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PSPMinis / PS3Minis / Bite v1.4 Extreme Edition for PS3, Mac Support


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79w ago - Following up on their previous revision, today Italian PlayStation 3 developer Francesco Lanzilotta at BiteYourConsole has updated the PSP Minis on PS3 application dubbed PSPMinis / PS3Minis / Bite to version 1.4 Extreme Edition which includes Mac support in the changes below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (English version) / Bite PSPMinis Mac 1.4 (English version) (Not available yet, * read below) / [Register or Login to view links] / [Register or Login to view links] (English version) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by aldostools

To quote, roughly translated: After a very short time since our last release we have decided to release to the public a new version of our tool for Windows PCs called Bite, to version 1.4 (Extreme Edition).

The tool allows you to convert and transform your files with a simple click, and in turn transform your PSP games in PKG and launch on PS3 with CFW.

This new update adds lots of news! Now the meter will be installed from the setup, no more folders improvised, we have integrated a video player, a mp3 player, in fact clicking on the button shaped like a musical note we can load our favorite song, and many other innovations that we're going to see here followed by the changelog.

NOTE: We recommend always delete the files created by a previous session in order to avoid conflicts in the execution of various scripts.

Changelog v1.4 Bite:

  • Fixed some Bug
  • Adding new GUI
  • Added the readings. Mp3 files
  • Adding reading video files
  • Adding installation via setup
  • Added HTML Browser with direct connection to the site BiteYourConsole
  • Added the ability to convert ps1 backup with the program PS1toPS3
  • Integrated HxD Hex editor
  • Integrated PBP unpacker utility

Gra z i and z Francis Lan Illotta and aldostools

Info:

  • Audio playback. Mpg,. Mp1;. Mp2,. Mp3,. Ogg,. Wma,. Asf
  • Video playback. Avi,. Mpeg,. Mpg,. M1V,. Wmv,. Asf,. Asx,. Qt,. Mov,. Mid,. Au,. snd
  • Converting image files PS1:. Bin. Img. Iso and. Mdf
  • Converting image files PSP. Cso or. Iso. Pbp

Leadership:

1. By clicking on the select button enter the folder where the drag image files to convert and get the files processed in PKG.
2. By clicking on the start button go into the folder where Psx drag our image file to convert and get the files also processed in PKG.
3. Clicking on the button shaped like a musical note we can upload an audio file to listen waiting to convert our files.
4. The 2 buttons control the volume.
5. Clicking on this button you can load movies.
6. The home button always brings us back in the first menu.
7. With the forward and back buttons to navigate through the mini built-in browser.
8. These buttons are used to process the files PSP and PSone.

Note: * The English version for Mac is not available yet, you can use it, with [Register or Login to view links] + [Register or Login to view links]. WineBottler does not work.

Finally, in related PS3 homebrew news today PlayStation 3 developer $n!pR has made available PSP2PS3 Toolkit GUI with details below followed by a few updated revisions, as follows:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror)

Ok so while running batch files is fun and all I decided to make my own tool. This is just an early build I've been working on which creates the basic file structure. You still need Adolstools to create the PKG file for now.

Basic how to:

  • Browse to ISO, the program will automatically find the CID
  • Enter the Title ID you want to use
  • Click Make Package
  • Right click the folder created and click Make PKG

ToDo:

  • Add option to copy media files from ISO
  • Add option to use EBOOT.PBP from PSN
  • Make PKG file

There is a conflict between multiMAN and PSP/MINI's Gameplay. When the "Enable Dynarec" is turned "ON" and multiMAN is launched, then exited and a PSP/MINI Game is then launched. It will result in a BLACK SCREEN FREEZE (no mini's logo appears).

To avoid this issue do not run multiMAN prior to a PSP/MINI game or Turn OFF the Dynarec within multiMAN setting located in the XMMB view near the bottom of the "Settings" Column. Some people may of thought some titles were unplayable via the Mini's emulator but actually were victim of this conflict so be sure you to re-check your converted games if you had this option enabled.

