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RetroArch PS3 v1.0.0.2 Released, Multi-System Emulator Updated


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20w ago - Following up on the previous updates, today RetroArch PS3 v1.0.0.2 is officially released from PlayStation 3 developers Squarepusher (aka Twinaphex) and piaf with details below.

Download: [Register or Login to view links] (209 MB) / [Register or Login to view links] (80.24 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (RetroArch 1.0.0.2 for ODE - 75 MB) from sidnei55

Changes: PlayStation 3 - v1.0.0.2 - RetroArch.PS3.v1.0.0.2.FOR.DEX.PS3 Changelog

  • Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
  • Analog mapping to D-pad works now for all cores.
  • Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.
  • All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
  • Addition of Stella (Atari 2600) Core

Cores currently supported for RetroArch (PS3)

Core / Emulated

Stella - New

  • Atari 2600 VCS

MAME 2003 - Added v1.0.0.0

  • Arcade- MAME 0.78 Romset

Final Burn Alpha


  • Arcade - FB Alpha v0.2.97.30

Genesis Plus GX

  • Sega SG-1000
  • Sega Game Gear
  • Sega Master System
  • Sega Genesis / Mega Drive
  • Sega CD / Mega CD

SNES9x Next

  • Super Nintendo

VBA Next

  • Game Boy Advance

Nestopia

  • Nintendo NES
  • Nintendo Famicom Disk

FCEUmm

  • Nintendo NES

QuickNES

  • Nintendo NES

Mednafen PCE Fast

  • Turbo Grafx 16 / PC-Engine
  • Turbo Grafx CD
  • Super Grafx

Mednafen NGP

  • Neo Geo Pocket

Mednafen VB

  • Nintendo Virtual Boy

Mednafen Wonderswan

  • WonderSwan
  • WonderSwan Color

prBoom

  • Doom I / II

Tyrquake

  • Quake

NX Engine

  • Cave Story

Gambatte

  • Game Boy
  • Game Boy Color

Update: Squarepusher has now announced (via libretro.com/index.php/upcoming-retroarch-1-0-0-3/#comment-2306) that a RetroArch v1.0.0.3 new update is incoming soon!

So I should do these more often. It has been quite some time since the last point release, and I’m glad to announce that things are heating up and we’re coming closer to another major release.
So let’s run through some of the things you can expect this time. Some things MIGHT still not make it for this release – but rest assured I’m working on all this and more!

New Soft Filter Spec

For years we’ve basically tried to say ‘no’ to CPU-based filters, but in the end I think it was the right choice to do away with this dogma. Whether we like it or not, a programmable pipeline for GPUs is not available for every console out there, and some CPU filters can run at fullspeed with cores even on low-performance consoles/handhelds.

So we’ve revised the Soft Filter spec and upgraded it. It now features the following:

  • Multi-threading support (which allows the CPU to use more than one core to process the filter),
  • Allows for several different SIMD implementations (which theoretically allows us to create optimized SSE2/SSE3/NEON routines for filters),
  • An effort has been made to rewrite all the existing filters to C
  • More filters have been ported over.

Please be aware that a soft filter has to basically care about supporting two different color formats that a libretro core could use. One of these is RGB565 – 16-bit color – the other is XRGB8888. If you select a filter and you will find that the name shows ‘N/A’ – this tells you that the filter you just selected does not support the color format that your current core is using. Eventually we are going to strive to make every filter support both color formats.

Another important note – soft filters won’t work for Libretro GL cores like Mupen64. You’ll have to use shaders there instead.

New DSP Filter Spec

The DSP filter spec has been in RetroArch for a long time but not really much had been done with it. We’re now bringing it out more into the open and including support for it in our built-in menu system as well.

Some of the new features include:

  • Multi-threading (just like the new Soft Filter specification)
  • Options per DSP filter can be supplied through a config file
  • Possibility to stack DSP filters
  • Several different SIMD implementations of the filter function can be incorporated into the same filter. This allows for optimized versions of the code for SIMD vectorization technologies like SSE, SSE2, NEON, and Altivec (among possible others).

PSP port

So it’s been no secret that we have been working on a PSP port of RetroArch for quite some months now. Obviously, this right now is the least powerful RetroArch port so far (in terms of CPU power it is about half the speed of a Raspberry Pi), but we’re still striving to make RetroArch a really nice affair on the PSP.

We will need more time to really deliver though when it comes to the cores. Thanks to the great commits of Aliaspider, we have already managed to achieve fullspeed emulation with Gambatte (at the very least), and through some custom PSP code we have also managed to get FCEUmm to run more or les at fullspeed on the PSP as well.

It’s up for debate whether we will want to whip out a version of RetroArch PSP in time for version 1.0.0.3 – maybe we should wait until we have more cores behind our belt that are really appealing to PSP users, or maybe we should just get this into PSP users’ hands as quickly as possible and then supply them with lots of regular updates with each new version.

I have some plans at least to look at every great standalone PSP port and deliver a libretro port in some way. At least NJEMU (the CPS1/2/Neogeo emulator) is being strongly considered. Maybe Daedalusx64 at some point as well.

PlayStation 3 / Xbox 360 / Xbox 1 / Wii port

So what are these ports all going to get? Well, they’re going to get for the first time all of the built-in Soft Filters and Audio DSP filters. This is something that has been requested at least a couple of times by users of the console ports, so it’s good that we’re finally supplying that now.

Before release I’ll also hope to have single-pass shader support back into the Xbox 360 port. This coupled with the Soft Filters should be an adequate solution for people wanting more eye candy in their old games – since we can’t really go overboard with FBO scale sizes on the 360 like we can on the PS3 because of the 360′s paltry amount of RAM available for rendertargets.

Other things? The Wii port is now going to support overlays – so will the PS3 port.

