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S0nyHatesMe PS3 Full 3.60 SDK PlayStation 3 Leak By JoHNAaRoN!


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171w ago - Just a few days after the PS3.Full.3.40.SDK.PS3-DUPLEX leak comes another Sony PS3 SDK 3.60 leak for PlayStation 3 developers from JoHNAaRoN (SDK@s0ny.com) via [Register or Login to view links] at alt.binaries.boneless and alt.binaries.console.ps3.

In addition to the PS3 3.60 SDK, this leak also includes the [Register or Login to view links] for 3.56+ TEST kits as confirmed by damox (tested on a PlayStation 3 3.70 DECH unit) who also posted the file list on his [Register or Login to view links] complete with the related [Register or Login to view links] and [Register or Login to view links] detailed.

For those wondering, in "extras" the included PS3DECHUpdateData.355.001d.zip is the Special PS3 3.55 Downgrade PUP for Debug / Test consoles and the PS3DECRUpdateData.355.001d.zip is used for PlayStation 3 Reference Tools units.

Below is the S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN release information, NFO and NZB links for those interested!

PS3.Full.3.60.SDK.PS3-JoHNAaRoN

Release: S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN

NFO: [Register or Login to view links]
NZB: [Register or Login to view links]
NZB: [Register or Login to view links]
NZB: [Register or Login to view links]

[Register or Login to view code]

Finally, from the same source comes what appear to be some PSN DRM 3.56 private keys including:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

  • drm-priv-315
  • drm-priv-341
  • drm-priv-350
  • drm-pub-315
  • drm-pub-341
  • drm-pub-350
  • drm-pub-356

Also above is some source code for the PS3 Toolchain compiler used for Linux and Windows as was posted HERE previously:

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Comments 301 Comments - Go to Forum Thread »

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#261 - hargreave - 148w ago
hargreave's Avatar
I would also like to second what Ezio said. Can anyone re-upload the PhyreEngine?

Regards.

#260 - Ezio - 150w ago
Ezio's Avatar
Can anyone re-upload PhyreEngine? The download link is dead.

#259 - PS3 News - 150w ago
PS3 News's Avatar
I merged these posts, please keep all PS3 SDK related discussion in this thread only guys.

#258 - spawnofjago - 150w ago
spawnofjago's Avatar
Found this --> [Register or Login to view links]
[code]
/* A C-program for TT800 : July 8th 1996 Version */
/* by M. Matsumoto, email: matumoto@math.keio.ac.jp */
/* genrand() generate one pseudorandom number with double precision */
/* which is uniformly distributed on [0,1]-interval */
/* for each call. One may choose any initial 25 seeds */
/* except all zeros. */

/* See: ACM Transactions on Modelling and Computer Simulation, */
/* Vol. 4, No. 3, 1994, pages 254-266. */

#include
#define N 25
#define M 7

double
genrand()
{
unsigned long y;
static int k = 0;
static unsigned long x[N]={ /* initial 25 seeds, change as you wish */
0x95f24dab, 0x0b685215, 0xe76ccae7, 0xaf3ec239, 0x715fad23,
0x24a590ad, 0x69e4b5ef, 0xbf456141, 0x96bc1b7b, 0xa7bdf825,
0xc1de75b7, 0x8858a9c9, 0x2da87693, 0xb657f9dd, 0xffdc8a9f,
0x8121da71, 0x8b823ecb, 0x885d05f5, 0x4e20cd47, 0x5a9ad5d9,
0x512c0c03, 0xea857ccd, 0x4cc1d30f, 0x8891a8a1, 0xa6b7aadb
};
static unsigned long mag01[2]={
0x0, 0x8ebfd028 /* this is magic vector `a', don't change */
};
if (k==N) { /* generate N words at one time */
int kk;
for (kk=0;kk> 1) ^ mag01[x[kk] % 2];
}
for (; kk> 1) ^ mag01[x[kk] % 2];
}
k=0;
}
y = x[k];
y ^= (y

#257 - zadow30 - 150w ago
zadow30's Avatar
well here you go.. well this look a hell of a lot interesting: pastebin.com/sje1NrRG

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find that book

from the book:
[CODE]/* A C-program for TT800 : July 8th 1996 Version */
/* by M. Matsumoto, email: [email]matumoto@math.keio.ac.jp[/email] */
/* genrand() generate one pseudorandom number with double precision */
/* which is uniformly distributed on [0,1]-interval */
/* for each call. One may choose any initial 25 seeds */
/* except all zeros. */

/* See: ACM Transactions on Modelling and Computer Simulation, */
/* Vol. 4, No. 3, 1994, pages 254-266. */

#include
#define N 25
#define M 7

double
genrand()
{
unsigned long y;
static int k = 0;
static unsigned long x[N]={ /* initial 25 seeds, change as you wish */
0x95f24dab, 0x0b685215, 0xe76ccae7, 0xaf3ec239, 0x715fad23,
0x24a590ad, 0x69e4b5ef, 0xbf456141, 0x96bc1b7b, 0xa7bdf825,
0xc1de75b7, 0x8858a9c9, 0x2da87693, 0xb657f9dd, 0xffdc8a9f,
0x8121da71, 0x8b823ecb, 0x885d05f5, 0x4e20cd47, 0x5a9ad5d9,
0x512c0c03, 0xea857ccd, 0x4cc1d30f, 0x8891a8a1, 0xa6b7aadb
};
static unsigned long mag01[2]={
0x0, 0x8ebfd028 /* this is magic vector `a', don't change */
};
if (k==N) { /* generate N words at one time */
int kk;
for (kk=0;kk> 1) ^ mag01[x[kk] % 2];
}
for (; kk> 1) ^ mag01[x[kk] % 2];
}
k=0;
}
y = x[k];
y ^= (y

 

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