PSP2PS3 Toolkit v1.10 Changelog:

Added:

  • Copies media files from ISO by default
  • Make PKG file

ToDo:

  • Add option to use EBOOT.PBP from PSN
  • Add option to use custom media files (psn_package_npdrm requires ICON0.PNG)

PSP2PS3 Toolkit v1.20 Changelog:

  • Added option to use EBOOT.PBP from PSN
  • Added option to use custom media files
  • Bug fixes in PKG creation process
  • There was a bug in PARAM SFO Editor which has been fixed in v2.8.5

PSP2PS3 Toolkit v1.20a Changelog:

  • Added save game fix option

PSP2PS3 Toolkit v1.30 Changelog:

  • Added support for PKG files

Just a side note: For retail packages it will scan and use the full 36 character content id, instead of just the 9 alphanumeric CID. eg. Instead of using placeholder UP1004-ULUS10160_00-0000000000000001, it'll use UP1004-ULUS10160_00-GTAVICECITYST000.

PSP2PS3 Toolkit v1.40 Changelog:

  • Added PSP Remasters support

Finally, from aldostools comes PSP2PS3 v1.7.4 for CEX / DEX (linked above) with the changes outlined below:

For GUI lovers / black box (DOS window) haters, here is a new version of 1.7.4a with a quick GUI (ps3_minis.exe)

Changes in PSP2PS3 1.7.4a mod by aldostools:

  • The GUI supports drag & drop, CLI and browse dialog
  • File types supported: pbp, pkg, cso and iso
  • A nice progress bar is displayed while the file is being processed.

The GUI is an initial release and issues are expected.

Changes in PSP2PS3 1.7.4b mod by aldostools:

  • Added option to create EBOOT.PBP with no compression

Changes in PSP2PS3 1.7.5 mod by aldostools:

  • Updated with ps3_minis GUI v1.3 (mainly minor changes to the GUI. Compatibility should be the same as 1.7.4)








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 98 Comments - Go to Forum Thread »

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Brok3n's Avatar
#3 - Brok3n - 81w ago
very cool.

And of course you'll need a modded ps3... that should be common sense by now.

NTA's Avatar
#2 - NTA - 81w ago
Very interesting stuff. Is it correct to assume you don't need a modded ps3 for this to work? I ask because I see no mention of it, but it's in the ps3 jailbreak section. Also from szczuru:

USA RELEASED PSP GAMES

[Register or Login to view code]


USA RELEASED PSP MINIS

[Register or Login to view code]


USA RELEASED PSOne CLASSICS

[Register or Login to view code]


USA RELEASED NEOGEO STATION GAMES

[Register or Login to view code]


EUR RELEASED PSP GAMES

[Register or Login to view code]


EUR RELEASED MINIS

[Register or Login to view code]


EUR RELEASED PSOne CLASSICS

[Register or Login to view code]


JP PSP RELEASED GAMES

[Register or Login to view code]


JP RELEASED PSOne CLASSICS

[Register or Login to view code]


JP RELEASED PC ENGINE GAMES

[Register or Login to view code]


AS RELEASED PSP GAMES

[Register or Login to view code]


AS RELEASED PSOne CLASSICS

[Register or Login to view code]


ADDONS/DLC

[Register or Login to view code]


PS3 News's Avatar
#1 - PS3 News - 81w ago
This weekend zecoxao made available a guide on running PSP games (ISOs) and homebrew as Minis on the PS3 console.

This news comes after the PS3 / PSP Remote Play guide, GamerSuper and Snowydew of Gitbrew's early PSP / PS3 development.

To quote: A little bird reminded me that the [Register or Login to view links] ([Register or Login to view links] / [Register or Login to view links] by element) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]) is based of Juan's code. once again, I'm deeply sorry if i haven't given the proper credit to that amazing person. It'll be left in the header of this post for people to see.

From pink1:

  • 1st - You need to get the batch file, Edat Tool GUI, a rap file (I made one full of 0s), PARAM.SFO and a PSN PSP game.
  • 2nd - Extract the pkg with pkgView and copy the the eboot.pbp to the same file as the batch file and run the batch to get your ISO.BIN & MINIS.BIN.
  • 3rd - add the titleid and the title to the PARAM.SFO you downloaded.
  • 4th - Run Edat Tool GUI set it just like the pic but with your Content ID and encrypt your ISO.BIN & MINIS.BIN to ISO.BIN.EDAT & MINIS.EDAT. Put the PARAM.SFO in the ULUSXXXX folder the eboot.pbp back in the CONTENT folder and the ISO.BIN.EDAT & MINIS.EDAT into the USRDIR from the pkg you extracted.
  • 5th - Repack the extrated file back into a pkg with aldostools ps3 tools and install.