Other things we’ve been working on but won’t make it in time for 1.0.0.3:

  • Shader parameters. This is what Themaister is working on right now. This will be really cool – it will allow parameters to be passed to shaders through a config file. Several shaders have certain variables that control certain aspects of what the shader does to the output image – changing these parameters will affect what you will be able to see on the screen. It will also be possible to change these parameters from our built-in ingame menu.
  • Menu drivers. Up until now, you’ve seen this really low-key, retro GUI. After version 1.0.0.3 is out of the way, you will see at least two new menu drivers that will be really eye candy-pleasing – one will be Lakka, a GUI that models itself very closely to the XMB GUI seen on the PlayStation3 and PSP. Another menu driver that we will be introducing is a menu driver that will be based on one of mudlord’s tech demos – RetroArch Advertro. Basically this menu is going to function like the Secret of Mana ring menu. Both of these menu drivers will obviously use OpenGL for rasterization purposes.
  • I’m still going to be working on the Windows Modern UI/Surface/Phone ports. I still need a Windows 8 Phone – so gifts are still very much welcomed there since we are in lack of a device there. I do have development environments set up for Windows 8 and Windows RT so that is no problem. The Surface RT 1 is a bit long in the tooth by now but it’ll suffice for basic development.

I could have talked about some of our more exciting upcoming announcements, but maybe it’s best if I talk about that later after RetroArch 1.0.0.3 is released. As for an ETA? I’m hoping to get it out at least within the next two weeks – the sooner obviously the better, but it will come down to how much work I can crank into these next two weeks.

Also – a lot more core work has been done as well. If you are using Windows and/or Android and you want an ‘in-development’ version to see how things are shaping up, you could always check out Lordashram’s 0-day builds that he posts on the forum.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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jarvis's Avatar
#37 - jarvis - 43w ago
I'm really only interested in the following titles working:

Mortal Kombat 2, 3 Ultimate, 4
Killer Instinct

Has anyone tried to run any of these games and had success? I realize the load/save state for MK probably won't work (Midway know issue listed above), but are they games playable at a reasonable frame rate? Thanks!

Also below is a PS3 PKG by STLcardsWS (via psx-scene.com/forums/content/ps1-4444/) for the PS1 Indie Game Marilyn: In the Magic World from LameGuy64, as follows:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Marilyn: In the Magic World

It is I, the great and highly talented LameGuy64 again with another awesome entry for this year's Codeblast '14 competition, Marilyn: In the Magic World. An old school 2D action platformer fan-game developed almost entirely by me featuring Kenny Anderson's Marilyn character.

Unfortunately, I was unable to test this game on a real PlayStation as I'm currently far away from home and I don't have my development console with me but it works perfectly on a emulator and a PS2 through backwards compatibility mode. Please inform me when you experience any major bugs in this game such as crashes and/or lock-ups.

About the Project:

  • Project Title: Marilyn: In the Magic World
  • Developer: lameguy64
  • Time to Complete: 6 months
  • SDK: Psy-Q
  • Genre: Action Platformer
  • Latest Release: Version 0.10a
  • In Development: Yes
  • Initial Release Date: JANUARY-4-2014
  • Last Date Updated: MAY-5-2014
  • Controller: CONTROL PAD
  • Players: 1
  • Memory Card: None
  • Language(s): English
  • Burn and Play: Yes
  • Executable Included: No
  • Source Available: Yes

Technical Features:

  • Fast loading times and clean disc structure
  • Compilation-friendly and MeidoMenu 1.2 compatible
  • CD-XA music streaming (broken on real console for now) and sound effects
  • Supports widescreen mode (doesn't look good on most emulators though)
  • Automatic NTSC/PAL selection
  • Smooth scrolling
  • Parallax background scrolling of up to 4 layers
  • Particle effects
  • Simple script system for dialog events





Official ReadMe:

Update: Just updated this game to v0.12a which doesn't have much in it other than that I have finally fixed the CD-XA playback code which didn't work on a real PSX and fixed some minor bugs that Shadow mentioned.

Also, any future updates of this game will be posted on this forum thread: psxdev.net/forum/viewtopic.php?f=62&t=499

Download: [Register or Login to view links] / [Register or Login to view links]

PS3 News's Avatar
#36 - PS3 News - 44w ago
Following up on the previous RetroXMB update, today an unofficial RetroArch MAME 0.78 Standalone Emulator PS3 PKG is available for those interested.

Download: [Register or Login to view links]

To quote: For best performance you should use the MAME romset 0.78. I have tested using lower romsets such as 0.37b5 and that romset worked well, but again for best performance and compatibility you should use 0.78 MAME romset. There are some things to be aware of that i have outlined below. As this is still an experimental core and could have some issues not discovered yet.

Basic Usage:

  • MAME romset 0.78 is required for best performance.
  • At first screen of MAME agreement when ask to type OK, Move Left Stick - Left to Right to signal "OK"
  • R3 will access the RetroArch Main Menu.
  • R2 will access the MAME Menu options.
  • Select in game will add credits to the game.

Notes:

  • Core is based on v0.9.8 of RetroArch (not the current 0.9.9).
  • This is an Experimental Core for the PS3 from Libretro Code Re-depository (github.com/libretro/mame2003-libretro).
  • This is an Unofficial release Please DO NOT BUG official RetroArch developer of any problems.
  • Custom RetroArch Main Menu Wood Background Added in place of default RetroArch menu.

