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Running PSP Games (ISOs) and Homebrew as Minis on PS3 Guide


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78w ago - This weekend zecoxao made available a guide on running PSP games (ISOs) and homebrew as Minis on the PS3 console.

This news comes after the PS3 / PSP Remote Play guide, GamerSuper and Snowydew of Gitbrew's early PSP / PS3 development.

To quote: A little bird reminded me that the [Register or Login to view links] ([Register or Login to view links] / [Register or Login to view links] by element) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]) is based of Juan's code. once again, I'm deeply sorry if i haven't given the proper credit to that amazing person. It'll be left in the header of this post for people to see.

From pink1:

  • 1st - You need to get the batch file, Edat Tool GUI, a rap file (I made one full of 0s), PARAM.SFO and a PSN PSP game.
  • 2nd - Extract the pkg with pkgView and copy the the eboot.pbp to the same file as the batch file and run the batch to get your ISO.BIN & MINIS.BIN.
  • 3rd - add the titleid and the title to the PARAM.SFO you downloaded.
  • 4th - Run Edat Tool GUI set it just like the pic but with your Content ID and encrypt your ISO.BIN & MINIS.BIN to ISO.BIN.EDAT & MINIS.EDAT. Put the PARAM.SFO in the ULUSXXXX folder the eboot.pbp back in the CONTENT folder and the ISO.BIN.EDAT & MINIS.EDAT into the USRDIR from the pkg you extracted.
  • 5th - Repack the extrated file back into a pkg with aldostools ps3 tools and install.

Apologies... Cleaned up. OK, so here's how it works: On each mini, there are two files called ISO.BIN.EDAT and MINIS.EDAT. There's also another one(the game) called EBOOT.PBP

Decrypting ISO.BIN.EDAT will generate a binary that contains the following: ps3devwiki.com/wiki/Iso.bin.edat#Minis_iso.bin_structure

Decrypting MINIS.EDAT will generate a binary that contains almost the same, except that it is much smaller because it only contains a small header and the encrypted version key (i'm going to add the info to the wiki so don't worry)

Now, there is a program, with included source code, based on libkirk ([Register or Login to view links]), that does all the hard work for us and decrypts the EBOOT.PBP. just rename EBOOT.PBP to NP.PBP and it'll decrypt the eboots contents for you.

If you want to compile the stuff you need libkirk.a (above) and to get that you need cywgin or gcc or mingw (or any c compiler available).. you can compile it with cygwin. place it on the /lib folder under cygwin and use it to compile the other project.

Download: [Register or Login to view links] (Precompiled Executable) / [Register or Login to view links] (this one spits out the table but the block offset and block size are big endian, don't forget to rename your EBOOT to NP.PBP) / [Register or Login to view links] (Precompiled Executable) / How to Change Your PSP Mini's Logo Tutorial

That program will also generate the header (in big endian) and the version key (exists per pbp). Let's take care of the MINIS.BIN first. it has a random 16 bytes of data. if we decrypt that data with this specific key using aes-cbc

[Register or Login to view code]

We will get the version key. That takes care of MINIS.BIN and we can forge our own if we want with another eboot.. let's go now to ISO.BIN

The header there is the same as the generated header from the decryptor, except byte swapped in some places (again, little endian in ISO.BIN and big endian in np_header.bin) header taken care of, we go to the table (lots of hours on this one guys)

This is divided in 4 parts (cmac of block using another key, offset of block relative to np_header and size in bytes of encrypted and compressed data)

Finding the block offset (tp[4] in code) and the block size (tp [5]) in the code was easy, as well as the padding bytes (tp [6] and [7]). the hard part was the cmac, which is now taken care of (the link for the modified tool is here: [Register or Login to view links], take notice only the first block cmac is generated) First version (fetches the cmac of the first block and passes it to cmac.bin) <- kinda lame though, cmacs are now possible to generate.. we're missing one last part, the encryption of the version key in MINIS.EDAT

You'll notice that in that code, there is a key in npeg.c. that is the minis1 key.. now we have proper cmacs. Very nice

What's missing now is to find an iso and make it an eboot, and use the information of the eboot and put it on ISO.BIN and MINIS.BIN, then repack the edats (using KDSBest's tool), create a pkg and test it.. for packing isos into eboots the closest we have is fake_np (also in libkirk). For those of you who want to test these kirk tools, check the link under the minis table information. And that's it.

Tutorial (PSP PSN EBOOTS)

Here's the tutorial btw.. it's incomplete because the edat packing doesn't work that well (we need to forge EDATs properly using Juan's indications and sources, c++ would be optimal for this, maybe just C)

1. get eboot.
2. decrypt it with npdpc v2. you'll get header.bin, table.bin, version_key.bin and the iso
3. swap the endianess on the necessary offsets (u32 swap32);
4. merge the new header with the new table and call it tmp.bin
5. fill bytes from offset 0xB0 to 0x100 with zeros (0x50) of the file
6. rename the file to ISO.BIN
7. get the first 0x40 bytes from ISO.BIN and copy them into a new file called
tmp2.bin
8. get version key.bin and encrypt it with aes-cbc 128 using ps3 minis2 as key with 0 iv, and output to a file called tmp3.bin
9. merge the files tmp2.bin and tmp3.bin into a new file called MINIS.BIN
10. pack the BINs into EDATs (signed as free content)
11. repackage with EBOOT.PBP, ISO.BIN.EDAT and MINIS.EDAT into correct place.
12. Test the new package.