Apologies... Cleaned up. OK, so here's how it works: On each mini, there are two files called ISO.BIN.EDAT and MINIS.EDAT. There's also another one(the game) called EBOOT.PBP

Decrypting ISO.BIN.EDAT will generate a binary that contains the following: ps3devwiki.com/wiki/Iso.bin.edat#Minis_iso.bin_structure

Decrypting MINIS.EDAT will generate a binary that contains almost the same, except that it is much smaller because it only contains a small header and the encrypted version key (i'm going to add the info to the wiki so don't worry)

Now, there is a program, with included source code, based on libkirk ([Register or Login to view links]), that does all the hard work for us and decrypts the EBOOT.PBP. just rename EBOOT.PBP to NP.PBP and it'll decrypt the eboots contents for you.

If you want to compile the stuff you need libkirk.a (above) and to get that you need cywgin or gcc or mingw (or any c compiler available).. you can compile it with cygwin. place it on the /lib folder under cygwin and use it to compile the other project.

Download: [Register or Login to view links] (Precompiled Executable) / [Register or Login to view links] (this one spits out the table but the block offset and block size are big endian, don't forget to rename your EBOOT to NP.PBP) / [Register or Login to view links] (Precompiled Executable) / How to Change Your PSP Mini's Logo Tutorial

That program will also generate the header (in big endian) and the version key (exists per pbp). Let's take care of the MINIS.BIN first. it has a random 16 bytes of data. if we decrypt that data with this specific key using aes-cbc

[Register or Login to view code]

We will get the version key. That takes care of MINIS.BIN and we can forge our own if we want with another eboot.. let's go now to ISO.BIN

The header there is the same as the generated header from the decryptor, except byte swapped in some places (again, little endian in ISO.BIN and big endian in np_header.bin) header taken care of, we go to the table (lots of hours on this one guys)

This is divided in 4 parts (cmac of block using another key, offset of block relative to np_header and size in bytes of encrypted and compressed data)

Finding the block offset (tp[4] in code) and the block size (tp [5]) in the code was easy, as well as the padding bytes (tp [6] and [7]). the hard part was the cmac, which is now taken care of (the link for the modified tool is here: [Register or Login to view links], take notice only the first block cmac is generated) First version (fetches the cmac of the first block and passes it to cmac.bin) > 8 ) | \
((((u32)val) & 0x0000ff00) magic1 != 0x4D55504E &&
minisHeader->magic2 != 0x474D4944)
{
printf("Not a valid header input\n");
return -1;
}

// Swap the required header entries
printf("Swapping required header entries\n");

minisHeader->unk1 = _ES32(minisHeader->unk1);

minisHeader->block_size = _ES32(minisHeader->block_size);

minisHeader->unk2 = _ES32(minisHeader->unk2);

minisHeader->lba_start = _ES32(minisHeader->lba_start);

minisHeader->unk3 = _ES32(minisHeader->unk3);

minisHeader->lba_end = _ES32(minisHeader->lba_end);

minisHeader->unk4 = _ES32(minisHeader->unk4);

minisHeader->np_table_addr = _ES32(minisHeader->np_table_addr);


// Write the file to disk
printf("Writing new header to disk\n");
WriteFile(outFile, headerBuffer, 256);

printf("Done Processing Header.\n");

free(headerBuffer);

return 0;
}

u32 GetNumberOfBlocks(char* inFile)
{
u32 blockCount = 0;

/*
LBA start * *(np_header+0x54)
LBA end * * *(np_header+0x64)
block_size * (np_header+0x0c)
lba_size * * (end-start+1)
total_blocks (lba_size+block_size-1)/block_size
*/

printf("Getting Header Data for Block Count...\n");

u8* headerBuffer = malloc(1024);

memset(headerBuffer, 0, 1024);

printf("Input: %s\n", inFile);

// Read the header to memory
ReadFile(inFile, 0, headerBuffer, 256);


MINIS_ISO_BIN_HEADER* minisHeader = (MINIS_ISO_BIN_HEADER*)headerBuffer;