Known Bugs:

  • When accessing MAME settings (R2 button) settings will not save for next boot
  • Save / Load States will not work on a few titles. (mainly Midway titles)

Credits:

  • RetroArch Developers: Squarepusher , Maister
  • Libretro Contributors: View the list of many contributors here (github.com/libretro?tab=members).
  • RetroXMB Developer: doobz
  • Artwork: Sandungas (PIC1) & STLcardsWS (Custom Wood Main Menu)

More PlayStation 3 News...

infern0's Avatar
#35 - infern0 - 45w ago
Can somebody tell me how to disable the Right-Stick-Down-Fast-Forward function / button /feature in PrBoom? If i play a game and press Right-Stick-Down by mistake then the game fast-forwards for the time i push this button until i release it. It's annoying.

RetroXMB Lite: A new approach to RetroXMB - Introducing a New RetroXMB Concept by STLcardsWS

s3nint3!
Introducing a new approach to RetroXMB. This is a working Proof of Concept that will require user's to create packaged manually until a developer that has intrest decides to hopefully create some RetroXMB Lite tools to make the process I am about to disclose below with this new concept.

I was one of the first contributors and stayed alongside doobz for much of the development of RetroXMB, I came up with this concept back then, but to start we focused on simple and noob proof. Now that doobz has disappeared from the scene and the RetroPS3 Project was never completed (The tool thet created RetroXMB packages and more). I think it's time to revive this project a bit and this new concept i think is the way i think will generate some interest into the project.

There are three main differences to RetroXMB Lite Packages Vs. Traditional RetroXMB created PKGs

1st - Libretro Cores have been removed from the package. Instead all the libretro cores are in one central folder. Two big benfiets arise from this as now it becomes very easy to update your libretro cores, and also saves some HDD space from repeated cores on your HDD. These files and more will be installed with the RetroXMB Lite SETUP package.

2nd - Shader's: In the the traditional RetroXMB packages no shader's are included, if they had been it would of been an extra 7MB per ROM package. So just like the Cores there will be installed to a central folder with the RetroXMB Lite SETUP package.

3rd - Rom Removed: The Rom can remain in the package still if you would like but you also can have it any path you put in the retroarch.cfg file under the "ROM PATH=" option. I recommend an internal location such as "/dev_hdd0/ROMS/SYSTEM NAME/rom.zip" . You can use an external location but can cause issues when you do not plug in your external HDD in same port.

STEP 1: Install RetroXMB Lite Setup - Download LINK (GAME DATA PACKAGE - [Register or Login to view links])
Note --- Installs to: /dev_hdd0/game/RETRO0000/
STEP 2: Download and Install a RetroXMB LITE - TEST PKG from the list below
STEP 3: Now you must obtain your own ROM and place on your internal HDD in the location with same exact filename & path(s) marked below.

THESE PACKAGES DO NOT CONTAIN ANY ROM FILES. DO NOT POST ROM FILES OR PACKAGES WITH ROMS INCLUDED. RETROXMB LITE PACKAGES CAN BE POSTED WITH ROM LOCATION DESIGNATED.

snes9x_next

SUPER MARIO WORLD

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/SNES/Super Mario World.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 105 kb

nestopia

Mike Tyson's Punch-Out

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/NES/Punch Out.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 100 kb

The Legend of Zelda

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/NES/Legend of Zelda.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 100 kb

RBI BASEBALL

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/NES/RBI Baseball.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 100 kb

Mednafen_VB (Core Option Example)

Mario's Tennis

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/Virtual Boy/Mario's Tennis.vb
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
Mednafen Core Options: Toggled Palette from BLACK/RED to BLACK/WHITE
DOWNLOAD PKG: [Register or Login to view links]

Genesis Plus GX (Bios Example)

Snatcher

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/genesis_plus_gx/snatcher. iso
PLACE BIOS (after pkg is installed): /dev_hdd0/game/SEGACDSNA/USRDIR/cores/system/bios_CD_U.bin
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 128 kb

Developer(s) needed who can create a Package Creation Tool based on this concept.
I can help with information, i know RetroXMB and RetroArch better then anyone and have came across about every issue you can come across

How to create your own RetroXMB Lite Packages (Manual RetroXMB Lite Package Creation) by STLcardsWS

This guide expect you to have general knowelge of Package Assembly, a good set of tools for these task is PS3 Tools Collection from Aldostools.

Download Sample PKG Template

STEP 1.) Download this link ([Register or Login to view links]) it is a Sample PKG Template. It includes a folder which you should copy and create your roms using that as a template. There is also a pkg included DO NOT INSTALL it as it just a sample of what a finished product would be.

Editing the PARAM.SFO file

STEP 2.) Edit the PARAM.SFO file in the Sample Package:
a.) Change the TITLE ID to a unique ID for this rom
examples: GBOY00001, GENS00001, FBAX00001, or SNESmrio1, NESmario1, MAMEmk111,MAMEmk222, Point is to make them unformed for each core for easy locating in the future.

Adding a ICON0.PNG & other (optional) Artwork & Sounds

STEP 3.) This image serves as the XMB main icon for this rom.

Required Format: .PNG
Required Size: 320 x 176

NOTE: Other forms of XMB Art & Sounds can be added also. (ICON1.PAM,SND0.AT3, PIC1.PNG...)

Editing retroarch.CFG file

STEP 4.) In Wordpad or any text editor open retroarch.cfg in the Sample Template

4-A.) Now with your choosen TITLE ID from Step 1 (PARAM.SFO) we need to edit some path's in the retroarch.cfg File. In the locations marked in Red below in the sample CFG file is where you need to put your created TITLE ID replacing the red text of the sample TITLE ID of "RRETRORBI0"

4-B.) ROM Location, this is where we tell RetroArch where our rom is located. It's best to keep your ROMS on the internal HDD but it can work on external but can cause issues if HDD is unplugged or different port is used. but any location can be defined in the retroarch.cfg with this value using NES roms RBI Baseball as an example libretro_rom_path = "/dev_hdd0/ROMS/NES/RBI Baseball.zip" ) See spoiler for Suggested path setup for ROMS.

