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RemoteSystem SPRX PS3 Plug-In by TheRifBoy for PS3 / PC Connections


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23w ago - Following up on the recent PS3 XMB Blitting updates by 3141card, today PlayStation 3 developer therifboy has made available a RemoteSystem SPRX PS3 Plug-In for PS3 / PC connections with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: I've been working on this for 3 weeks now.

It allows you a fast connection between ps3 and pc to make function calls and syscalls and some other stuff. It will come in handy for for people who are reversing vsh and quickly want to call a function.

The download contains a .sprx, a C++ dll. a C# dll and I've included a C# library with some examples to understand how it works.

Credits to deank and 3141card

-therifboy

From the included ReadMe file: Load RemoteSystem.sprx on your ps3 using PRX Loader. Add RSYS_Net.dll as reference to your project and add RSYSLib.cs

Understanding this file is needed if you want to use the functions RSYSSyscall and RSYSCall. Both functions have String format as one of the arguments. This is needed if I want to use __arglist (equivalent to ellipsis (const char* format, ...).

I'll explain this with an example:

[Register or Login to view code]

This syscall takes 2 arguments. First one is an int and second one is a output byte array.. our format string would look like this:

[Register or Login to view code]

This is then how you'd call the function.

[Register or Login to view code]


The variable out_buffer will contain what the syscall returned.

Float types and integer types are swapped to big endian if the byte order of the host is little endian. When passing arrays, each element must be reversed if the byte order is little endian. RSYSLib contains some functions for fast conversion from little endian to big endian but it is up to the user to use them.

The difference between pointer 'p' and const pointer 'c' is that when using 'c' your variable won't get modified.

[Register or Login to view code]




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PS3 News's Avatar
#12 - PS3 News - 58w ago
Following up on his previous updates, today PlayStation 3 homebrew developer 3141card is back with PS3 HDD Reader v1 for Windows followed by an updated GUI from aldostools below.

Download: [Register or Login to view links] / [Register or Login to view links] (with Debug Functionality) / [Register or Login to view links] by aldostools / [Register or Login to view links] / [Register or Login to view links] (Mirror) by 3141card

To quote: A update, I finish the FAT read support, for dev_hdd1 on NAND and NOR and dev_flash, dev_flash2 and dev_flash3 on NOR. A big THX on sguerrini97 and sinsizer for test the tool on slim-ps3, and on 3absiso for test it on fat (NAND/NOR) ps3's.

Usage: A simple on-the-fly decrypter and ufs2 reader as comandline tool for windows. To see the content of your gameos(dev_hdd0) and copy files and folders to PC. No write suport! Hdd will only read.

Put your eid_root_key file in the program folder and connect your ps3_slim_hdd to your PC. Comands are "dir" or "ls" for see a directory, e.g.:

ps3 dir /

to see the root of dev_hdd0, or

ps3 ls /home/0000000X

to see your user folder. To copy a file or folder use "cp" or "copy", e.g.:

ps3 cp /home/0000000X/exdata/act.dat

to copy act.dat to the program folder, or

ps3 copy /home/0000000X/exdata

to copy the whole exdata folder. Its not a profie app, quickly written, maybe you found bugs.

Big THX again to ALL involved! Specially to Graf, Glevand, Naehrwert and Flatz.

Glevand show it for a slim hdd, ok, but for a fat only the decryption is other.

For slim:

[Register or Login to view code]

For fat:

[Register or Login to view code]

Next is, compile the kernel for UFS write support, and mount gameOS rw. Work perfect for me. So why a maybe risky hombrew, if i can use a brilliant OS with proper coded device driver.

About: It decrypt a ps3-hdd on a windows pc. Show you the content of the partitions, and offers the possibility to dump this content to your pc.

If you have a ylod, or the ps3 is in a other way death, than all data on hdd are lost. All your game-saves, trophys, music, videos, ... Only the ps3 on which this hdd was formatted/installed can read this hdd, no other ps3 can this.

If it was a cfw-ps3, and was you clever enough to dump your eid-root-key, than you can use this tool to get your data back.

If you have a corrupted hdd, and the ps3 say, you have to formatte, than also all your data are lost. Or you put the hdd on the pc and use this tool and your root-key. If you was not clever, and have no root-key, can you use another hdd to get him.

The tool will maybe not correct work with a corrupted hdd. But there is a chance to get some data back. And if it work, be aware: A file can have the right name, size, attributes, timestamps.... but there is no warranty that the file data are correct, no tool or os can repair such
data. No tool or os can divination.

Only to clear a misunderstanding, what i add is FAT(the filesystem) support. Not fat-ps3 support. Fat-ps3 support was already implemented, weeks ago. But the tool has befor only read UFS2, gameOS.

I read that some people would read also the vflash regions and dev_hdd1, so I add FAT12/16/32 read support. I read some people have a old backup, created with dd or a hexeditor and would read this to recover data, so I add the possibility to use a file as source instead of a hdd.

ps3 hdd print (show a sector in a simply hex-view)

[Register or Login to view code]

ps3 hdd dump (self-explanatory)

Finally, from zecoxao: Today i stopped by irc as usual, and had a nice chat with 3141card , who provided me the source of his hdd reader in exchange for the community to improve it and add more features to it.. you can check the source here (linked above).

Some things that need improvement are:

  • fat module needs to be remade without windows dependencies
  • fat write support
  • ufs write support

As for the fat and ufs modules, a LOT of information can be obtained from [Register or Login to view links] (linux kernel can support ufs read write and supports fat natively)

Finally, also from 3141card comes a video below of PS3 XMB Blitting as follows:

Hi sandungas, I found a way for blitting informations on the XMB screen, it is not perfect atm and work only in main XMB, not ingame.

I found some bitmap-data in main ram, and poke other RGBA values on this place. I make a simple framebuffer, print text in him and poke him on the screen. The example have only a blue background and white text, but more complex things are posible, inclusive nice interaktive GUIs.




Source and prx comes later, after cleaning, very very busy atm.

More PlayStation 3 News...

PS3 News's Avatar
#11 - PS3 News - 59w ago
Following up on his initial release and the previous update, today PlayStation 3 homebrew developer nullptr is back with PS3 HDD Utility v1.00 homebrew application and details below.

Download: [Register or Login to view links]

To quote: Hello everyone,

Here is a new version of the PS3 HDD Utility. It's remade with a built-in UFS2 (GameOS) file browser, and file extraction.

The raw tools are removed for they are not needed anymore.

As for phat support, I'm going to need an eid_root_ key and a raw sample for testing.

More PlayStation 3 News...

joffe's Avatar
#10 - joffe - 59w ago
Quote Originally Posted by chroncile View Post
My PS3 is stuck in an update loop and I need to format the HDD in order to access the recovery menu

Would it be a solution to put in an empty/unused HDD to perform format on recovery and then get either eid_root_key from there or put back origin HDD after update finished?

chroncile's Avatar
#9 - chroncile - 59w ago
Is there any way to use this without eid_root_key? My PS3 is stuck in an update loop and I need to format the HDD in order to access the recovery menu, but I need to backup my saves and trophies first.

ripplar's Avatar
#8 - ripplar - 62w ago
I used this yesterday. I like it and it works great. Thank you.

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