Note: I forgot that the header isn't checked by PS3. This'll make things a lot easier

Requirements

  • EBOOT.PBP of the game;
  • npdpc v2 (via [Register or Login to view links])
  • EDAT packing tools (properly working that is - WIP)
  • openssl

1. decrypt EBOOT.PBP with npdpc v2. you'll get header.bin, table.bin, version_key.bin and the iso
2. compile arnold's tool (see below for details)
3. run the binary like this

[Register or Login to view code]

3. get the first 0x40 bytes from ISO.BIN and copy them into tmp.bin;
4.Type:

[Register or Login to view code]

5. merge the files tmp.bin and tmp2.bin into a new file called MINIS.BIN
6. pack the BINs into EDATs (signed as free content)
7. repackage with EBOOT.PBP, ISO.BIN.EDAT and MINIS.EDAT into correct place.
8. Test the new package and report here.

Sources: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Update: Below is an updated (revised) version of the above guide, as follows:

Tutorial (PSP PSN EBOOTS) <- Windows Users

Requirements

  • Aldo's PS3Tools
  • EBOOT.PBP of the game;
  • batch ([Register or Login to view links])
  • openssl
  • make_edata_npdrm and make_pkg_npdrm
  • MediaGo (optional )
  • to be on DEX

1. extract the contents of batch.zip
2. place the EBOOT under batch folder and run the batch. you'll get a forged ISO.BIN and MINIS.BIN
3. pack the BINs into EDATs with make_edata_npdrm
4. change param.sfo like this:


5. repackage with make_pkg_npdrm (use the template package.conf below)
6. Test the new package and report here.

Tutorial (PSP PSN EBOOTS) <- *nix Users (in case you have problems use the sources to compile and replace the files)

Requirements

  • EBOOT.PBP of the game;
  • batch nix ([Register or Login to view links])
  • openssl
  • make_edata_npdrm and make_pkg_npdrm
  • some way to change PARAM.SFO to above image
  • to be on DEX

1. extract the contents of batch_nix.zip
2. place the EBOOT under batch_nix folder and run the shell script. you'll get a nice forged ISO.BIN AND MINIS.BIN
3. pack the BINs into EDATs with make_edata_npdrm
4. change PARAM:SFO
5. repackage with EBOOT.PBP, ISO.BIN.EDAT and MINIS.EDAT into correct place.
6. Test the new package and report here.

Tutorial (PSP iSOs)

WIP

template package.conf

[Register or Login to view code]

PS3 Minis Header Endian Swapping Sample 0.0.1 by arnoldbronson

Hi all, This is some code that will change the endianness of certain entries within the header and ISO block table of PS3 minis.

I wrote this with very short notice and very quickly. There may be silly mistakes and stuff that just doesn't make sense. With that data that I was provided, the app works fine. If this ends up being of no use, I don't mind. It's not particularly fascinating anyway.

Hello to all PSP Devs, PS3 Devs and zecoxao. Tested under gcc i686-apple-darwin11

Download: pb.arnoldbronson.comli.com/index.php?show=91

[Register or Login to view code]

From szczuru comes a few videos of PSP games running on PS3 below who states via libretro: Note to any prospective devs - console hacking scenes are predominantly multi-level marketing scams run by vapid wannabe 'entrepreneurs'. 'Buy a Cobra now, buy a True Blue a year later, buy an ODDE device a year after that' - all by a guy who knows 'XOR'. (aka xorloser aka loser aka CitizenX of Paradox)

Package with instruction and files for DEX:

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

PACKAGE DOES NOT CONTAINS FILES FROM SDK/GAMES. Tested on Win7 SP1 x64. Updated version - previous has a bug. New version of package for DEX below.

Download: [Register or Login to view links] / [Register or Login to view links]

PSP2PS3 version 1.5 Changelog:

  • Added compatibility with CEX FW (EDAT Tool GUI included)
  • Added make_package_npdrm from Aldo's Tools
  • Added ability to transfer package created by MAKE_PACKAGE via FTP to PS3 (package will be transferred to dev_hdd0:/packages)
  • Added ability to extract PKG and copying eboot from it to PSP2PS3 dir
  • Auto generating correct PARAM.SFO
  • Added ability to enable/disable compression in ISO2EBOOT
  • ISO2EBOOT will ask that EBOOT.PBP could be used as DONOR

PSP2PS3 version 1.6 Changelog:

  • MAKE_PACKAGE:
  • Added ability to change GameID (eg when user want to make few packages using one placeholder)
  • Added ability to use PIC1/ICON0/SND from source (original ISO or ISO generated by MAKE_EDATS_[CEX/DEX])

PSP2PS3 version 1.7 Changelog:

  • SIGN_EBOOT - Old (unsigned EBOOT) will be kept as EBOOT.OLD
  • Replaced EDAT Tool GUI with new one - only 2 clicks to make EDATs
  • Replaced old npdpc tool with new one (mongoose) which doesn't need Open-SSL and other tools (swapper/minis_bin)
  • Replaced make_package_npdrm with psn_package_npdrm
  • Added UMDGEN to PSP2PS3 package (in tools directory)
  • FIXED: Generating package with proper CID (based on GameID)
  • FIXED: few minor bugs

PSP2PS3 version 1.7.1 Changelog:

  • Few modifications by Aldo (aka aldostools)
  • Added a default placeholder folder (created from tools\PSPP00000.7z) and fixed a couple of errors.

