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ScummVM Emulator PS3 Port is Under Development


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216w ago - Today PuppetMaster reported that a ScummVM emulator PS3 port is currently under development by lousyphreak with source code available below.

Download: ScummVM Emulator PS3 Port Build 05 3.41 / ScummVM Emulator PS3 Port Source Code / ScummVM Emulator PS3 Port Build 08 with Source Code / [Register or Login to view links]

To quote: "For anyone that does not have a clue on what ScummVM is, take a look at this site here: scummvm.org. It has a ton of info on what ScummVm is and does. But basically:

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

A quote from the man himself:

Hi, I am currently working on a ScummVM port for the PS3, much of it already works, but there are still some points which need fixing.The Source is located at lousyphreak's scummvm-ps3 at ps3 - GitHub it builds with the leaked 1.92 SDK, no .pkg yet, it needs to be launched via the homebrew mode of Gaia Manager (the only one i tested it with)

What works:

1.) most of it

What doesn't:

I have only tried a handful of games, this list is by far not complete.

1.) You will get corrupted palettes in most games (corruption is usually just minor)
2.) Beneath a Steel Sky crashes during the intro
3.) Many scumm games crash when showing the overlay (Start button)
4.) in some games the cursor has no transparent colors
5.) slowdowns may occur
6.) MT32 emu shows problems at least in MI2"






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#34 - PS3 News - 162w ago
PS3 News's Avatar
Following up on the previous release and PS3 Port Build 20110622, this weekend PlayStation 3 developer bgK has updated ScummVM, an implementation of LucasArts SCUMM interpreter emulator, to ScummVM version 1.4.0 in celebration of their 10th anniversary.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: It has been over 10 years. We are here thanks to the work of 131 developers. 49,124 commits were made just to the ScummVM tree and those turned into a massive 1,085,714 lines of code (excluding comments) and of course over 7.6 million downloads from the main site alone. I would say those were a great ten years.

The outcome is ScummVM 1.4.0 which we are releasing today, 11/11/11 11:11:11.11.

More games are supported: Lands of Lore: The Throne of Chaos (based on the same engine as Kyrandia), the kids' game Blue's Birthday Adventure, and the science fiction game Ringworld: Revenge of the Patriarch. On top of that, practically all supported Sierra SCI games now have their Amiga versions working.

Our musically inclined users will notice PC speaker support in Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis, CMS support in Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade, fixed MIDI in the DOS versions of the Elvira series, and even sound in Winnie the Pooh in the Hundred Acre Wood!

As always, there are many more new features; you can find the full list in our release notes and the release itself on our downloads page. Enjoy!

ScummVM 1.4.0 Emulator for PS3 Changelog:

New Games:

  • Added support for Lands of Lore: The Throne of Chaos.
  • Added support for Blue's Birthday Adventure.
  • Added support for Ringworld: Revenge Of The Patriarch.
  • Added support for the Amiga version of Conquests of the Longbow.

New Ports:

  • Added PlayStation 3 port.

General:

  • Fixed the ARM assembly routine for reverse stereo audio.
  • Added support for building with MacPorts out of the box.

AGI:

  • Implemented sound support for the DOS version of Winnie the Pooh in the
  • Hundred Acre Wood.

AGOS:

  • Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
  • Fixed loading and saving in the PC version of Waxworks.
  • Fixed music in the PC versions of Elvira 1/2 and Waxworks.

Groovie:

  • Added support for the iOS version of The 7th Guest.

Lure:

  • Fixed crash when trying to talk and ask something at the same time.

SCI:

  • Added better handling of digital vs. synthesized sound effects. If the "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.

SCUMM:

  • Implemented PC Speaker support for SCUMM v5 games.
  • Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.
  • Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.
  • Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.

Broken Sword 1:

  • Fix freeze in Windows demo.
  • Fix crash when using cutscene subtitles pack with the Macintosh version.

Tinsel:

  • Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).
  • The US version of Discworld II now shows the correct title screen and language flag.

Android port:

  • Fixed plugins on Android 3.x.
  • Moved the default saved game location to the SD card.


More PlayStation 3 News...

#33 - NN33NN - 167w ago
NN33NN's Avatar
I think this is the latest build of the Emulator

ScummVM Test Version #2: github.com/downloads/bgK/scummvm/scummvm-ps3-20110622.pkg

#32 - PSPSwampy - 183w ago
PSPSwampy's Avatar
Hard to believe it's been 2 days shy of 6 years since i joined the site! (Do i get a gold pen or something?! hehe)

Looking back at that old tutorial made me realise just how long it's been!

Scary stuff!


PSPSwampy.
p.s. thanks for the +rep

#31 - PS3 News - 183w ago
PS3 News's Avatar
Nice at that PSPSwampy, and ya... the Monkey Island series is one of my favotite classics! +Rep!

#30 - PSPSwampy - 183w ago
PSPSwampy's Avatar
Just thought i'd post a link back to one of my tutorials from PSP days - [Register or Login to view links]
(How to compess Curse of Monkey Island for use on PSP)

Now - the compression is no where near as much of an issue on PS3, but still if you're keen on saving space - take a look, gets total files for COMI down to

 

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