// Check MAGIC

if (minisHeader->magic1 != 0x4D55504E &&
minisHeader->magic2 != 0x474D4944)
{
printf("Not a valid header input\n");
return -1;
}

u32 lba_start = minisHeader->lba_start;
u32 lba_end = minisHeader->lba_end;
u32 block_size = minisHeader->block_size;
u32 lba_size = lba_end - lba_start + 1;


blockCount = (lba_size + block_size - 1)/block_size;

printf("blockCount: %d = (%d + %d - 1)/%d\n", blockCount, lba_size, block_size, block_size);


free(headerBuffer);

return blockCount;
}

int ProcessIsoTable(char* inFile, char* outFile, int blockCount)
{
printf("Processing ISO table...\n");

u8* dataBuffer = malloc(blockCount * sizeof(MINIS_ISO_BIN_BLOCK_TABLE_ENTRY));

MINIS_ISO_BIN_BLOCK_TABLE_ENTRY* block_table = (MINIS_ISO_BIN_BLOCK_TABLE_ENTRY*)dataBuffer;

memset(dataBuffer, 0, blockCount * sizeof(MINIS_ISO_BIN_BLOCK_TABLE_ENTRY));

printf("Input: %s \nOutput: %s\n", inFile, outFile);

// Read the header to memory
ReadFile(inFile, 0, dataBuffer, blockCount * sizeof(MINIS_ISO_BIN_BLOCK_TABLE_ENTRY));

printf("Total blocks to swap: %d\n", blockCount);

int i = 0;

for (i = 0; i < blockCount; i++)
{
block_table[i].block_offset = _ES32(block_table[i].block_offset);
block_table[i].block_size = _ES32(block_table[i].block_size);
}

printf("Swapped data in %d entries in ISO table\n", i);

// Write the file to disk
printf("Writing new ISO table to disk\n");
WriteFile(outFile, block_table, blockCount * sizeof(MINIS_ISO_BIN_BLOCK_TABLE_ENTRY));

printf("Done Processing ISO Table.\n");

free(block_table);

return 0;
}[/code]From szczuru comes a few videos of PSP games running on PS3 below who states via libretro: Note to any prospective devs - console hacking scenes are predominantly multi-level marketing scams run by vapid wannabe 'entrepreneurs'. 'Buy a Cobra now, buy a True Blue a year later, buy an ODDE device a year after that' - all by a guy who knows 'XOR'. (aka xorloser aka loser aka CitizenX of Paradox)

Package with instruction and files for DEX:

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

PACKAGE DOES NOT CONTAINS FILES FROM SDK/GAMES. Tested on Win7 SP1 x64. Updated version - previous has a bug. New version of package for DEX below.

Download: [Register or Login to view links] / [Register or Login to view links]

PSP2PS3 version 1.5 Changelog:

  • Added compatibility with CEX FW (EDAT Tool GUI included)
  • Added make_package_npdrm from Aldo's Tools
  • Added ability to transfer package created by MAKE_PACKAGE via FTP to PS3 (package will be transferred to dev_hdd0:/packages)
  • Added ability to extract PKG and copying eboot from it to PSP2PS3 dir
  • Auto generating correct PARAM.SFO
  • Added ability to enable/disable compression in ISO2EBOOT
  • ISO2EBOOT will ask that EBOOT.PBP could be used as DONOR

PSP2PS3 version 1.6 Changelog:

  • MAKE_PACKAGE:
  • Added ability to change GameID (eg when user want to make few packages using one placeholder)
  • Added ability to use PIC1/ICON0/SND from source (original ISO or ISO generated by MAKE_EDATS_[CEX/DEX])

PSP2PS3 version 1.7 Changelog:

  • SIGN_EBOOT - Old (unsigned EBOOT) will be kept as EBOOT.OLD
  • Replaced EDAT Tool GUI with new one - only 2 clicks to make EDATs
  • Replaced old npdpc tool with new one (mongoose) which doesn't need Open-SSL and other tools (swapper/minis_bin)
  • Replaced make_package_npdrm with psn_package_npdrm
  • Added UMDGEN to PSP2PS3 package (in tools directory)
  • FIXED: Generating package with proper CID (based on GameID)
  • FIXED: few minor bugs

PSP2PS3 version 1.7.1 Changelog:

  • Few modifications by Aldo (aka aldostools)
  • Added a default placeholder folder (created from tools\PSPP00000.7z) and fixed a couple of errors.