Recommended Rom paths to use per each core:

4-C.) This step you must specify the CORE NAME in this path using nestopia as an example :
("libretro_path = "/dev_hdd0/game/RETRO0000/USRDIR/RETROXMB_CORES/nestopia.SELF")
you can find the list of EXACT Core Names in the Spoiler menu below.

Exact Core names to use in retroarch.cfg file

retroArch.CFG file (Sample from RBI Baseball Package above: )

Adding Addional Roms & Bios Files to your package

Info coming very soon

Create the Package

Create the Package!!!!

RetroXMB Creator by aldostools

This tool allows to create shortcuts of your ROMS on the XMB, using the RetroXMB.

Download: [Register or Login to view links] / [Register or Login to view links] (v1.6.1 Mirror)

Thanks to Themaister/TwinAphex for RetroArch, STLcardsWS for the template examples.

Following the example's I have made this tool (with slight modifications).

It requires to have installed RetroArch 1.0.0.2. Any part can be installed alone.

The rom is copied inside the roms folder by default or can be changed to a custom path, that can be defined in the tool. If there is a .jpg or .png with the same name of the rom, it will be used as ICON0.

You can add files like: nes-icon0.png, snes-pic1.png, gbc-icon1.pam, gen-pic0.png, etc. and they will be used as the default pictures for the selected emulator type.

The RetroXMB Creator uses a similar approach to the one used in IRISMAN 3.0.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Version 1.01

  • Fixed a bug in retroarch.cfg path

Version 1.02

  • Added Custom Path Options for ROM(s) locations
  • Added Custom Path Options for SAVES Location.

Version 1.03

  • Added support for DOOM (prboom)

Version 1.04

  • Preview button
  • Right-click on preview button for the hidden settings menu
  • For now it only has the option to define the Title ID of RetroArch (default: SSNE10000 (default RetroArch Cores), but you can change it to RETRO0000 (RetroXMB Lite) or any other that you prefer)
  • Added templates for QuickNES and NEStopia.

Version 1.05

  • Support in preview to "drag & drop" images

RetroXMB Creator - v1.1.1

Ability to select:

  • ICON0.png/jpeg -- (drag & drop image or right click on the icon in preview mode)
  • ICON1.PAM -- (right click on the icon in preview mode/no video preview)
  • PIC0.png/jpeg -- (drag & drop image or right click on the icon in preview mode)
  • PIC1.png/jpeg --- (drag & drop image or right click on the icon in preview mode)
  • PIC2.png/jpeg (4.3 Televisions) --- (right click on the icon in preview mode/no image preview)
  • SND0.AT3 --- (right click on the icon in preview mode)
  • Custom PARAM.HIP (click on the top-left "i" button in preview mode)
  • RetroArch.cfg (Double click on the emulator type found at the left of the main window to edit the .cfg in template folder)
  • Inject "MANUAL" folder in DDS format PARTIAL (it creates a MANUAL folder and includes it in the PKG if you add the .DDS files)
  • RetroArch Global Settings PARTIAL (Click on the top-right blue icon to open a settings window with some global parameters)
  • Support to use the folder structure of the STLcardsWS 's PKG for RetroArch "Retro XMB Edition" 1.0.0.2

RetroXMB Creator - v1.1.5

  • Various minor Tweaks and Additions
  • Cleaning more bugs

RetroXMB Creator - v1.1.7

  • Resized PNG now retain transparency
  • Image scaling now uses Bicubic Interpolation HQ instead of average resizing.
  • There was a regression that introduced by the VB5 editor, that added 2 wrong spaces in the paths for savefile_directory, savestate_directory, rgui_browser_directory, menu_texture_path
  • I found a few bugs rendering the images in the SavePNG

RetroXMB Creator - v1.20 - April 26

  • It now can create manuals in .DDS format. Just drag & drop the images in .jpg, .png, .bmp, .tif or .dds on the Retro XMB Manual window, hit MANUAL button and then create the PKG.
  • RetroXMB Creator can be used as a manual reader on uncompressed PKG files

v1.22

  • Rom location added to PARAM.HIP automatically. (PARAM.HIP txt contents is viewable from XMB by highlighting the rom and pressing Traingle to access side-bar menu and select "Update Histroy"

v1.23

  • Added a list of variables from the text file viewable NVDXT_parameters.
  • Added a new function to set the parameters NVDXT pressing the F2 key from the window RetroXMB Manual Menu.
  • Added display of the size of the image that will be shown at the top of the application next to the title.

v1.24

  • Added support for"SCE-PS3 Rodin LATIN" font for PARAM.HIP
  • Added an experimental conversion method using the parameters: -rel_scale 0.6, 0.6 -24 dxt1c
  • If the images are already in DDS format, the program will use them, instead of try to do the conversion.(it's not the best approach, but at least the images will have the proper size if you provide them already converted)

v1.3

  • Added a new Core Options window (press F2 to access it)
  • Changed the aspect_ratio_index from "22" to "0" when Aspect Ratio is 4:3

v1.3.1

  • I just fixed a regression introduced in 1.3. It should be fixed in version 1.3.1

v1.3.2

  • Temporary working folders are now stored in .\Work folder. Packages are now stored in .\Packages folder.

v1.3.3

  • ICON0.PNG fix in preview mode

V1.3.4

  • I have included these wallpapers in a new folder "Skins" You can select one of them pressing F3 (Blue Icon), then going to the "Skins" tab. The selected skin will be used on the packages created with the selected core.

V1.3.5

  • I have added a progress bar when roms are dropped to create multiple packages in batch. Also the selected core is now displayed in preview mode.

V1.4.x:

  • Added support for PS1 isos
  • Added support for paste image from clipboard;
  • Added auto load ICON0/PIC1/PIC2/etc from the rom's folder.