PSP2PS3 version 1.7.2 Changelog:

  • Couple bugfixes
  • Added check for exist load_tmp/save_tmp/open_tmp directories in placeholder
  • Replaced old EBOOT.BIN signing tool with new one (BIG THX to RikuKH3)

PSP2PS3 version 1.7.3 Changelog:

  • MAKE_EDATS_CEX:
  • FIXED: Starting EDAT Tool when user chooses to unpack iso
  • MAKE_PACKAGE:
  • FIXED: Issue when function sleep doesn't exist in system - pause will be used insted of it.
  • ISO2EBOOT:
  • Extension in output filename is now required
  • DONOR.PBP isn't required anymore. Replaced fake_np with one which doesn't need DONOR //thanks to Aldo (aka aldostools)




You can edit ISO2EBOOT.bat

[Register or Login to view code]

to

[Register or Login to view code]

To enable compression iso to PBP (so if you have DONOR ~1.1G you could inject into it iso ~1.2-1.3GB but i have sometime issues with this compress option so i don't use it - my placeholder is Dante's Inferno)

Just convert PS2Classics with -dex variable instead of -cex. For now we can't run PSP games/custom minis on CEX (EDAT encryption issues) so if you want to play PSP games on PS3 you have to convert your console to DEX. If you have eid_root_key it'll take you ~2minutes to convert you console for the first time then any next convert DEX<->CEX (on same FW) takes ~30sec.

Changes:

  • Now when user want create pkg - question to input CID will appear then package.conf will be created with this CID.

Example: Use Fake np ver 1.0

[Register or Login to view code]

DONOR.PBP is game from PSS which size is ~1,5GB (eg Dante's Inferno, LocoRoco 2) Basically you can create EBOOT.PBP up to 1.8 GB if you have sufficiently large donor. You can also use -c switch yo compress data in EBOOT.




If you receive this error, try with -npdrm1 instead of -psp:

[Register or Login to view code]

Next test results:

  • Crazy Taxi Fare Wars - Kicks back to XMB after choosing game
  • Dissidia 012 Duodecim Final Fantasy - Black Screen after Minis logo
  • Killzone Liberation - Black screen after devs logos
  • LocoRoco [EUR- before i've tested US] - Black Screen after Minis logo
  • Mercury Meltdown - Black screen after Minis logo
  • Patapon 2 - same as in 1st part - choosing new game will crash the game

And the last... LocoRoco2 - Game WORKS REALLY GOOD - only one issue - movies have ONLY SOUND.




From Agrippa90: keys from my legal psn -psp syphon filter logan's shadow:

klicensee : 16AB493AB5407BC213A6DE32C7B6D8E2
keyfromrif: 85BDD63617530383487AB6280443EDA6
content id : EP9000-UCES00710_00-SYPHONFLOSPSP001

From B1ackDaemon: (WIP) Running homebrew on PS3 via PSP emulator




Special thanks to ErikPshat and members from pspx.ru for help!

From doobz comes a [Register or Login to view links] ([Register or Login to view links] by daxtsu) of code to converting PSP to PSP Minis (CEX) followed by a [Register or Login to view links] (switch -dumpiso to save ISO with BINs) from $n!pR with a brief guide below:

Download: [Register or Login to view links] (Compiled version and all the tools needed with a mini tutorial) / [Register or Login to view links] (New package with simpler instructions)

Here's my mini tutorial:

  • Run fake_np on iso you want converted [fake_np -b DONOR.PBP isoname.iso EBOOT.PBP]
  • DONOR.PBP is EBOOT.PBP of a PSN PSP title
  • Run batch.cmd
  • Run EdatToolGUI and enter the following information:
  • Type: 00 Version: 02 Flags: 0C
  • Input file: ISO.BIN and output as ISO.BIN.EDAT
  • Open rap of DONOR.PBP or create dummy rap (32 zeros in HxD)
  • Type content ID of rap (ie. UP1004-ULUS10160_00-0000000000000000)
  • Click encrypt
  • Change input to MINIS.BIN and output to MINIS.EDAT
  • Click encrypt
  • Copy ISO.BIN.EDAT and MINIS.EDAT to TITLEID/USRDIR/ of iso (ie. Brave Story ULUS10279/USRDIR/)
  • Copy EBOOT.PBP to TITLEID/USRDIR/CONTENT/ (ie. ULUS10279/USRDIR/CONTENT/
  • Open SFO Editor and change TITLEID to that of iso (ie. ULUS10279)
  • Change Title to that of ISO (ie. Brave Story: New Traveler)
  • Right click TITLEID folder (ie. ULUS10279) and click Make PKG

From harryoke comes a PSP2PS3 DEX Package Guide, as follows:

1. Obtain PSP game in PKG format, obtain make_edata_npdrm.exe, make_package_npdrm.exe and put them in this directory. Install Open-SSL also (binaries in Windows directory).

