Sponsored Links

Sponsored Links

S0nyHatesMe PS3 Full 3.60 SDK PlayStation 3 Leak By JoHNAaRoN!


Sponsored Links
150w ago - Just a few days after the PS3.Full.3.40.SDK.PS3-DUPLEX leak comes another Sony PS3 SDK 3.60 leak for PlayStation 3 developers from JoHNAaRoN (SDK@s0ny.com) via [Register or Login to view links] at alt.binaries.boneless and alt.binaries.console.ps3.

In addition to the PS3 3.60 SDK, this leak also includes the [Register or Login to view links] for 3.56+ TEST kits as confirmed by damox (tested on a PlayStation 3 3.70 DECH unit) who also posted the file list on his [Register or Login to view links] complete with the related [Register or Login to view links] and [Register or Login to view links] detailed.

For those wondering, in "extras" the included PS3DECHUpdateData.355.001d.zip is the Special PS3 3.55 Downgrade PUP for Debug / Test consoles and the PS3DECRUpdateData.355.001d.zip is used for PlayStation 3 Reference Tools units.

Below is the S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN release information, NFO and NZB links for those interested!

PS3.Full.3.60.SDK.PS3-JoHNAaRoN

Release: S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN

NFO: [Register or Login to view links]
NZB: [Register or Login to view links]
NZB: [Register or Login to view links]
NZB: [Register or Login to view links]

Finally, from the same source comes what appear to be some PSN DRM 3.56 private keys including:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

  • drm-priv-315
  • drm-priv-341
  • drm-priv-350
  • drm-pub-315
  • drm-pub-341
  • drm-pub-350
  • drm-pub-356

Also above is some source code for the PS3 Toolchain compiler used for Linux and Windows as was posted HERE previously:





Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 290 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

Ezio's Avatar
#260 - Ezio - 129w ago
Can anyone re-upload PhyreEngine? The download link is dead.

PS3 News's Avatar
#259 - PS3 News - 129w ago
I merged these posts, please keep all PS3 SDK related discussion in this thread only guys.

spawnofjago's Avatar
#258 - spawnofjago - 129w ago
Found this --> [Register or Login to view links]

/* A C-program for TT800 : July 8th 1996 Version */
/* by M. Matsumoto, email: matumoto@math.keio.ac.jp */
/* genrand() generate one pseudorandom number with double precision */
/* which is uniformly distributed on [0,1]-interval */
/* for each call. One may choose any initial 25 seeds */
/* except all zeros. */

/* See: ACM Transactions on Modelling and Computer Simulation, */
/* Vol. 4, No. 3, 1994, pages 254-266. */

#include
#define N 25
#define M 7

double
genrand()
{
unsigned long y;
static int k = 0;
static unsigned long x[N]={ /* initial 25 seeds, change as you wish */
0x95f24dab, 0x0b685215, 0xe76ccae7, 0xaf3ec239, 0x715fad23,
0x24a590ad, 0x69e4b5ef, 0xbf456141, 0x96bc1b7b, 0xa7bdf825,
0xc1de75b7, 0x8858a9c9, 0x2da87693, 0xb657f9dd, 0xffdc8a9f,
0x8121da71, 0x8b823ecb, 0x885d05f5, 0x4e20cd47, 0x5a9ad5d9,
0x512c0c03, 0xea857ccd, 0x4cc1d30f, 0x8891a8a1, 0xa6b7aadb
};
static unsigned long mag01[2]={
0x0, 0x8ebfd028 /* this is magic vector `a', don't change */
};
if (k==N) { /* generate N words at one time */
int kk;
for (kk=0;kk> 1) ^ mag01[x[kk] % 2];
}
for (; kk> 1) ^ mag01[x[kk] % 2];
}
k=0;
}
y = x[k];
y ^= (y

zadow30's Avatar
#257 - zadow30 - 129w ago
well here you go.. well this look a hell of a lot interesting: pastebin.com/sje1NrRG






find that book

from the book:
/* A C-program for TT800 : July 8th 1996 Version */
/* by M. Matsumoto, email: [email]matumoto@math.keio.ac.jp[/email] */
/* genrand() generate one pseudorandom number with double precision */
/* which is uniformly distributed on [0,1]-interval */
/* for each call. One may choose any initial 25 seeds */
/* except all zeros. */

/* See: ACM Transactions on Modelling and Computer Simulation, */
/* Vol. 4, No. 3, 1994, pages 254-266. */

#include
#define N 25
#define M 7

double
genrand()
{
unsigned long y;
static int k = 0;
static unsigned long x[N]={ /* initial 25 seeds, change as you wish */
0x95f24dab, 0x0b685215, 0xe76ccae7, 0xaf3ec239, 0x715fad23,
0x24a590ad, 0x69e4b5ef, 0xbf456141, 0x96bc1b7b, 0xa7bdf825,
0xc1de75b7, 0x8858a9c9, 0x2da87693, 0xb657f9dd, 0xffdc8a9f,
0x8121da71, 0x8b823ecb, 0x885d05f5, 0x4e20cd47, 0x5a9ad5d9,
0x512c0c03, 0xea857ccd, 0x4cc1d30f, 0x8891a8a1, 0xa6b7aadb
};
static unsigned long mag01[2]={
0x0, 0x8ebfd028 /* this is magic vector `a', don't change */
};
if (k==N) { /* generate N words at one time */
int kk;
for (kk=0;kk> 1) ^ mag01[x[kk] % 2];
}
for (; kk> 1) ^ mag01[x[kk] % 2];
}
k=0;
}
y = x[k];
y ^= (y

Ezio's Avatar
#256 - Ezio - 129w ago
Thanks for uploading, Roxanne, +Rep for you!

Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links







Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News