V1.5:

  • Added support for creation of DOSBOX packages.

V1.51:

  • For the FBA Core, I added a new template intended specifically for NEOGEO games, which will validate if the neogeo.zip exists in the roms folder.If the neogeo.zip is copied to TEMPLATE/USRDIR/cores/system, the file will be copied to the roms folder automatically. The template "FBA" will not copy the neogeo.zip
  • Some unnecessary bios files (if found) are now removed from /USRDIR/cores/system
  • Added .MDF as supported extension for PS1 isos. If a .cue with the same name of the .iso/.img/.bin/.mdf is found, it will be also copied.
  • Roms/ISOs are now shadow copied to the Work folder when a PKG is being prepared. If the shadow copy fails, a regular copy will be tried. This should speed up the PKG creation, and save some HDD disk space. The PKG will install a regular copy (not a shadow copy).

More clickable items on the GUI:

  • If the path at the bottom of the window is clicked, a new Explorer window will be opened showing the rom/image.
  • If the package name display at the top of the window is clicked, a new Explorer window will be opened showing the temporary working folder.
  • If the Make button is right clicked, a new Explorer window will be opened showing the Packages folder.
  • If the DOS buttons are right clicked, a new Explorer window will be opened showing the selected file in the folder.

V1.52:

  • In Retro XMB Creator 1.5.2 now you have support for PS1 games with multiple discs
  • Additionally, I added the option to copy the selected core to the PKG if the cores (SELF files) are copied to .\TEMPLATES\USRDIR\cores
  • Also added a SEGACD template that validates that bios_CD_E.bin, bios_CD_U.bin and bios_CD_J.bin are copied to system folder.
  • Also fixed the issue NEOGEO showing extra settings when F2 is pressed.

V1.53:

  • Minor bug fix and CFG file validation

V1.54:

  • Added the option to add/remove additional files to/from the roms folder (e.g. parent roms, bios files (if they need to be in the rom folder (such as NEO GEO), etc.).

V1.55:

  • Added display of information about the selected Core.

V1.56:

  • Replaced the default DDS conversion tool with NConvert by Pierre E. Gougelet.

V1.57:

  • Added some missing skins (DosBox, MAME, PSX, Quake, NXE) Now each core has a default skin related with the system emulated.
  • (Note: the tool will display the skin currently saved in the Registry.)
  • TIP: Click quickly on the displayed background picture to open the setup dialog to select a new skin.
  • Added "Clean Settings - RetroXMB Creator.reg" to "docs" folder to restore the default settings. Execute this file if the skins are not displayed properly.
  • Added template cfg files for sg-1000, sega sms, sega gg (with their respective skins)
  • Renamed the default memory card to Internal_MC.VM1 (also it doesn't try to rename it with the name of the iso)
  • Added more cleaning code for doom, nxengine-datafiles, bios, etc.
  • The .info files are now copied to the cores folder if the .self is included in the pkg.

V1.6:

  • Now it has 36 templates with a custom ICON0 each (created/provided by Redemp)
  • 46 menu skins available (most of them created/provided by Redemp)

V1.6.1:

  • DDS files now are associated* to Retro XMB Creator
  • It allows to view the .DDS files from Windows Explorer and navigate the pages in the manual folder.

*Requires Administrator privileges.

Thanks to Themaister/TwinAphex for RetroArch, STLcardsWS for the template examples. Floris van den Berg for FreeImage.dll, NVIDIA Corporation for the free Legacy Texture Tools.

RetroArch v1.0.0.2 (RetroXMB Edition)

Unofficial Add-on - Requires RetroArch v1.0.0.2 by STLcardsWS

This is a package that is required to be installed over the official RetroArch Installation (v1.0.0.2). This adds some files in order to give RetroXMB LIte support while allowing for any future fixes if they arise.

INSTRUCTIONS for RetroXMB Lite Setup:

  • Download & Install [Register or Login to view links]
  • Download & Install [Register or Login to view links]
  • Download and start [Register or Login to view links]
  • Once in RetroXMB Creator hit F3
  • Choose RetroArch Cores Path -- "/dev_hdd0/game/SSNE10000/USRDIR/cores/RetroXMB/1.0.0.2/"
  • RetroArch Title ID choose SSNE10000
  • Create a Package and Install
  • Enjoy!!!!!!!!

RetroXMB Lite vs RetroXMB (Original)

With RetroXMB Lite:

  • No longer is there a core in each and every package. (Save HDD, Space and makes future updating of your ROM packages easy when new Official RetroArch updates are released
  • Rom Location can be defined to any path. So put the rom in the package or have the choice to put your roms in a central folder.
  • Packages are basically shortcuts and only real size to the package is the XMB art and sounds you add!!!

Thanks / Credits

  • Squarepusher / Themaister for RetroArch (Libretro)
  • doobz original creator of RetroXMB
  • aldostools for your work on RetroXMB Creator
  • Sandungas & Ada Loves Lace - RetroXMB Contributors
  • Myself (STLcardsWS) for not letting this project fade
  • Tranced for the RetroXMB name
  • Everyone else who has made RetroXMB contributions and contributions to the PS3 Emulation Scene!!!!