2. Extract it using PkgView to this directory (thisdir\ULUSXXXXX\USRDIR ect)

3. Move EBOOT.PBP from ULUSXXXXX\USRDIR\CONTENT to this dir.

4. Open PARAM.SFO in THIS dir and edit GameID/Name to ID/name of game from step 1 and copy it to ULUSXXXXX dir (replace old file)

5. If you want to convert game from step 1 go to step 6

5a. If you want to create EBOOT.PBP from ISO file:

  • Copy ISO file here
  • Rename EBOOT.PBP in this dir (from step 3) to DONOR.PBP - IMPORTANT! DONOR.PBP (game from 1st step) MUST BE BIGGER THAN ISO FILE
  • RUN ISO2EBOOT

6. Run make_EDATs

7. Run make_package

8. Copy package and install it on PS3 (IMPORTANT! If you have "Package Manager" [eg in Rebug FW] and you want to install package you'll see only "Please Wait" message. Wait till message disappear then go to Package Manager -> PlayStation Network Content and install your package from there).




This tools works ONLY on DEX. Tested on Rebug 4.30.2 DEX.

From aldostools: This is a VBS script that I made to auto fill the values for EDATs. Maybe it could be integrated to the script (it is already using the CID from the RAP of PS2 Classics Placeholder to anything you want).

[Register or Login to view code]

Finally, from BlackDaemon comes a guide and some additional test results (on PS3ITA 4.21 DEX):

Download: [Register or Login to view links] / [Register or Login to view links]

How it works:

1. Unpack archive contents to any directory.
2. Grab provided prx file (from "!tested" folders), place it to root folder and rename to DATA.prx
3. Run "SIGN.BAT", and grab EBOOT.BIN
4. Using UMDGen open any psp game image and replace EBOOT.BIN to this one (path PSP_GAME/SYSDIR)
5. Save image as iso, and using fake_np make eboot.pbp.

Update: Below is an updated Running Homebrew on PS3 via PSP Emulator (Minis) Guide by BlackDaemon:

1. Download and install Minimalist PSPSDK (sourceforge.net/projects/minpspw/ or [Register or Login to view links]).
2. [Example] Go to "C:\pspsdk\psp\sdk\samples\gu\beginobject" directory and open "Makefile" using notepad (or another editor).
3. Add "BUILD_PRX = 1" string there and save it.


4. Using command line go to directory and type "make".


5. Download PrxEncrypter from above, and extract it somewhere.
6. Grab beginobject.prx, and copy it to PrxEncrypter directory.
7. Rename it to DATA.prx and run SIGN.BAT.
8. Open any PSP image using UMDGen and replace EBOOT.BIN in PSP_GAME/SYSDIR with generated one from PrxEncrypter directory.
9. Save image as iso and using fake_np convert it to eboot.pbp
10. Proceed next steps to pack it as minis, like regular PSP game.





Got CompilerPerf working using printf... Modified source code:

[Register or Login to view code]

7 Wonders of the Ancient World [ULUS-10227] (FW 3.03) - ingame
300 - March to Glory [ULUS-10241] (FW 2.82) - ingame
Air Conflicts - Aces of World War II [ULUS-10404] (FW 5.02) - ingame
Aliens vs. Predator - Requiem [ULUS-10327] (Fw 3.51) - ingame

Ape Quest [NPUG-80061] (FW 3.70) - black screen/unhandled exception in TargetManager log
(possible reason - game (looking for)uses external edat files to unlock full game mode)

Army of Two - The 40th Day [ULUS-10472] (FW 6.10) - black screen/unhandled exception in TargetManager log
(possible reason - game using decrypted modules)

Assassin's Creed - Bloodlines [ULUS-10455] (FW 5.55) - intro/unhandled exception in TargetManager log
(possible reason - unknown: freezes after install data/savegame dialogs)

Bakugan - Defenders of the Core [ULUS-10536] (FW 6.31) - black screen/unhandled exception in TargetManager log
(possible reason - unknown)

BattleZone [ULUS-10156] (FW 2.81) - ingame

B-Boy [ULUS-10363] (FW 4.05) - ingame *minor graphics issues*
-screen flickering in menus
-black floor ingame (light issue?)