PSP2PS3 version 1.7.2 Changelog:

  • Couple bugfixes
  • Added check for exist load_tmp/save_tmp/open_tmp directories in placeholder
  • Replaced old EBOOT.BIN signing tool with new one (BIG THX to RikuKH3)

PSP2PS3 version 1.7.3 Changelog:

  • MAKE_EDATS_CEX:
  • FIXED: Starting EDAT Tool when user chooses to unpack iso
  • MAKE_PACKAGE:
  • FIXED: Issue when function sleep doesn't exist in system - pause will be used insted of it.
  • ISO2EBOOT:
  • Extension in output filename is now required
  • DONOR.PBP isn't required anymore. Replaced fake_np with one which doesn't need DONOR //thanks to Aldo (aka aldostools)




You can edit ISO2EBOOT.bat

[Register or Login to view code]

to

[Register or Login to view code]

To enable compression iso to PBP (so if you have DONOR ~1.1G you could inject into it iso ~1.2-1.3GB but i have sometime issues with this compress option so i don't use it - my placeholder is Dante's Inferno)

Just convert PS2Classics with -dex variable instead of -cex. For now we can't run PSP games/custom minis on CEX (EDAT encryption issues) so if you want to play PSP games on PS3 you have to convert your console to DEX. If you have eid_root_key it'll take you ~2minutes to convert you console for the first time then any next convert DEXCEX (on same FW) takes ~30sec.

Changes:

  • Now when user want create pkg - question to input CID will appear then package.conf will be created with this CID.

Example: Use Fake np ver 1.0

[Register or Login to view code]

DONOR.PBP is game from PSS which size is ~1,5GB (eg Dante's Inferno, LocoRoco 2) Basically you can create EBOOT.PBP up to 1.8 GB if you have sufficiently large donor. You can also use -c switch yo compress data in EBOOT.




If you receive this error, try with -npdrm1 instead of -psp:

[Register or Login to view code]

Next test results:

  • Crazy Taxi Fare Wars - Kicks back to XMB after choosing game
  • Dissidia 012 Duodecim Final Fantasy - Black Screen after Minis logo
  • Killzone Liberation - Black screen after devs logos
  • LocoRoco [EUR- before i've tested US] - Black Screen after Minis logo
  • Mercury Meltdown - Black screen after Minis logo
  • Patapon 2 - same as in 1st part - choosing new game will crash the game

And the last... LocoRoco2 - Game WORKS REALLY GOOD - only one issue - movies have ONLY SOUND.




From Agrippa90: keys from my legal psn -psp syphon filter logan's shadow:

klicensee : 16AB493AB5407BC213A6DE32C7B6D8E2
keyfromrif: 85BDD63617530383487AB6280443EDA6
content id : EP9000-UCES00710_00-SYPHONFLOSPSP001

From B1ackDaemon: (WIP) Running homebrew on PS3 via PSP emulator




Special thanks to ErikPshat and members from pspx.ru for help!

From doobz comes a [Register or Login to view links] ([Register or Login to view links] by daxtsu) of code to converting PSP to PSP Minis (CEX) followed by a [Register or Login to view links] (switch -dumpiso to save ISO with BINs) from $n!pR with a brief guide below:

Download: [Register or Login to view links] (Compiled version and all the tools needed with a mini tutorial) / [Register or Login to view links] (New package with simpler instructions)

Here's my mini tutorial:

  • Run fake_np on iso you want converted [fake_np -b DONOR.PBP isoname.iso EBOOT.PBP]
  • DONOR.PBP is EBOOT.PBP of a PSN PSP title
  • Run batch.cmd
  • Run EdatToolGUI and enter the following information:
  • Type: 00 Version: 02 Flags: 0C
  • Input file: ISO.BIN and output as ISO.BIN.EDAT
  • Open rap of DONOR.PBP or create dummy rap (32 zeros in HxD)
  • Type content ID of rap (ie. UP1004-ULUS10160_00-0000000000000000)
  • Click encrypt
  • Change input to MINIS.BIN and output to MINIS.EDAT
  • Click encrypt
  • Copy ISO.BIN.EDAT and MINIS.EDAT to TITLEID/USRDIR/ of iso (ie. Brave Story ULUS10279/USRDIR/)
  • Copy EBOOT.PBP to TITLEID/USRDIR/CONTENT/ (ie. ULUS10279/USRDIR/CONTENT/
  • Open SFO Editor and change TITLEID to that of iso (ie. ULUS10279)
  • Change Title to that of ISO (ie. Brave Story: New Traveler)
  • Right click TITLEID folder (ie. ULUS10279) and click Make PKG