Thanks to all my fellow Retro Gamers

Finally, below are some RetroXMB - ICON1.PAM & Manuals (dds) by Redemp as follows:

ICON1.PAM (Animated XMB Icons)

  • Chrono Trigger (USA) ICON1.PAM: [Register or Login to view links]
  • Donkey Kong Country (USA) (Rev 2) ICON1.PAM: [Register or Login to view links]
  • Final Fantasy III (USA) ICON1.PAM: [Register or Login to view links]
  • Legend of Zelda, The - A Link to the Past (USA) ICON1.PAM: [Register or Login to view links]
  • Secret of Mana (USA) ICON1.PAM: [Register or Login to view links]
  • Seiken Densetsu 3 (Secret Of Mana 2) ICON1.PAM: [Register or Login to view links]
  • Super Mario All-Stars + Super Mario World (USA) ICON1.PAM: [Register or Login to view links]
  • Super Mario Kart (USA) ICON1.PAM: [Register or Login to view links]
  • Super Punch-Out!! (USA) ICON1.PAM: [Register or Login to view links]
  • [Register or Login to view links]

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

I think a renamed a few by mistake to ICON0.PAM but that's just a typo so they still work.

RetroArch Main Menu Wallpapers (Skins)


ICON1.PAM (XMB Video Icons)

Nintendo NES

[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]

NEO GEO

[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]

Super Nintendo SNES

[*][Register or Login to view links]
[*][Register or Login to view links]

Sega Genesis

[*][Register or Login to view links]

MAME


Sega CD


MANUALs (DDS format)

  • Donkey Kong Country (USA) (Rev 2) MANUAL: [Register or Login to view links]
  • Chrono Trigger (USA) MANUAL: [Register or Login to view links]
  • Final Fantasy III (USA) MANUAL: [Register or Login to view links]
  • Secret of Mana (USA) MANUAL: [Register or Login to view links]
  • Legend of Zelda, The - A Link to the Past (USA) MANUAL: [Register or Login to view links]
  • Seiken Densetsu 3 (Secret Of Mana 2) MANUAL: [Register or Login to view links]
  • Super Mario All-Stars + Super Mario World (USA) MANUAL: [Register or Login to view links]
  • Super Mario Kart (USA) MANUAL: [Register or Login to view links]
  • Super Punch-Out!! (USA) MANUAL: [Register or Login to view links]

Nintendo NES

[*]Chip 'n Dale - Rescue Rangers (USA) (NES): [Register or Login to view links]
[*]Chip 'n Dale - Rescue Rangers 2 (USA) (NES): [Register or Login to view links]
[*]Contra - Hard Corps (USA, Korea) (Genesis): [Register or Login to view links]
[*]Contra (USA) (NES): [Register or Login to view links]
[*]Contra III - The Alien Wars (USA) (NES): [Register or Login to view links]
[*]DuckTales (USA) (NES): [Register or Login to view links]
[*]DuckTales 2 (USA) (NES): [Register or Login to view links]
[*]Mega Man (USA) (NES): [Register or Login to view links]
[*]Mega Man 2 (USA) (NES): [Register or Login to view links]
[*]Mega Man 3 (USA) (NES): [Register or Login to view links]
[*]Mega Man 4 (USA) (NES): [Register or Login to view links]
[*]Mega Man 5 (USA) (NES): [Register or Login to view links]
[*]Mega Man 6 (USA) (NES): [Register or Login to view links]
[*]Mike Tyson's Punch-Out!! (Japan, USA) (NES): [Register or Login to view links]
[*]Punch-Out!! (USA) (NES): [Register or Login to view links]
[*]Super C (USA) (Contra 2) (NES): [Register or Login to view links]
[*]Super Mario Bros. (World) (NES): [Register or Login to view links]
[*]Teenage Mutant Ninja Turtles II - The Arcade Game (USA) (NES): [Register or Login to view links]
[*]Teenage Mutant Ninja Turtles III - The Manhattan Project (USA) (NES): [Register or Login to view links]
[*]Legend of Zelda The (USA) - ICON1 (NES): [Register or Login to view links]
[*]Zelda II - The Adventure of Link (USA) - ICON1 (NES): [Register or Login to view links]
[*]R.C. Pro-Am (USA) - ICON1 (NES): [Register or Login to view links]
[*]R.C. Pro-Am II (USA) - ICON1 (NES): [Register or Login to view links]
[*]Tetris (USA) - ICON1 (NES): [Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]
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[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]

Super Nintendo SNES

  • Mega Man 7 (USA) (SNES): [Register or Login to view links]
  • Mega Man X (USA) (SNES): [Register or Login to view links]
  • Mega Man X2 (USA) (SNES): [Register or Login to view links]
  • Mega Man X3 (USA) (SNES): [Register or Login to view links]
  • Rock n' Roll Racing (USA) (SNES): [Register or Login to view links]
  • Teenage Mutant Ninja Turtles IV - Turtles in Time (USA) (SNES): [Register or Login to view links]

Sega Genesis

  • Sonic The Hedgehog (USA, Europe) (Genesis): [Register or Login to view links]
  • Sonic The Hedgehog 2 (World) (Genesis): [Register or Login to view links]
  • Sonic The Hedgehog 3 (USA) (Genesis): [Register or Login to view links]
  • Teenage Mutant Ninja Turtles - The Hyperstone Heist (USA) (Genesis): [Register or Login to view links]

PS3 News's Avatar
#34 - PS3 News - 45w ago
Following up on the previous update, today an anonymous source has leaked PS3 RetroXMB Beta 3 by doobz which allows users to boot RetroArch ROMs from the PS3 XMB alongside some updates below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by aldostools

To quote: Hi. The author of this application (Name: doobz) did not give permission for it's release. He claimed he was close to ready, but then he vanished and no one has seen him in months. We do not know of his location or status. It is a mystery.

As such I'm releasing the last version of the tool he provided prior to his disappearance.

Official RetroXMB README (Partial)

RetroXMB

RetroXMB is an app that makes it easy to install content on your PS3 XMB. I was sick of using "managers" to load other apps, i wanted it to be like the psp era where you clicked the icon and the app started. So this is my attempt at that

Its just a gui for a bunch of command line programs which i hacked that generate content for the Playstation 3. RetroXMB helps you put many games for many systems directly on your XMB. Here is a small list of supported systems:

Emulators:

  • PlayStation 1
  • PlayStation 2
  • PlayStation Portable

Here goes a small intro for RetroXMB..

