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RPCS3 PS3 Disassembler / Emulator for PC Project is Announced


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157w ago - Today chrisbdk announced via DemonHades that Spanish PlayStation 3 homebrew developer rpcs3 is working on a PS3 Disassembler / Emulator PC project called RPCS3 with the current source code available below.

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To quote, roughly translated: Well then apparently someone has the job of making a PS3 emulator for PC. An now is in the process (to not get excited) only a disassembler.

NOTE: Do not expect to launch a game or homebrew or anything, just are in test mode.

PlayStation 3 RPCS3 emulator open source to run on PCs with Windows OS. For now only a de-assembler PS3, although in recent deliveries have been able to implement ELF compiler.

List of Changes:

r35

  • Cleanup code
  • Implemented DbgConsole (for sys_tty_write)
  • Emulated PPUThreadGetStackInformation syscall
  • Fixed return id for FsOpen syscall
  • Emulated some pad syscalls constant key table: A = LEFT, S = DOWN, D = RIGHT, W = UP, Enter = START, X = R3, Z = L3, Space = SELECT, K = SQUARE, L = CROSS, ; = CIRCLE, O = TRIANGLE, I = R1, Q = L1, P = R2, E = L2
  • Homebrews: Added dump_stack.elf, Added pad_test.elf (press 'X' for exit)

r34

  • Fixed compilation errors
  • Added missing Time.h
  • Fixed cntlzd/cntlzw opcodes
  • Fixed close PPU threads

r33

  • Removed SDL
  • Emulated more PPU instructions
  • Emulated some lwmutex/ppu thread syscalls
  • Added FuncList
  • Improved PPCThreadsManager
  • Added ppu_thread test homebrew (work fine)
  • Fixed dump from ELF64

ELF64:

  • Fixed read fstub id

GameViewer:

  • Search more info
  • Implemented saving columns size

r32
ELF64:

  • Fixed load section names.

r31

  • Implemented GameViewer.
  • Fixed crash on exit.
  • Rewrote ELFLoader.

r29

  • Implemented DisAsm mode for SPU and another fixes.
  • PPU Interpreter: Emulated more ops. Fixed UpdateCR.
  • Memory: Fixed FastWrite 16/32/64/128.
  • SysCalls: Emulated some process/memory syscalls.

r28

  • Implemented "DisAsm & Interpreter" mode.
  • Implemented SPU emulating.
  • Fixed crash in NullMemoryBlock read mode.
  • Implemented loading flags from ".got", ".data.sceFStub" and ".rodata.sceFNID" sections.
  • Fixed seek for FS syscalls.
  • Emulated more PPU instructions.

r21

  • Fixed reboot system
  • Interpreter - Emulated more instructions
  • DisAsm - Added more instructions (thank to BlackDaemon)
  • SysCalls - Rewrote base class, Removed count limits
  • ELF compiler - Added b/bl opcodes, Implemented auto analyze

r20

  • rpcs3: Implemented ELF compiler compiler (Asm, just to test).
  • interpreter: Fixed ADDI opcode.
  • syscalls: Fixed syscall (system calls) File System.

r19

  • DISASM: Fixed code dump.
  • interpreter: Found and emulated instructions. Fixed value sc.

r18

  • Removed pogina WikiFAQ wiki on the web.

r17

  • WikiFAQ

r16

  • interpreter: Emulated instructions.
  • ElfLoader: Fixed SetPc value.

r15

  • rpcs3: Fixed compilation errors for debug mode.

r14

  • rpcs3: Emulate some syscalls (system calls) File System. Re-writing mode MThread (now uses pthread 2.8.0) Re-written momoria administrator. Re-writing the store manager (ini). Log Marcos Main and keep their position and now tamano.size Added more opcodes. Fixed 'crash' if the frame Log / DISASM / Memory Viewer is closed. Implement OGL video mode.
  • DISASM: MT dump implemented.

r13

  • DISASM: Fixed dump mode. Added instructions G4 (~ 90%)





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Comments 20 Comments - Go to Forum Thread »

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Neo Cyrus's Avatar
#10 - Neo Cyrus - 157w ago
Thrilling news for those of us who tend to have monstrous PCs. If a PS3 emulator for the PC which allows internal resolution selection is made reasonably functional in the next few years more than just a few of us would be happy. Some games are as low as 960x540 (stretched internally to 720p), the aliasing in those is intolerable.

A quick note for anyone who has an HD capture card/TV tuner, if you have a modern AMD card don't forget you can force morphological anti-aliasing over it regardless that it's not being rendered on the PC and it's just the image shown.

TheShroomster's Avatar
#9 - TheShroomster - 157w ago
So are you saying that a functional PS3 emulator could assist in the development of CFW's?

catalinuxm's Avatar
#8 - catalinuxm - 157w ago
Nobody say that is simple and we all apreciated HARD WORK, when we see SOMETHING, and we are not missing any points, but our patience is hard to ignore. And don't forget CFW 3.66 is all that matter after that you may release what ever you want.

GrandpaHomer's Avatar
#7 - GrandpaHomer - 157w ago
Looks like a few of you here is missing the point - this is not "another emulator" - this suppose to emulate PS3 on PC (and not vice versa) and although I doubt it would ever reach the full capabilities not even mentioning the speed of actual PS3 the benefits are obvious - if you can "run" PS3 code on your own PC you have much more tools to debug it, poke around and find out how to crack the system and so on. So stop moaning and if you want something else - go and make it, nobody stops you if you think it's so simple

HeyManHRU's Avatar
#6 - HeyManHRU - 157w ago
You stop wasting your time and make a 3.60 Jailbreak. You seem to know what you're talking about.

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