Register or Login to view links] have made available some PS3 EDAT NPDRM Decryption / Re-Encryption Tools.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror #1) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4)

To quote: Over on gotbrew irc we were dropped off some stuff from snowydew.

The tools allow for decryption and re encryption of edat, can perform iso.bin.edat extraction, can further decrypt eboot.pbp's / eboot.bins for further game modifiying.

Decryption of act.dat and rif keys, the re encryption part however isn't 100% since we are missing a variable or two, but we can resign them as free npdrm without Sony tools.

A large portion of npdrm right here. It "CAN" do it, it's not implemented just yet. It requires testing though. The encrypton process is a PoC until bytes 0xb0 - 0x100 are figured out.

There is some goodies in the files, check it out if interested in PSP, PS1, etc on your PS3.

[@Snowydew] so very well yes, if you can use the key, find the way to decrypt what's in them, then you could very well sign it with a seperate key / patched ldr to read it as a "proper" signing, and play other ps1 games off the hard drive. It's possible, but i'm currently not seeking it out atm. However all the tools are available to the public to do so
[@Snowydew] "if anyone wants to figure out what the bytes are for 0xb0 to 0x100 that would also massively help us since we've been a bit too busy, or if someone wants to test some things we might be able to go a bit further.
[@Snowydew] so the decryption as it stands right now, an do iso.bin.edat, requires idps, rif and act.dat for the games. re encryption I believe it needs the “fake” signed ones, as well as an idps (not sure on the idps) however the second method only requires the idps and the .rap file. This does not cover licenseing games i believe (It could, but we haven’t tested it). The re encryption algo is in the encryption one, but again haven’t been able to test it completely (reason I was asking around on twitter awhile back).

From Twitter: Welp, time to stop sitting on projects. Multiple versions KDSBest thanks for porting it over and helping Binaries and sources included for all decryption and encryption processes. It's a PoC, but usable.

According to Snowydew, it could leave to people resigning PS1 games into the eboot.pbp's to run PS1 games , but the iso.bin.edat still needs studying:

We haven't fully documented much of it (because the need for "Examples" to see what are in there for a variety of tests). However sandungas might be able to help if he still has that txt file from way back somewhere, there are other smaller things we haven't fully documented, however we would like that if anyone does, please post it on the wiki for others.

The only things I have personally looked at with the few others were the iso.bin.edats and that they're .cue files with a header, which is the most likely the decryption key for the eboot.pbp / bin (depends from what I've actually seen) and the rest calls the emulator with flags, for what exact I'm not sure just yet.

As juan said, currently this only fully supports decryption of PSOne games (Simple fix to add others through klicense keys). the encryption process isn't 100% tested, but if people want to help we can go from there. the headers from 0xb0 to 0x100 as kdsbest said. We currently don't fully know what these are so if anyone wants to help with that, that would be awesome.

From JuanNadie: Congrats snowydew and KDSBest. Good job (specially for providing source code).

I ran the app and there is no text field for klicensee so I assume that this release is only for PSX games.

For those asking this tool (once improved) will allow you to do what EXE.trim.ALL did months ago... freeing DLC, PSX, PS2 and some PSN game. However my favorite use is SDAT. A lot of developers encrypt resource files on SDAT... now we can do our own mods/translation

BTW if you have a RAP you don't need the IDPS nor act.dat nor RIF...

PS: For devs, if any of you knows how an isolated SPU reads the config ring please contact me.

From sandungas: Its poorly explained in the thread, but this tool is not focused in psn, but in rebuilding PS1 games in ps3 format from a copy of the original disc.

The fact is there is an .iso inside all "ps1 classic" games and "psp minis" games... and probably "ps2 classic" games. There are firmware modules (the ones labeled 9660) that can read this .iso format that is an standard of the industry.

So theorically, if you can provide an .iso in the correct format (with the extended track info)... and with the ability of recreating his header and the rest of his structure you have a way to boot any ps1 game in any ps3 model.

*obiously there is no 100% compatibility in the emulators itself, so some games will not run, but expect a big number to work

With "PSP minis"... there is no use because there are no minis discs to make a backup in .iso format.

With "PS2 classics" probably has some things in common with PS1... but also some different things... can be a bit more complicated (and compatibility very low with ps3 slims).

The file structure of a decrypted iso.bin is divided in "blocks" and "clusters":

[Register or Login to view code]

First you have the header (1 block)

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