Emulator Games:

Emulator games use RetroArch as a back-end.. here goes the wall of text about the emulators and their notes.

PS1 Games:

PS1 Games use Iris Manager as a back-end. multiMAN can cause conflicts with Iris and since multiMAN isn't open source, no one can fix it. If you run into problems while using the PS1 Games simply reboot your PS3 to fix it and dont run multiMAN

PS2 Classics (Experimental):

PS2 Classics uses the rap file from PS2 Classics Place Holder/ps2classic_GUI

Steps to install reactpsn + ps2 rap support:
1. create a new user called "aa" on your ps3
2. install ReactPSN 2.26
3. put the exdata folder in a usb device and plug it in the ps3
4. execute ReactPSN on the PS3
5. the "aa" user should be renamed to reactpsn and you will have the rif files installed in your "aa" account exdata
5. done you can now use PS2Classics made with this app

If you don't use the proper rap file, you will get a copyright information error when loading the ps2classic. this could be patched in the fw.

Note to Rogero FW Users:

Rogero FW doesnt patch certain EBOOT ecdsa signature checks. PS3 Keys from 3.56 and below aren't accepted in Rogero FW, so old homebrew won't work. Instead of resigning eboots for _higher_ fw Ask Rogero to fix this, or simply use Rebug or MiraLaTijera FW. All my EBOOTs are signed with 3.41 keys (it shouldn't matter which version).

Special Thanks:

STLcardWS, sandungas, AdaLove, UnknownArchive, Squarepusher, Hermes/Estwald, flatz, IngPereira, aldostools, Celestria, zecoxao and everyone that made this possible (or i forgot to mention )










Additional Info by STLcardsWS

RetroArch Supported Cores

FB_alpha
-- Various Arcade (CPS 1/2/3, Neo Geo, Sega System 16/18..)

FCEUmm
-- Nintendo NES / Famicom

Gambatte
-- Game Boy / Color

Genesis_plus_gx
-- SG -1000, Master System, Game Gear, Genesis, Sega CD

Mednafen_ngp
-- Neo Geo Pocket / Color

mednafen_pce_fast
-- Turbo GrafX 16, & CD (PC-Engine) / Super GrafX

Mednafen_vb
-- Nintendo Virtual Boy

mednafen_wswan
-- Bandia WonderSwan / Color

Nestopia
-- Nintendo NES / Famcom w/Disk System

prboom
-- Doom 1 & II Engine

Quicknes
-- Nintendo NES/ Famicom

snews9x_next
-- Super Nintendo / Super Famicom

Stella
-- Atari 2600

tyrquake
-- Quake Engine

Vba_next
-- Game Boy Advance

EXPERIMENTAL LIBRETRO CORES

Stella
-- Experimental Atari 2600
--- Issues ----

.Save / Load States do not work.

---Notes---

Toggle Color/Black and White with R3/L3 on select games.

mame78
-- Experimental: MAME 0.78
--- Issues ---

Save / Load States do not work.
Game Comparability is hit and miss
Frame-Rate issues in some games.

---Notes---

0.78 Romset should be used
Try lower version if exact cant be found.

Some Games will play well. There others that will not.

mednafen_gba
-- Experimental: GBA (use VBA_Next instead)
---Issues---

Very choppy and slow FPS at times.
A lot of issues
Save/Load States not supported

---Notes---

Requires GBA bios.
Use VBA-Next

mednafen_psx
-- Experimental: PSone

Slow FPS
Use other PS1 methods for the PS3.

Other Emulated Systems Supported

PlayStation 1:
-- Uses Iris Manager as a back end (4.46 not supported), Was released as the standaone PS1toPS2 b10 PlayStation Portable

-- PSP Remaster / PSP Minis, Was released as a standalone PSPtoPS3 b22

PlayStation 2:
-- Experimental PS2 Integration: Very early version.

Features

Global Features

  • Create CEX or DEX Packages
  • Create 3.41 - 4.XX Packages (Rogero Users See Read Me above)
  • Custom XMB Title
  • Customize XMB Appearance
  • ICON0.PNG
  • PIC1.PNG
  • PIC0.PNG
  • Add XMB Sound: (SND0AT.AC3)
  • Add Animated Icon: (ICON1.PAM)
  • Custom HIP: (edit text file)
  • Creates a random Title ID with a `RX-prefix` "RX_ _ _ _ _ _" at the start of every rom created.
  • OR change it to a Custom Title-ID of your choice
  • Progress Bar to show the app is working, (large files may seem long but it working).
  • Creates an XMB Auto-Booting package.

Retro Emulators:

  • RetroArch v9.9.0 is used as a back-end.for all emulation.
  • BIOS detection on ROMs. (unfinished / bugs)
  • ROM detection from various archive formats.
  • Included Custom PIC0.PNG for most cores (unfinished)
  • Support all libretro Cores for PS3 RetroArch (Uses Modified Cores)
  • Set Aspect Ratio of game to 16:9 (uncheck) or 4:3 (checked)
  • Add Extra Files or Multiple Files for roms that require it easily.

* Note there are some bugs with BIOS and ROM detections. Which leads to problems with some games not being able to create a package.

PlayStation 1

  • Update to standalone release of PS1toPS3 b10 by doobz
  • Supports PS1 ISO, BIN
  • Optional: Cue, toc File.
  • PS1 Games use Iris Manager as the engine. This supported to version 4.41 and below. at this time.
  • Hold Circle after selecting game on XMB, Enter Iris PS1 Setting menu prior to game launch.

