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ScummVM Emulator PS3 Port is Under Development


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217w ago - Today PuppetMaster reported that a ScummVM emulator PS3 port is currently under development by lousyphreak with source code available below.

Download: ScummVM Emulator PS3 Port Build 05 3.41 / ScummVM Emulator PS3 Port Source Code / ScummVM Emulator PS3 Port Build 08 with Source Code / [Register or Login to view links]

To quote: "For anyone that does not have a clue on what ScummVM is, take a look at this site here: scummvm.org. It has a ton of info on what ScummVm is and does. But basically:

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

A quote from the man himself:

Hi, I am currently working on a ScummVM port for the PS3, much of it already works, but there are still some points which need fixing.The Source is located at lousyphreak's scummvm-ps3 at ps3 - GitHub it builds with the leaked 1.92 SDK, no .pkg yet, it needs to be launched via the homebrew mode of Gaia Manager (the only one i tested it with)

What works:

1.) most of it

What doesn't:

I have only tried a handful of games, this list is by far not complete.

1.) You will get corrupted palettes in most games (corruption is usually just minor)
2.) Beneath a Steel Sky crashes during the intro
3.) Many scumm games crash when showing the overlay (Start button)
4.) in some games the cursor has no transparent colors
5.) slowdowns may occur
6.) MT32 emu shows problems at least in MI2"






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#19 - PS3 News - 215w ago
PS3 News's Avatar
Here is another ScummVM PS3 Port Build 08 update by lousyphreak with source code:
Changelog for build 08:

  • Bugs Fixed Noise Level (The Secret of Monkey Island VGA 256 and others)
  • Fixed Linear Scaling to RGB mode and Aspect Ratio
  • Added libraries FLAC and OGG


#18 - ragnar - 215w ago
ragnar's Avatar
well i did and i didn't, i stuffed around with curse of monkey island and still no go.

but then i tried day of the tentacle, and discworld and they both work for them.

so i think its just an issue with the curse of monkey island i have, whenever i press start i can't select any of the options from the screen.

i'm using: The Curse Of Monkey Island (CD Windows)

does anyone have this version of the game working with saves? if not can you reccomend a version that works with saves?

i really want to show my fiance this series but don't want to jump her straight into no 2 without seeing the first one thru, its such a classic game.

#17 - alexrulz69 - 215w ago
alexrulz69's Avatar
It's all good, did you get the saves working?

#16 - ragnar - 216w ago
ragnar's Avatar
it's just curse of monkey island, the first one. when i press the start button theres an option to save, load etc but i can't click on any of them. i have to press select to get back out of the game. so what do you mean by set up the paths properly?

can you give me a screenie of yours?

Edit: nvm i found it lol in options/paths theres a place to select save game output. durr i'm stupid.

#15 - alexrulz69 - 216w ago
alexrulz69's Avatar
Which version are you using? I'm having no problem at all with saving... on most of the Lucasarts games you can just hit start and the option will come up for it, you just have to make sure that in the main menu you set up your paths properly. I have all of my paths set to usb0:/scummvm/, and all of the games have subdirectories within that folder.

On some of the games, like the ones by Sierra, you have to go the save menus within the games themselves, and then you can save from there. Some of them (like Simon the Sorcerer) you have to use an inventory item... if I remember right, in Simon if you use the postcard you can save. Hope this helps

 

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