From harryoke comes a PSP2PS3 DEX Package Guide, as follows:

1. Obtain PSP game in PKG format, obtain make_edata_npdrm.exe, make_package_npdrm.exe and put them in this directory. Install Open-SSL also (binaries in Windows directory).

2. Extract it using PkgView to this directory (thisdir\ULUSXXXXX\USRDIR ect)

3. Move EBOOT.PBP from ULUSXXXXX\USRDIR\CONTENT to this dir.

4. Open PARAM.SFO in THIS dir and edit GameID/Name to ID/name of game from step 1 and copy it to ULUSXXXXX dir (replace old file)

5. If you want to convert game from step 1 go to step 6

5a. If you want to create EBOOT.PBP from ISO file:

  • Copy ISO file here
  • Rename EBOOT.PBP in this dir (from step 3) to DONOR.PBP - IMPORTANT! DONOR.PBP (game from 1st step) MUST BE BIGGER THAN ISO FILE
  • RUN ISO2EBOOT

6. Run make_EDATs

7. Run make_package

8. Copy package and install it on PS3 (IMPORTANT! If you have "Package Manager" [eg in Rebug FW] and you want to install package you'll see only "Please Wait" message. Wait till message disappear then go to Package Manager -> PlayStation Network Content and install your package from there).




This tools works ONLY on DEX. Tested on Rebug 4.30.2 DEX.

From aldostools: This is a VBS script that I made to auto fill the values for EDATs. Maybe it could be integrated to the script (it is already using the CID from the RAP of PS2 Classics Placeholder to anything you want).

[Register or Login to view code]

Finally, from BlackDaemon comes a guide and some additional test results (on PS3ITA 4.21 DEX):

Download: [Register or Login to view links] / [Register or Login to view links]

How it works:

1. Unpack archive contents to any directory.
2. Grab provided prx file (from "!tested" folders), place it to root folder and rename to DATA.prx
3. Run "SIGN.BAT", and grab EBOOT.BIN
4. Using UMDGen open any psp game image and replace EBOOT.BIN to this one (path PSP_GAME/SYSDIR)
5. Save image as iso, and using fake_np make eboot.pbp.

Update: Below is an updated Running Homebrew on PS3 via PSP Emulator (Minis) Guide by BlackDaemon:

1. Download and install Minimalist PSPSDK (sourceforge.net/projects/minpspw/ or [Register or Login to view links]).
2. [Example] Go to "C:\pspsdk\psp\sdk\samples\gu\beginobject" directory and open "Makefile" using notepad (or another editor).
3. Add "BUILD_PRX = 1" string there and save it.


4. Using command line go to directory and type "make".


5. Download PrxEncrypter from above, and extract it somewhere.
6. Grab beginobject.prx, and copy it to PrxEncrypter directory.
7. Rename it to DATA.prx and run SIGN.BAT.
8. Open any PSP image using UMDGen and replace EBOOT.BIN in PSP_GAME/SYSDIR with generated one from PrxEncrypter directory.
9. Save image as iso and using fake_np convert it to eboot.pbp
10. Proceed next steps to pack it as minis, like regular PSP game.





Got CompilerPerf working using printf... Modified source code:

[Register or Login to view code]

7 Wonders of the Ancient World [ULUS-10227] (FW 3.03) - ingame
300 - March to Glory [ULUS-10241] (FW 2.82) - ingame
Air Conflicts - Aces of World War II [ULUS-10404] (FW 5.02) - ingame
Aliens vs. Predator - Requiem [ULUS-10327] (Fw 3.51) - ingame

Ape Quest [NPUG-80061] (FW 3.70) - black screen/unhandled exception in TargetManager log
(possible reason - game (looking for)uses external edat files to unlock full game mode)

Army of Two - The 40th Day [ULUS-10472] (FW 6.10) - black screen/unhandled exception in TargetManager log
(possible reason - game using decrypted modules)

Assassin's Creed - Bloodlines [ULUS-10455] (FW 5.55) - intro/unhandled exception in TargetManager log
(possible reason - unknown: freezes after install data/savegame dialogs)

Bakugan - Defenders of the Core [ULUS-10536] (FW 6.31) - black screen/unhandled exception in TargetManager log
(possible reason - unknown)

BattleZone [ULUS-10156] (FW 2.81) - ingame

B-Boy [ULUS-10363] (FW 4.05) - ingame *minor graphics issues*
-screen flickering in menus
-black floor ingame (light issue?)