Beaterator [ULUS-10405] (FW 5.55) - ingame

Beats [NPUG-80060] (FW 3.70) - black screen/error messages in TargetManager log:
>line:[161]mac finish error 80510300.
(possible reason - unknown)

Beowulf - The Game [ULUS-10329] (FW 3.50) - exits to XMB
(possible reason - game using external loader, which loads decrypted executable)

Bloons [NPUZ-00010] (FW 5.50) - ingame
Brain Challenge [NPUH-10006] (FW 3.95) - ingame
Brainpipe [NPUZ-00009] (FW 5.50) - ingame
Brave Story - New Traveler [ULUS-10279] (FW 3.30) - ingame
BreakQuest [NPUZ-00031] (FW 5.50) - ingame

Brothers in Arms - D-Day [ULUS-10193] (FW 2.81) - black screen/unhandled exception in TargetManager log
(possible reason - game using external loader, which loads decrypted executable)

Bubble Trubble [NPUZ-00007] (FW 5.50) - ingame
Burnout Dominator [ULUS-10236] (FW 2.82) - ingame

Cabela's African Safari [ULUS-10175] (FW 2.81) - black screen/unhandled exception in TargetManager log
(possible reason - unknown)

Cabela's Dangerous Hunts Ultimate Challenge [ULUS-10106] (FW 2.60) - black screen/unhandled exception in TargetManager log
(possible reason - unknown)

Cabela's Legendary Adventures [ULUS-10385] (FW 4.05) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Call of Duty - Roads to Victory [ULUS-10218] (FW 2.82) - black screen/error messages in TargetManager log:
>line:[161]mac finish error 80510300.
(possible reason - some modules of game using is decrypted)

Carol Vorderman's Sudoku [ULUS-10126] (FW 2.81) - black screen/unhandled exception in TargetManager
from log before crash>freeing memomory
(possible reason - unknown)

Cars [ULUS-10073] (FW 2.60) - ingame *graphics issue*
-some blurring of image during ingame

Cars Race-O-Rama [ULUS-10428] (FW 5.55) - black screen/error messages in TargetManager log:
>rsx-err 262
(possible reason - unknown)

Chili Con Carnage [ULUS-10216] (FW 2.82) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

CID The Dummy [ULUS-10356] (FW 5.01) - ingame

Class of Heroes [ULUS-10396] (FW 5.03) - ingame

Cloudy With a Chance of Meatballs [ULUS-10444] (FW 5.55) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Code Lyoko - Quest for Infinity [ULUS-10351] (FW 3.95) - ingame

Coded Arms - Contagion [ULUS-10184] (FW 2.82) - black screen/unhandled exception in TargetManager
(possible reason - some modules of game using is decrypted)

Coded Arms [ULUS-10019] (FW 1.50) - black screen/unhandled exception in TargetManager
(possible reason - some modules of game using is decrypted)

Corpse Party [NPUH-10117] (FW 6.60) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Crash - Mind Over Mutant [ULUS-10377] (FW 4.05) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Crash of the Titans [ULUS-10304] (FW 3.51) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Crash Tag Team Racing [ULUS-10044] (FW 2.00) - intro/unhandled exception in TargetManager
(possible reason - some modules of game using is decrypted)

Creature Defense [NPUH-10034] (FW 5.50) - intro
>after first intro "Failed to read game data." message displayed.
in log>line:[161]mac finish error 80510300.
(possible reason - unknown)

Crimson Room Reverse [NPUH-10037] (FW 5.50) - ingame

Crisis Core - Final Fantasy VII [ULUS-10336] (FW 3.90) - ingame

Crystal Defenders [NPUH-10026] (FW 5.50) - ingame








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Comments 97 Comments - Go to Forum Thread »

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castman's Avatar
#82 - castman - 74w ago
It would be a bless.. see the follow up of the ofw trick as I still didn't due to the money to pay or the same with some real work.

Mine still on 4.21 ofw, stopped until today.

NTA's Avatar
#81 - NTA - 74w ago
I haven't give up hope yet lol

Brenza's Avatar
#80 - Brenza - 74w ago
I do, but it works only with signed package files. You just have to spoof the xml file that you grab when you try to install something on the ps3, you insert the link, the right md5... and the game is done.

PS3 News's Avatar
#79 - PS3 News - 74w ago
Following up on the previous updates, here are some new revisions of the PSP2PS3 and PSPtoPS3 utilities alongside some related PS3 homebrew applications which utilize the new PSP Remaster method as demonstrated in the video below.

PSP2PS3 v2.1.2 CEX


Changes in v2.1.2:

  • Minor changes about media customization

PSP2PS3 v2.1.1 CEX


Changes in v2.1.1:

  • Updated seboot with the "mod" version from RikuKH3 (now allows to use seboot or prxencrypter)

Other changes:

  • Added option to create PKG to update MINIS2.EDAT when a PKG was created and MINIS2.EDAT is updated. (click on the blue message when it appear for the options)
  • Added option to restore the MINIS2.TXT if it is not the default file.
  • Fixed ICON0 for icons 80x80 (minis)
  • Added ability to cancel the process
  • Added progress bar for CSO and PKG

I hope that the addition of seboot help to improve the compatibility a bit more, without having to use additional commands.

