96w ago - Today chrisbdk announced via DemonHades that Spanish PlayStation 3 homebrew developer rpcs3 is working on a PS3 Disassembler / Emulator PC project called RPCS3 with the current source code available below.
To quote, roughly translated: Well then apparently someone has the job of making a PS3 emulator for PC. An now is in the process (to not get excited) only a disassembler.
NOTE: Do not expect to launch a game or homebrew or anything, just are in test mode.
PlayStation 3 RPCS3 emulator open source to run on PCs with Windows OS. For now only a de-assembler PS3, although in recent deliveries have been able to implement ELF compiler.
List of Changes:
Implemented DbgConsole (for sys_tty_write)
Emulated PPUThreadGetStackInformation syscall
Fixed return id for FsOpen syscall
Emulated some pad syscalls constant key table: A = LEFT, S = DOWN, D = RIGHT, W = UP, Enter = START, X = R3, Z = L3, Space = SELECT, K = SQUARE, L = CROSS, ; = CIRCLE, O = TRIANGLE, I = R1, Q = L1, P = R2, E = L2
Homebrews: Added dump_stack.elf, Added pad_test.elf (press 'X' for exit)
Fixed compilation errors
Added missing Time.h
Fixed cntlzd/cntlzw opcodes
Fixed close PPU threads
Emulated more PPU instructions
Emulated some lwmutex/ppu thread syscalls
Added ppu_thread test homebrew (work fine)
Fixed dump from ELF64
Fixed read fstub id
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Implemented saving columns size
Fixed load section names.
Fixed crash on exit.
Implemented DisAsm mode for SPU and another fixes.
PPU Interpreter: Emulated more ops. Fixed UpdateCR.
Memory: Fixed FastWrite 16/32/64/128.
SysCalls: Emulated some process/memory syscalls.
Implemented "DisAsm & Interpreter" mode.
Implemented SPU emulating.
Fixed crash in NullMemoryBlock read mode.
Implemented loading flags from ".got", ".data.sceFStub" and ".rodata.sceFNID" sections.
Fixed seek for FS syscalls.
Emulated more PPU instructions.
Fixed reboot system
Interpreter - Emulated more instructions
DisAsm - Added more instructions (thank to BlackDaemon)
SysCalls - Rewrote base class, Removed count limits
ELF compiler - Added b/bl opcodes, Implemented auto analyze
rpcs3: Implemented ELF compiler compiler (Asm, just to test).
interpreter: Found and emulated instructions. Fixed value sc.
Removed pogina WikiFAQ wiki on the web.
interpreter: Emulated instructions.
ElfLoader: Fixed SetPc value.
rpcs3: Fixed compilation errors for debug mode.
rpcs3: Emulate some syscalls (system calls) File System. Re-writing mode MThread (now uses pthread 2.8.0) Re-written momoria administrator. Re-writing the store manager (ini). Log Marcos Main and keep their position and now tamano.size Added more opcodes. Fixed 'crash' if the frame Log / DISASM / Memory Viewer is closed. Implement OGL video mode.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Following up on the previous update, this weekend EmuCR has compiled RPCS3 build r43 from the http://code.google.com/p/rpcs3/ now allowing developers to use PS3 homebrew on the PlayStation 3 emulator / debugger for PC.
To quote: PlayStation 3 RPCS3 SVN r43 is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
Just playing PS3 games on your PC and have fun! (In the future)
RPCS3 SVN Changelog:
Emulated more PPU / SPU instructions.
Fixed some PPU syscalls.
Fixed issue 4.
Thrilling news for those of us who tend to have monstrous PCs. If a PS3 emulator for the PC which allows internal resolution selection is made reasonably functional in the next few years more than just a few of us would be happy. Some games are as low as 960x540 (stretched internally to 720p), the aliasing in those is intolerable.
A quick note for anyone who has an HD capture card/TV tuner, if you have a modern AMD card don't forget you can force morphological anti-aliasing over it regardless that it's not being rendered on the PC and it's just the image shown.