Beaterator [ULUS-10405] (FW 5.55) - ingame

Beats [NPUG-80060] (FW 3.70) - black screen/error messages in TargetManager log:
>line:[161]mac finish error 80510300.
(possible reason - unknown)

Beowulf - The Game [ULUS-10329] (FW 3.50) - exits to XMB
(possible reason - game using external loader, which loads decrypted executable)

Bloons [NPUZ-00010] (FW 5.50) - ingame
Brain Challenge [NPUH-10006] (FW 3.95) - ingame
Brainpipe [NPUZ-00009] (FW 5.50) - ingame
Brave Story - New Traveler [ULUS-10279] (FW 3.30) - ingame
BreakQuest [NPUZ-00031] (FW 5.50) - ingame

Brothers in Arms - D-Day [ULUS-10193] (FW 2.81) - black screen/unhandled exception in TargetManager log
(possible reason - game using external loader, which loads decrypted executable)

Bubble Trubble [NPUZ-00007] (FW 5.50) - ingame
Burnout Dominator [ULUS-10236] (FW 2.82) - ingame

Cabela's African Safari [ULUS-10175] (FW 2.81) - black screen/unhandled exception in TargetManager log
(possible reason - unknown)

Cabela's Dangerous Hunts Ultimate Challenge [ULUS-10106] (FW 2.60) - black screen/unhandled exception in TargetManager log
(possible reason - unknown)

Cabela's Legendary Adventures [ULUS-10385] (FW 4.05) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Call of Duty - Roads to Victory [ULUS-10218] (FW 2.82) - black screen/error messages in TargetManager log:
>line:[161]mac finish error 80510300.
(possible reason - some modules of game using is decrypted)

Carol Vorderman's Sudoku [ULUS-10126] (FW 2.81) - black screen/unhandled exception in TargetManager
from log before crash>freeing memomory
(possible reason - unknown)

Cars [ULUS-10073] (FW 2.60) - ingame *graphics issue*
-some blurring of image during ingame

Cars Race-O-Rama [ULUS-10428] (FW 5.55) - black screen/error messages in TargetManager log:
>rsx-err 262
(possible reason - unknown)

Chili Con Carnage [ULUS-10216] (FW 2.82) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

CID The Dummy [ULUS-10356] (FW 5.01) - ingame

Class of Heroes [ULUS-10396] (FW 5.03) - ingame

Cloudy With a Chance of Meatballs [ULUS-10444] (FW 5.55) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Code Lyoko - Quest for Infinity [ULUS-10351] (FW 3.95) - ingame

Coded Arms - Contagion [ULUS-10184] (FW 2.82) - black screen/unhandled exception in TargetManager
(possible reason - some modules of game using is decrypted)

Coded Arms [ULUS-10019] (FW 1.50) - black screen/unhandled exception in TargetManager
(possible reason - some modules of game using is decrypted)

Corpse Party [NPUH-10117] (FW 6.60) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Crash - Mind Over Mutant [ULUS-10377] (FW 4.05) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Crash of the Titans [ULUS-10304] (FW 3.51) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Crash Tag Team Racing [ULUS-10044] (FW 2.00) - intro/unhandled exception in TargetManager
(possible reason - some modules of game using is decrypted)

Creature Defense [NPUH-10034] (FW 5.50) - intro
>after first intro "Failed to read game data." message displayed.
in log>line:[161]mac finish error 80510300.
(possible reason - unknown)

Crimson Room Reverse [NPUH-10037] (FW 5.50) - ingame

Crisis Core - Final Fantasy VII [ULUS-10336] (FW 3.90) - ingame

Crystal Defenders [NPUH-10026] (FW 5.50) - ingame

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