Note: The PKG to update MINIS2.EDAT is useful to test MINIS2.TXT parameters without having to rebuild the whole game. It creates a GameData package only with the EDATs. The Make PKG option can be used to rebuild the whole game with the updated MINIS2.EDAT

PSP2PS3 v2.1 CEX


Changes in v2.1:

  • Added option for resign tool to use: seboot or prxencrypter
  • Added option to create PKG to update MINIS2.EDAT when a PKG was created and MINIS2.EDAT is updated.
  • Added option to restore the MINIS2.TXT if it is not the default file.
  • Fixed ICON0 for icons 80x80 (minis)
  • Added ability to cancel the process
  • Added progress bar for CSO and PKG

PSP2PS3 v2.06 CEX


Changes in v2.06:

  • The issue was that when you selected the media file, the dialog was also changing "current directory" from the temporary folder to the used last folder. This issue should be fixed now in the build 2.0.6.

PSP2PS3 v2.05 CEX


Changes in v2.05:

  • It has a new option for donor.pbp
  • It also shows a preview of the media for ISO, PBP, PKG
  • It now supports PIC2.PNG (right-click on the right bottom area of the preview holding Ctrl or just drag & drop a PIC2.PNG). There is no preview of this image.
  • Other random fixes in the GUI
  • The templates of MINIS2.TXT was updated. The tool now auto selects the template based on the content id/title id of the current game, only if you enter to the MINIS2 dialog and save the new MINIS2.TXT
  • The link is updated... the images were not refreshing properly. I added a PARAM.HIP, so you known what tool you used to convert the PKG. It was still not refreshing properly... I hope this version does it fine.

PSP2PS3 v2.04 CEX


Changes in v2.04:

  • Added detection if the EBOOT must be resigned.
  • Added warning about compression & tooltips.
  • Re-Added these tools to the pack: UMDGEN, seboot, SIGN_EBOOT.bat and pbp-unpacker.exe

PSP2PS3 v2.03 CEX


Changes in v2.03:

  • Removed the batch scripts.
  • Added option to customize package icon & background.
  • Added option to use custom title id/content id.
  • Added support for multiple MINIS2 templates. MINIS2 can be edited before start the conversion.

PSP2PS3 v2.02 CEX

  • [Register or Login to view links] (The MINIS2 can be edited before encrypt... and support multiple templates for MINIS2, so you just have to choose one from the list)

PSP2PS3 v2.01 CEX

  • [Register or Login to view links] by szczuru / aldostools (Includes MINIS2, it now allows to edit the Content ID/Title ID)

PSP2PS3 v2.0 CEX

  • [Register or Login to view links] by szczuru / aldostools (Experimental GUI 2.0. It's nothing special... just a clone of doobz GUI with some minor additions)

PSP2PS3 v1.8.1 CEX / DEX


Changes in v1.8.1:

  • Added mapping of d-pad arrows to right analog stick in MINIS2.TXT for PSP Remasters (thanks to lex3a for the tip).
  • Includes a patched version of PSPtoPS3-b22 by Doobz (fixes type and a complain about version in SFO).

Changes in v1.8.0:

  • Added support for PSP Remasters. Thanks to doobz (See also: [Register or Login to view links] below)

Here is a [Register or Login to view links], and from the ReadMe File: PSP2PS3 package by szczuru v1.8.1 (2013-04-27) mod by aldostools. Credits also to: Pink1, arnold, zecoxao, tpu, and doobz

1. Obtain PSP game in PKG format and put it in this directory. (Only for DEX users - you need also make_edata_npdrm.exe - put in tools dir)

IF YOU WANT TO USE ISO INSTEAD OF EBOOT.PBP

  • Copy ISO file here
  • RUN ISO2EBOOT (name output PBP as EBOOT.PBP)
  • GO TO STEP 3

IF ERROR APPEARS THAT ISO IS TOO BIG TOO FAKE THEN TRY TO DELETE FROM ISO UPDATE DIRECTORY IN PSP_GAME/SYSDIR USING UMDGEN.

IF ERROR APPEARS THAT EBOOT ISN'T SIGNED THEN UNPACK ISO WITH UMDGEN, DELETE FILE OPNSSMP.BIN FROM ISODIR/PSP_GAME/SYSDIR/ (THIS FILE COULD NOT EXIST SOMETIMES). COPY EBOOT.BIN TO PSP2PS3 DIR AND RUN SIGN_EBOOT.

REPACK ISO USING UMDGEN WITH SIGNED EBOOT.BIN (OVERWRITE OLD ONE). WORKS ONLY IF GAME HAVE SIGNED MODULES (SIGNEM MODULES STARTS WITH "~SCE")

2. Put pkg in PSP2PS3 dir and run EXTRACT_PKG

3. Run MAKE_EDATS_[CEX/DEX]

4. Run MAKE_PACKAGE (after packaged is created script will ask to transfer pkg to PS3 via FTP)

(IMPORTANT FOR DEX USERS! If you have "Package Manager" [eg in Rebug FW] and you want to install package you'll see only "Please Wait" message. Wait till message dissapear then go to Package Manager -> PlayStation Network Content and install your package from there). Tested on Rebug 4.30.2 CEX/DEX.