PlayStation 2 (Experimental)

  • Early in development.
  • Supports PS2 ISO, BIN
  • Choose PS2 Playback on DEX or CEX (Experimental)
  • PS2 Classics require ReactPSN and the rap for PS2Classics Placeholder Installed

NOTICE: Make a copy of the PS2 game you are converting if you do not want to lose it!!!!

PlayStation Portable

  • An update to doobz PSProPS3 beta 22
  • Remastered Creation Supported
  • Minis Creation Supported
  • PSP ISO, EBOOT.PBP, PSN PKG (only ISO will be patched), MINI2.DAT or a homebrew PRX.

Update: RetroXMB Cave Story (NXengine) Light & Heavy XMB PKGs

Cave Story (Doukutsu Monogatari)
RetroArch v1.0.0.2 (libretro core: NXEngine)
RetroXMB XMB Direct Boot Applied

Requirements:


Additional Notes:

  • The light package has no guarantee that it will work with future updates of RetroArch (if installed). It should work and update your core as you install your new RetroArch updates in the future, but if there are changes significant changes to RetroArch, that could break features down the road. So that is something to consider if you plan to use the Light Package.
  • Also, there will be a bit more RetroXMB news coming in the next days or so stay tuned for more.
  • RetroXMB Beta 3 App (with new cores)
  • A new Tutorial for creating the smallest RetroXMB packages possible, with a bit of a mod from the official way.

Thanks/Credits:

  • Squarepusher / Maister (RetroArch) & All Libretro Contributors
  • doobz (RetroXMB Creator)
  • Daisuke "Pixel" Amaya (Cave Story Creator)

Retro XMB Creator 1.6.2 - Create LUA + PS3 Homebrew Packages / Updated PSX Launcher

What's new:

  • Added support to create Lua packages
  • Added support to create PS3 homebrew packages
  • Updated the PSX launcher (IRISMAN 3.03)

RetroXMB Setup Instructions

Based on doobz original RetroXMB with a Twist to the concept (Lite) by STLcardsWS (No Cores in the package replaced by standard core location, cut file size of packages drmatically compared to the tradional RetroXMB way)

Instructions

  • [Register or Login to view links]
  • [Register or Login to view links]
  • [Register or Login to view links]
  • Once in RetroXMB Creator Tool hit F3
  • Choose RetroArch Cores Path -- "/dev_hdd0/game/SSNE10000/USRDIR/cores/RetroXMB/1.0.0.2/"
  • RetroArch Title ID choose SSNE10000
  • Create a Package and Install
  • Enjoy!!!

RetroXMB (Beta 3) Re-released by STLcardsWS (Mar/12/14)

Included the following libretro cores from RetroArch v1.0.0.2: (tested and working for RetroXMB)

  • fbalpha
  • mame78
  • fceumm
  • Nestopia
  • QuickNES
  • GenesisPlusGX
  • Mednafen_VB
  • Mednafen_WSwan
  • Mednafen_ngp
  • Mednafen_PCE_Fast
  • gambatte
  • prboom
  • TyrQuake
  • snes9xnext
  • stella
  • vba_next
  • NXengine (Is not support in RetroXMB app (bug) but can auto boot using RetroXMB files (see above for pre-made Cave Story Packages)

Known Issues:

  • Old RetroArch Background Menu is used (minor annoyance on some long sub-menus where text alignment is an issue. This can not be fixed in the app, (as we do not have the source code) but can be manually adjusted by replacing the image from v1.0.0.2. (just keep the same name for the image)
  • Never Change the libretro Cores, or you will damage the package for future use. If this occurs delete and re-install. In order for this to be a problem someone would have to manually search folders on HDD to find the core and then change a core. In most cases this will be an issue to many.

Thanks / Credits:

  • Squarepusher (& Entire RetroArch/Libretro Team)
  • doobz (RetroXMB developer)
  • RetroXMB Contributors (see ReadME)

Update #2: Espionage (PS3)

This is a Homebrew Rom for the classic GameBoy handheld created by Fredrik Brundin, with RetroArch (gambatte) you have the options to play in Black/White or in Color. To achieve this while in-game hit L3 and R3 to access the main In-game Menu of Retro Arch and select "Core Options" where you can then select disable or enable "GB colorization".

RetroXMB autoboot is applied so direct launch from XMB with ease!

Download: [Register or Login to view links]

Espionage v1.0 - Made for the GBJAM (gbjam.net).

You play as a spy as he makes his way into the enemy base to collect as much data as he can; but don't get too greedy, because he needs to get out before the timer runs out and the enemy back up arrives.

How to Play

To run the .gb file you will need a Game Boy emulator

Credits

  • Game by: Fredrik Brundin
  • Additional Art (Title & Game Over screen): Dominic Buchholz

Update #3: GBA Indie Roms for you PS3 (Using RetroArch w/ RetroXMB Auto Boot)

Download: [Register or Login to view links] (Dangerous X_MAS (GBA Homebrew Game).pkg) / [Register or Login to view links] (PowerPig (GBA Homebrew Game).pkg)

Following the release of various GameBoy and Atari 2600 Indie Games packaged into XMB Auto-Boot packages for the PlayStation 3 (CFW), I decided to checkout another retro system where Homebrew games are still being developed often.

The GBA (GameBoy Advance) has many great Homebrew Games, but here are two very nice releases for the GBA, that we now have today for the PS3 in Dangerous X-MAS (developed by the Spoutnick Team) & PowerPig ( developed by genecyst ). These homebrew creations use RetroArch v1.0.0.2 - vba_next.SELF for emulation with RetroXMB XMB auto-boot applied. See the various screens and videos of these games in action below.

More PlayStation 3 News...

Sebastian1987's Avatar
#33 - Sebastian1987 - 61w ago
maybe game cube games in the future?

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