100w ago - Today chrisbdk announced via DemonHades that Spanish PlayStation 3 homebrew developer rpcs3 is working on a PS3 Disassembler / Emulator PC project called RPCS3 with the current source code available below.
To quote, roughly translated: Well then apparently someone has the job of making a PS3 emulator for PC. An now is in the process (to not get excited) only a disassembler.
NOTE: Do not expect to launch a game or homebrew or anything, just are in test mode.
PlayStation 3 RPCS3 emulator open source to run on PCs with Windows OS. For now only a de-assembler PS3, although in recent deliveries have been able to implement ELF compiler.
List of Changes:
Implemented DbgConsole (for sys_tty_write)
Emulated PPUThreadGetStackInformation syscall
Fixed return id for FsOpen syscall
Emulated some pad syscalls constant key table: A = LEFT, S = DOWN, D = RIGHT, W = UP, Enter = START, X = R3, Z = L3, Space = SELECT, K = SQUARE, L = CROSS, ; = CIRCLE, O = TRIANGLE, I = R1, Q = L1, P = R2, E = L2
Homebrews: Added dump_stack.elf, Added pad_test.elf (press 'X' for exit)
Fixed compilation errors
Added missing Time.h
Fixed cntlzd/cntlzw opcodes
Fixed close PPU threads
Emulated more PPU instructions
Emulated some lwmutex/ppu thread syscalls
Added ppu_thread test homebrew (work fine)
Fixed dump from ELF64
Fixed read fstub id
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Implemented saving columns size
Fixed load section names.
Fixed crash on exit.
Implemented DisAsm mode for SPU and another fixes.
PPU Interpreter: Emulated more ops. Fixed UpdateCR.
Memory: Fixed FastWrite 16/32/64/128.
SysCalls: Emulated some process/memory syscalls.
Implemented "DisAsm & Interpreter" mode.
Implemented SPU emulating.
Fixed crash in NullMemoryBlock read mode.
Implemented loading flags from ".got", ".data.sceFStub" and ".rodata.sceFNID" sections.
Fixed seek for FS syscalls.
Emulated more PPU instructions.
Fixed reboot system
Interpreter - Emulated more instructions
DisAsm - Added more instructions (thank to BlackDaemon)
SysCalls - Rewrote base class, Removed count limits
ELF compiler - Added b/bl opcodes, Implemented auto analyze
rpcs3: Implemented ELF compiler compiler (Asm, just to test).
interpreter: Found and emulated instructions. Fixed value sc.
Removed pogina WikiFAQ wiki on the web.
interpreter: Emulated instructions.
ElfLoader: Fixed SetPc value.
rpcs3: Fixed compilation errors for debug mode.
rpcs3: Emulate some syscalls (system calls) File System. Re-writing mode MThread (now uses pthread 2.8.0) Re-written momoria administrator. Re-writing the store manager (ini). Log Marcos Main and keep their position and now tamano.size Added more opcodes. Fixed 'crash' if the frame Log / DISASM / Memory Viewer is closed. Implement OGL video mode.
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It really depends on the developer, some are interested in emulators and others jailbreaks or game managers, etc.
It's nice to have a variety of people with different interests working on the PS3, but keep in mind whoever releases the next PS3 JailBreak may become the next GeoHot with Sony taking legal action so that may be why few are willing to share one.