From aldostools: The "warning" about informal options is due the pkg is created using the -n parameter, which allows to bypass some validations made by psn_package_npdrm. This is needed to allow the creation of the PKG for the unsupported category "PE" (PSP Remasters). Here are some examples of settings for MINIS2.TXT (more here: ps3devwiki.com/wiki/Emulation#PSP_Minis):

[Register or Login to view code]

If you have qa flags enabled, in the ★ Debug Settings under the Settings column, you will find a "PSP EMU menu" option. If you enable it, you will get 4 new options under Settings > Game Settings. One of them is PSP Remaster - Screen Mode, which let you change the resolution of PSP Remasters to Full Screen or Normal while you're playing.

Some parameters for the MINIS2 are:

[Register or Login to view code]

PSPtoPS3 GUI B22 by doobz


Changelog B22:

  • Auto Detection and Patching of needed ISO's
  • Select a PSP ISO, PSP, PSN PKG (PBP and PKG games can't be patched, Only ISOs)
  • Choose between PSP Remasters or Minis Format
  • Change Title ID or use PSP-Titles Default Title-ID
  • Full real-time XMB preview box w/ custom options: ICON0.png, PIC!.png, PIC0.png, SND0.AT3, ICON1.PAM, Custom PARAM.HIP, PIC2.PNG (4:3 Only)

MSG Portable Ops via PSP Remaster Method (and some more videos):













From zecoxao: Props to doobz / sandungas / any other person i might have forgotten for this creation (Windows only) "United we stand, divided we fall"

PSP2PS3 Toolkit v1.40a by $n!pR


PSP2PS3 Toolkit v1.40 by $n!pR


Changelog v1.40a:

  • Auto detect title in iso

Changelog v1.40:

  • Added PSP Remasters support


Ez PSP2PS3 1.3 Mod by djpopol (via logic-sunrise.com/forums/files/file/5049-ez-psp2ps3/)

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote, roughly translated: Developed by djpopol member of our forums, Ez PSP2PS3 is a program designed to simply convert ISO PSP Minis PSP or PSP Remasters. Its major asset is its intelligence because its code was developed so that almost everything is automated. The detection of the ISO is for example made by the program, you do not even need to define if the game requires a signature.

Other features of the application are many, you will find a non-exhaustive list below. Supported formats are. DAX. CSO and. ISO, knowing that it is possible to convert .DAX / .CSO in games. ISO in manual mode. Three languages ​​are available: English, French and Spanish. Note that the program requires. NET Framework 4.5 to run.

Main functions:

  • Conversion DAX CSO or ISO PSP Minis or PSP Remasters (optional)
  • Choose between two modes: automatic mode and manual mode
  • Compression EBOOT. PBP
  • Generation and ISO.BIN MINIS.BIN files from the EBOOT. PBP
  • Fix backup
  • Customization of PKG to generate
  • Conversion DAX / CSO to ISO (manual mode)
  • Extracting ISO (manual mode)
  • Creation and extraction of PKG (manual mode)
  • Creation and extraction EBOOT. PBP (manual mode)
  • Creating ISO. BIN (manual mode)
  • Creating EDAT (manual mode)
  • Choice of three languages: French, English and Spanish
  • Customization of the UI

Version 1.3 released today is characterized by the contribution of many changes, the most notable are rewriting the code and support the conversion of games PSP Remasters.

New in this Version 1.3

  • Code completely rewritten.
  • Support the method "remaster" and can choose the MINIS2.TXT (for create, see minis2 examples.txt-file). Otherwise, the program uses the default options (see MINIS2.TXT)
  • Support for PBP.
  • New manual.
  • Checking size of the ISO, which must not exceed 1775861760 bytes.
  • Signing with ISO necessary. In automatic mode, the program will directly but not on the original ISO. In manual mode, you are asked whether you want to sign up or not, if yes, it is possible to choose the path of the new ISO (it is possible to resume the original ISO).
  • For manual mode, creating images to the required size, with visual and save wherever you want (except for PIC0.PNG if it does not exceed the MAX (1000x560) dimension. If it exceeds the MAX size, then it will be resized the MAX size). Supported formats are: BMP, GIF, JPEG, PNG, TIFF.
  • Ability to add and ICON1.PAM SND0.AT3.

PS3 Tools Collection 2.3.5 by aldostools


Important Note: Windows Unicode should be using English locale and VB5 Runtime must be installed. Tools Included:

  • PS3 Game Updates
  • PS3 Game Database
  • PS3Rip
  • Create PS3_EXTRA
  • PS3 Game Intergrity
  • PKG ContentID
  • PKGView
  • PuPView
  • Param SFO Editor
  • PS3 File Splitter
  • PS3PSARC GUI
  • PS3 DISC SFB edit
  • GetConsoleID
  • Fat32format

Cheats and Saves:

  • Bruteforce Save
  • BSD Patch Creator
  • PS3 Cheat Editor
  • PS1 Memory Card Manager
  • HxD

Bruteforce Tools:

  • Bruteforce Klicensee
  • Bruteforce Dev Klicensee
  • Edat Toll GUI
  • Scetool GUI

Conversion Tools:

  • PS2 Classic GUI
  • Edat Tool GUI
  • UMDGen
  • PKG Viewer
  • PBP Unpacker
  • PSP2PS3 GUI

Remote Access:

  • PS3 Ftp Client
  • PS3FtpDataSync
  • PS3 NET Server
  • mmRAs server
  • mmRAS

multiMAN Tools:

  • lastGAME Customuzer
  • Game Settings Manager
  • mmTM GUI
  • PS3 Cover Uploader
  • DEX Tools: DEX Game Mounter

PS3 Bruteforce Save Data 3.8.5

It's a frontend for flatz save data tools 0.2.3. It finds the keys of several games in seconds and let you resign your saved games and trophies. A wide selection of cheats for 410 titles is also available ready to be applied to the saves.

