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ScummVM 1.6.0 PlayStation 3 Emulator Updated, +4 to Engines


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82w ago - Following up on their previous update, this weekend the ScummVM Team have updated their ScummVM PS3 Emulator release to version 1.6.0 dubbed +4 to engines with details below.

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To quote: Release of ScummVM 1.6.0 "+4 to engines"

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed.

ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, …, many of Sierra’s AGI and SCI games (such as King’s Quest 1-6, Space Quest 1-5, …, Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment’s children’s SCUMM games (including Freddi Fish and Putt Putt games) and many more.

After 11 long months we are thrilled to announce the release of ScummVM 1.6.0. It’s not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed.

Let’s just list the new games 1.6.0 contains for you:

  • 3 Skulls of the Toltecs
  • Eye of the Beholder
  • Eye of the Beholder II: The Legend of Darkmoon
  • Hopkins FBI
  • Tony Tough and the Night of Roasted Moths
  • The Journeyman Project: Pegasus Prime

Other significant features include support for the Macintosh version of Discworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle. We have also added Belarusian, Finnish and Galician translations to our GUI.

Of course, there is much more; you can find the full list in our release notes. Enjoy!

ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.

1.6.0 (2013-05-31)

New Games:

  • Added support for 3 Skulls of the Toltecs.
  • Added support for Eye of the Beholder.
  • Added support for Eye of the Beholder II: The Legend of Darkmoon.
  • Added support for Hopkins FBI.
  • Added support for Tony Tough and the Night of Roasted Moths.
  • Added support for The Journeyman Project: Pegasus Prime.
  • Added support for the Macintosh version of Discworld 1.

General:

  • Added a new save/load chooser based on a grid of thumbnails. This is only supported for resolutions bigger than 640x400. The old chooser is still available and used for games without thumbnail support. It is possible to select the old one as default too.
  • Rewrote VideoDecoder subsystem.
  • Added Galician translation.
  • Added Finnish translation.
  • Added Belarusian translation.
  • Using the mouse wheel on a slider widget now changes the value by the smallest possible amount. This is more predictable than the old behaviour, which was to change the value by "one pixel" which would sometimes not change it at all.
  • Updated MT-32 emulation code to latest munt project snapshot.
  • Added FluidSynth settings dialog, mainly for reverb and chorus settings.
  • Fixed crash on certain Smacker movies.

Cine:

  • Improved audio support for Amiga and AtariST versions of Future Wars. Now music fades out slowly instead of stopping immediately. Sound effects are now properly panned, when requested by the game.

CGE:

  • Soltys contains a puzzle requiring the ALT key to be pressed while clicking on an object. This puzzle has been disabled on devices not using this key.

Drascula:

  • Resolved multiple UI issues with the original save/load screen.
  • Added advanced savegame functionality, including savegame timestamps and thumbnails and the ability to load and delete savegames from the launcher. It's now possible to use the ScummvM save/load dialogs.
  • The F7 key (previously unmapped) now always shows the ScummVM load screen.
  • The F10 key displays either the original save/load screen, or the ScummVM save screen, if the user has selected to use the ScummVM save/load dialogs.

Dreamweb:

  • Now that the game is freeware, there is a small extra help text showing the available commands in the in-game terminals when the player uses the 'help' command. Previously, players needed to consult the manual for the available commands. Since this reference to the manual is a form of copy protection, this extra line can be toggled by the ScummVM copy protection command line option.

Groovie:

  • Simplified the movie speed options, and added a custom option for The 7th Guest. Movie options are now "normal" and "fast", with the latter changing the movie speed in T7G to match the faster movie speed of the iOS version. The game entry might need to be readded in the launcher for the new setting to appear.

SAGA:

  • Added music support for the Macintosh version of I Have No Mouth and, I Must Scream.

SCUMM:

  • Implemented Monkey Island 2 Macintosh's audio driver. Now we properly support its sample based audio output. The same output is also used for the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
  • Improved music support for the Macintosh version of Monkey Island 1. It now uses the original instruments, rather than approximating them with General MIDI instruments, and should sound a lot closer to the original.
  • Added sound and music support for the Macintosh version of Loom.
  • Handle double-clicking in the Macintosh version of Loom.
  • Major bugfixes in INSANE (the Full Throttle bike fights).

TOUCHE:

  • Added support for Enhanced Music by James Woodcock (jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).







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Comments 49 Comments - Go to Forum Thread »

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#24 - iloveyou - 216w ago
iloveyou's Avatar
Quote Originally Posted by lithium210 View Post
which version of the game do you have? only the dos-cd version has audio. Also if you do have the one with audio, after you start the game, press start go to options and under audio, you'll have to enable voices.

Its working already, the sound output was on hdmi and i listen over opictal -.- and the tv is on mute So i didn't recognized... but its running. Broken sword and full throttle are running too and very very nice Saving is working too. All good now Thanks.

#23 - lithium210 - 216w ago
lithium210's Avatar
Quote Originally Posted by iloveyou View Post
hey guys,

i tried DOTT, and i get no sound... do i have to configure the sound settings ? What should i setup there ? Thanks for answer


which version of the game do you have? only the dos-cd version has audio. Also if you do have the one with audio, after you start the game, press start go to options and under audio, you'll have to enable voices.

#22 - aries2k6 - 216w ago
aries2k6's Avatar
I just tried this and it's working great with The Dig. I'm using the DualShock controller with no problems. Sound is fine and Savestates are working. I was just going to try this out but I got pulled into the story and played for a couple of hours. Real nice to relive the classic PC days. thanks to the coder for this.

I tried a few other games. They all started but I didn't do any thorough testing. I did have a some problems with the button configurations but I haven't been using a keyboard. I will be trying a few more games and I'll report if I find any problems.

#21 - iloveyou - 216w ago
iloveyou's Avatar
hey guys,

i tried DOTT, and i get no sound... do i have to configure the sound settings ? What should i setup there ? Thanks for answer

#20 - PS3 News - 216w ago
PS3 News's Avatar
Here is another ScummVM PS3 Port Build 08 update by lousyphreak with source code:
Changelog for build 08:

  • Bugs Fixed Noise Level (The Secret of Monkey Island VGA 256 and others)
  • Fixed Linear Scaling to RGB mode and Aspect Ratio
  • Added libraries FLAC and OGG


 

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