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PSPMinis / PS3Minis / Bite v1.5 for PS3 with PSP Homebrew Support


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89w ago - Following up on their previous revisions, Italian PlayStation 3 developer Francesco Lanzilotta at BiteYourConsole has updated the PSP Minis on PS3 application dubbed PSPMinis / PS3Minis / Bite to version 1.5 which now includes PSP homebrew support in the changes below.

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To quote, roughly translated: Released Bite 1.5 with support Homebrew

The team BiteYourConsole is back in the evening releasing the new version of Bite with support in the realization of homebrew.

In this new version there are two good news, we have added the possibility to create backup with the new method remaster and the second novelty, we can, through steps dictated by Bite, convert PSP homebrew to run them on the PS3.

Interacting with Bite is simple, we can directly use the PSP console, the console because every button has its own function.

Bite Functions:

  • Down Arrow and Up Arrow: Opens and closes the console, is used for the construction of homebrew.
  • Left Arrow and Right Arrow: Opens or closes the help function.
  • Home button: Returns to the menu selection.
  • Volume function keys: Use the plus and minus buttons can decrease or increase the volume (if you load an mp3 file).
  • Circle button: Opens the folder where installed Bite.
  • Musical Note: Open the audio file (mp3)
  • Select button: Used to upload files cso, iso, eboot.pbp or files pkg.
  • Start button: This function is not available.
  • The keys angle handpiece squared circle eg: Generic buttons, used for various functions.

Once created, we can decide whether to pick them up files from the folder where they are created, in this case click on the Select button and copy the files so created, or through the transfer ftp server on PS3, the files will be saved in the package and installed with multiman with the bubble function, this function may still have some small bug, we will try to fix in a future release.

In the tools folder we can find a file backup_bat, use it in case some files can become corrupted, you can intervene by pulling back the batch files used by Bite.

Attention: For proper operation of Bite do not change the installation directory, in the version No Setup Bite extract the folder into the directory 'C: \ Program Files'.






Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!

Comments 109 Comments - Go to Forum Thread »

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#49 - szczuru - 94w ago
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PSP2PS3 v.1.7.3 is online

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CHANGELOG:

v1.7.3
-MAKE_EDATS_CEX:
---FIXED: Starting EDAT Tool when user chooses to unpack iso
-MAKE_PACKAGE:
---FIXED: Issue when function sleep doesn't exist in system - pause will be used insted of it.
-ISO2EBOOT:
---Extension in output filename is now required
---DONOR.PBP isn't required anymore. Replaced fake_np with one which doesn't need DONOR //thanks to Aldo (aka aldostools)

From PatrickBatman also comes a brief guide (easy way to rename iso/cso to np.iso or np.cso), as follows:

1. Obtain PSP game in PKG format and put it in this directory. (Only for DEX users - you need also make_edata_npdrm.exe - put in tools dir)

IF YOU WANT TO USE ISO INSTEAD OF EBOOT.PBP

  • Copy ISO file here
  • RUN ISO2EBOOT (name output PBP as EBOOT.PBP)
  • GO TO STEP 3

IF ERROR APPEARS THAT ISO IS TOO BIG TOO FAKE THEN TRY TO DELETE FROM ISO UPDATE DIRECTORY IN PSP_GAME/SYSDIR USING UMDGEN. IF ERROR APPEARS THAT EBOOT ISN'T SIGNED THEN UNPACK ISO WITH UMDGEN, DELETE FILE OPNSSMP.BIN FROM ISODIR/PSP_GAME/SYSDIR/ (THIS FILE COULD NOT EXIST SOMETIMES). COPY EBOOT.BIN TO PSP2PS3 DIR AND RUN SIGN_EBOOT. REPACK ISO USING UMDGEN WITH SIGNED EBOOT.BIN (OVERWRITE OLD ONE) WORKS ONLY IF GAME HAVE SIGNED MODULES (SIGNEM MODULES STARTS WITH "~SCE")

2. Put pkg in PSP2PS3 dir and run EXTRACT_PKG

3. Run MAKE_EDATS_[CEX/DEX]

4. Run MAKE_PACKAGE (after packaged is created script will ask to tranfer pkg to PS3 via FTP)

(IMPORTANT FOR DEX USERS! If you have "Package Manager" [eg in Rebug FW] and you want to install package you'll see only "Please Wait" message. Wait till message dissappear then go to Package Manager -> Playstation Network Content and install your package from there).

Tested on Rebug 4.30.2 CEX/DEX.

#48 - JOHNBOI - 94w ago
JOHNBOI's Avatar
perhaps a simple gui next? oh btw mortal kombat unchained works

well works thru menu then crashes after 5 secs of play

#47 - szczuru - 94w ago
szczuru's Avatar
PSP2PS3 v1.7.3 will be online soon (~1h - just check dl link )

DONOR WON'T BE NEEDED ANYMORE

#46 - JOHNBOI - 94w ago
JOHNBOI's Avatar
yeah. i been wanting to get psp games working beleve it or not was only reason i bought ps3 n kept it offline cos i been hoping for this day to come i know things can only get better and i appologise if i seem frustrated imma noob when it comes to learning but when i do im good

#45 - hilongo - 94w ago
hilongo's Avatar
JOHNBOI ... the process is not that complicated ... and szczuru's PSP2PS3 is getting simpler and simpler ...

TBH ... the "just two clicks GUI" that does everything comes always after some people get far enough...

#44 - JOHNBOI - 94w ago
JOHNBOI's Avatar
need a tool that does it all ..auto untill then i doubt we will get far...

#43 - BerserkLeon - 94w ago
BerserkLeon's Avatar
Also LocoRoco 2 is slightly bigger at 1.68GB if you want to integrate it.. haven't seen any 1.7 or 1.8's yet though.

#42 - BerserkLeon - 94w ago
BerserkLeon's Avatar
Does the PRX encrypter sign unsigned PRXs and make games work that otherwise wouldn't? Cause I might go back and retry the games I've tried if it works.

#41 - deicidemilan - 94w ago
deicidemilan's Avatar
I try other game

I download GT US pkg from first page here...

Do we have a chance to make GT wonk ever?

#40 - szczuru - 94w ago
szczuru's Avatar
Input name of directory with EBOOT.PBP and EDATs in it.

BTW Gran Turismo won't work - isn't compatible.

 

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