ScummVM 1.4.0 Emulator 10th Anniversary Edition for PS3 Arrives


127w ago - Following up on the previous release and PS3 Port Build 20110622, this weekend PlayStation 3 developer bgK has updated ScummVM, an implementation of LucasArts SCUMM interpreter emulator, to ScummVM version 1.4.0 in celebration of their 10th anniversary.

Download: ScummVM v1.4.0 for PS3 / Where to Get Games / GIT

To quote: It has been over 10 years. We are here thanks to the work of 131 developers. 49,124 commits were made just to the ScummVM tree and those turned into a massive 1,085,714 lines of code (excluding comments) and of course over 7.6 million downloads from the main site alone. I would say those were a great ten years.

The outcome is ScummVM 1.4.0 which we are releasing today, 11/11/11 11:11:11.11.

More games are supported: Lands of Lore: The Throne of Chaos (based on the same engine as Kyrandia), the kids' game Blue's Birthday Adventure, and the science fiction game Ringworld: Revenge of the Patriarch. On top of that, practically all supported Sierra SCI games now have their Amiga versions working.

Our musically inclined users will notice PC speaker support in Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis, CMS support in Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade, fixed MIDI in the DOS versions of the Elvira series, and even sound in Winnie the Pooh in the Hundred Acre Wood!

As always, there are many more new features; you can find the full list in our release notes and the release itself on our downloads page. Enjoy!

ScummVM 1.4.0 Emulator for PS3 Changelog:

New Games:

  • Added support for Lands of Lore: The Throne of Chaos.
  • Added support for Blue's Birthday Adventure.
  • Added support for Ringworld: Revenge Of The Patriarch.
  • Added support for the Amiga version of Conquests of the Longbow.

New Ports:

  • Added PlayStation 3 port.

General:

  • Fixed the ARM assembly routine for reverse stereo audio.
  • Added support for building with MacPorts out of the box.

AGI:

  • Implemented sound support for the DOS version of Winnie the Pooh in the
  • Hundred Acre Wood.

AGOS:

  • Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
  • Fixed loading and saving in the PC version of Waxworks.
  • Fixed music in the PC versions of Elvira 1/2 and Waxworks.

Groovie:

  • Added support for the iOS version of The 7th Guest.

Lure:

  • Fixed crash when trying to talk and ask something at the same time.

SCI:

  • Added better handling of digital vs. synthesized sound effects. If the "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.

SCUMM:

  • Implemented PC Speaker support for SCUMM v5 games.
  • Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.
  • Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.
  • Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.

Broken Sword 1:

  • Fix freeze in Windows demo.
  • Fix crash when using cutscene subtitles pack with the Macintosh version.

Tinsel:

  • Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).
  • The US version of Discworld II now shows the correct title screen and language flag.

Android port:

  • Fixed plugins on Android 3.x.
  • Moved the default saved game location to the SD card.





Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 46 Comments - Go to Forum Thread »

Quick Reply Quick Reply

xcrawler's Avatar
#26 - xcrawler - 178w ago
i can't fix any graphics mode (super eagle, 2x sai...etc etc) any help there?

and thanks a lot for making it happen on ps3

Karuto's Avatar
#25 - Karuto - 179w ago
Any way we could get a live video of this? I would love to see how it works when played.

EDIT: Nevermind, found one on Youtube... added to the first post now.

iloveyou's Avatar
#24 - iloveyou - 179w ago
which version of the game do you have? only the dos-cd version has audio. Also if you do have the one with audio, after you start the game, press start go to options and under audio, you'll have to enable voices.
Its working already, the sound output was on hdmi and i listen over opictal -.- and the tv is on mute So i didn't recognized... but its running. Broken sword and full throttle are running too and very very nice Saving is working too. All good now Thanks.

lithium210's Avatar
#23 - lithium210 - 179w ago
hey guys,

i tried DOTT, and i get no sound... do i have to configure the sound settings ? What should i setup there ? Thanks for answer

which version of the game do you have? only the dos-cd version has audio. Also if you do have the one with audio, after you start the game, press start go to options and under audio, you'll have to enable voices.

aries2k6's Avatar
#22 - aries2k6 - 180w ago
I just tried this and it's working great with The Dig. I'm using the DualShock controller with no problems. Sound is fine and Savestates are working. I was just going to try this out but I got pulled into the story and played for a couple of hours. Real nice to relive the classic PC days. thanks to the coder for this.

I tried a few other games. They all started but I didn't do any thorough testing. I did have a some problems with the button configurations but I haven't been using a keyboard. I will be trying a few more games and I'll report if I find any problems.













Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News