Features: Resign trophies or saves, preview images of trophies, direct FTP download/Upload saves or trophies from/to PS3, unlock saves/trophies to work on any PS3 account, unlock saves/trophies with FAKE account id, added support for Game Genie cheats, fixed issue with patch SFO, improved load time. Multiple saves can be resigned in a single step. Direct update of the repository of cheats from ps3cheating.net. Patch Creator 1.3.1 plugin to assist in the creation of save patches.

New in this version: Fixed a bug recompressing files using packzip. Added settings for selection of recompression method.

TIP: After you resign and replace your trophies, it is required to Rebuild Database through Recovery Menu, and launch a game that will do "Sync Trophies" on it's startup in order to get the trophies working properly.

Special thanks to flatz, Alex at CMP, skillerCMP, gingerbread, zeick, butnut, acab, Petar, Dreamcat4 and many others

PSP2PS3 1.8.1 Mod

Based on the awesome scripts created by szczuru, and the tools created by Pink1, arnold (swapperneger), zecoxao, tpu, doobz, sandungas among others devs. This "mod" tries to streamline the process of conversion of PKG / ISO / CSO / PBP to PSP package for PS3. Latest versions include a GUI and improved compatibility.

Changes in v1.8.1:

  • Added mapping of d-pad arrows to right analog stick in MINIS2.TXT for PSP Remasters (thanks to lex3a for the tip).
  • Includes a patched version of PSPtoPS3-b22 by Doobz (fixes type and a complain about version in SFO).

Changes in v1.8.0:

  • Added support for PSP Remasters. Thanks to doobz (See also: [Register or Login to view links] above)

PS3 Edat Tool GUI 1.0

It's a revamped and easy to use GUI for the command line EdatTool recently released. Now you can resign your Edats in an easy way.

Note: Some edats require a Dev Klic that can be obtained using Bruteforce Edat.

PS3 Cheats Editor 3.0

Edits the cheats database for ps3usercheat (st.dat). Allows export/import cheats to the database in text and binary formats. 3.55 CFW is required.

Now the cheats compatible with the EBOOT hack can be identified easily. This version includes a cheats database for 557 games compiled by gingerbread at ps3hax and a link to his discussion thread. Thanks to SkillerCMP now the EBOOT patcher supports code type: 0T00 (8bit), 1T00 (16bit), 2T00 (32bit), 4T00 (Serial codes), 5T00 (Copy codes)

New features: Creation of PKG for patched EBOOTs, improved tagging for cheats compatibility with EBOOT patch, updated the cheat database with gingerbread's update containing 560 games, fixed issue with version numbers and creation of PKG for disc EBOOTs. Update the database directly from PS3Cheating.net

Special thanks to skillerCMP, gingerbread, BahumatLord, haxxxen and bungholio for the tutorial about converting CU codes.

PS3 Covers Uploader 1.01

This is a specialized FTP client that auto-converts any image (PNG, JPG, GIF, BMP, TIF) to the proper cover size of 260x300 used by multiMAN, and auto-upload it as JPG to the proper covers path. Supports: drag & drop of multiple files, browse dialog, copy & paste image or URL from clipboard.

Note: Use multiMAN as FTP Server. It's a great companion for Tidy CoverAgent.

Download: [Register or Login to view links] by superfurry

What is Tidy CoverAgent?

Tidy CoverAgent is a tool that lets you find the latest Ps3/Wii/WiiU/Gamecube/Xbox cover art work , that you can print out , collect or use in loaders such as MultiMan. Just enter game code and let it find what your looking for. Also you can can now download roms and there original box art work

Change Log v1.2:

Added - Update System
Added - Download retro roms for various systems ( You should own the original game to use the roms )
Added - Now find XBOX covers (Requested)
Fixed - Better scans of harddrives
Fixed - Better speeds

Enjoy

Update: USBPSPCommunicationDriver is used to connect PSP with PS2/PS3 (via wololo.net/talk/viewtopic.php?t=31344).

How it start:

1. load flash0:/kd/usbpspcm.prx
2. call sceUsbStart(PSP_USBBUS_DRIVERNAME, 0, 0);
3. call sceUsbStart("USBPSPCommunicationDriver", TITLE_LEN, TITLE);
4. call sceUsbActivate(0x1CB);

I wrote this code with the information, and it worked. Test it and report!

2nd Release: [Register or Login to view links]

ChangeLog:

  • 2nd Release: Added exit code.
  • Added disconnect detect thread.

More PlayStation 3 News...

CREEPSHOW's Avatar
#78 - CREEPSHOW - 74w ago
some games work but not all of them

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