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PSPMinis / Bite v1.2 PSP2PS3 PS3 Homebrew Application Updated


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67w ago - Following up on PSP2PS3 v1.7.3 for CEX / DEX by szczuru, today Italian PlayStation 3 developers at BiteYourConsole have updated their PSP Minis on PS3 application dubbed PSPMinis / Bite to version 1.2 with the changes below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] / [Register or Login to view links] by Agrippa90 / [Register or Login to view links] (Can't decrypt some tags) by lex3a / [Register or Login to view links] by israyel

To quote, roughly translated: Based on the frequent releases of the developer szczuru for his excellent work PSP2PS3 arrived at version 1.7.3 we have decided to release a program that simplifies the steps to follow.

Drag a file EBOOT.PBP, a PKG file to be extracted or an ISO file in the window that you see in the program. Click PspMinis PspMinis CEX DEX or according to your console.

From this screen, we can extract the PKG file included above, to convert our ISO file EBOOT.PBP, or if we can create an EBOOT.PBP file ISO.BIN and MINIS.bin. The program creates the game in PKG format to install on the PS3 in 3 simple clicks of the mouse. Convert, Create, Build.

Batch files have been translated into Italian for a quick and easy understanding.

1.7.3 PSP2PS3 Changelog:

  • MAKE_EDATS_CEX: Starting EDAT when the user chooses to unpack the ISO.
  • MAKE_PACKAGE: Fixed an issue when the sleep function does not exist in the system.
  • ISO2EBOOT: DONOR.PBP the file is no longer required.
  • Fake_np replaced, support for files larger than 728 mb, no longer requires the donor file thanks to Aldo (aldostools).

Changelog 1.2 Bite program:

  • Adding psp icon in the program.
  • Adding sounds to mouse clicks on the buttons.
  • Fixed other minor bugs.

From szczuru: PSP isn't needed anymore to decrypt EBOOTs I'm testing this method since morning and working ok.

Download JPCPS and in Options->Configuration-> Crypto TAB enable 'Extract decrypted EBOOT.BIN files to TMP folder' option.

Then load encrypted EBOOT.BIN using "Load file" option. Decrypted EBOOT.BIN will be saved in TMP directory.

From $n!pR: In Dev C++ you can just install the zlib package. aldostools, is there anything stopping us from using the real SFO info from iso in the EBOOT.PBP (Title and CID)? Instead of DONOR.PBP's SFO info? Editing the src of fakebig_np you provided...

From aldostools: Well the code is not mine and I haven't tested it, but looking in the .h files, I guess it could be possible to replace in UCES00310.h, the static bytes listed below with some values received from a parameter (unless some of the other bytes contain a hash of the headers):

From zecoxao: i don't know if this has been told, but simply EBOOT.PBP is enough rename, no need for NP.PBP on npdpc v2.

Another "mod" based on the awesome work from szczuru (BRAIN) 1.7.3. I have been trying to streamline the procedure to basically 1 single click: put the file (pkg, cso or iso) in the PSP2PS3 folder and run the proper batch.

Download: [Register or Login to view links]

The "MakeEDATs.exe" will fill the CID and press the buttons automatically and auto create the PKG. It is a "beta" that is focused on the PSP conversion for CEX, so the DEX procedure could not be working. If there are not major issues, I could be integrating this to the Windows context menu of the ps3tools collection... if szczuru is ok with that.

Using my "mod" 1.7.3a are 2 steps:

If your game is in CSO format:

1. put the .cso of CC:FF7 in PSP2PS3 folder (make sure there are not other .cso)
2. run "1b. CSO2ISO.bat" and wait until it finish.

If your game is already in ISO format:

1. put the .iso of CC:FF7 in PSP2PS3 folder and rename it as NP.ISO
2. run "1b. ISO2EBOOT.bat" and wait until it finish.

Here is another "mod" v1.7.3c: Download: [Register or Login to view links]

Changes:

  • Added support for context menu: run "Right_click_context_menu - CSO & PBP.bat" as administrator (In my tests currently CSO context is worked, for some reason PBP didn't show. I will add ISO to the context menu later... this is still a WIP)
  • The PKG now uses the original name of the CSO
  • ISO2PBP.bat now uses the old version of fake_np 1.0 if the ISO image is smaller than 133.4MB (this helps to speed up the conversion & makes the final PKG smaller)
  • Fix: Added option to include or not the load_tmp/open_tmp/save_tmp in the placeholder.
  • Disabled the question about upload the PKG to FTP (it can be enabled commenting the goto ftp_no in 3. MAKE_PACKAGE.bat)
  • Improved the speed of MakeEDATs.exe (now should work better)
  • More bug fixes (this version still doesn't use the CID as command line parameter from pink1... I will check it later)

Only EDATs and PKG should have the same Content ID. The content id of the EBOOT is not validated by the PS3.

In my tests:

  • EBOOT CID=Syphon, EDAT CID=Brave, PKG CID=Brave ---> OK
  • EBOOT CID=Syphon, EDAT CID=Syphon, PKG CID=Brave ---> Black Screen
  • EBOOT CID=Brave, EDAT CID=Brave, PKG CID=Brave ---> OK (but requires Brave from PSN)

From pink1: It doesn't get the contentID straight from the PBP first it dumps the BINs with mongoose.exe and then reads it from ISO.BIN with:

From samson: English "make.bat" made by Google:

From BlackDaemon comes a [Register or Login to view links] demonstrating a possibility of Minis on SEX-based MFW. To quote:

Let’s back a bit in time, when Kakaroto was making his HEN for OFW 4.xx. He said, that he was able to install pkg’s but can’t run it because it requires proper SELF signature. Minis doesn’t have any SELF files inside and could be packed as free content.

Well, i have done one experiment – on CFW 3.55 i installed those packages, updated to SEX-based MFW by TechnoDon and tried to run installed pseudo-minis. See, what happened on video (sorry for quality, unfortunately PS Vita can’t record it better). I have flasher, so it not a problem for me to go back to normal CFW.

From israyel (via naha09) comes the first English version of Bite 1.2 / PSP2PS3v1.7.3a CEX-DEX with details below, as follows:

Download: [Register or Login to view links]

PSP MINIS 1.1 GUI Changelog:

  • Fixed issue with buttons and no resources
  • Made simple with menu strip
  • Also fixed directory issue need to be extracted to desktop

Finally, below are the initial PSPMinis v1.1 details for legacy purposes, roughly translated as follows:

We are pleased to present our latest project by BiteYourConsole, PSPMinis 1.1. The program contains all the files with bat (batch file contains a sequence of commands to the command interpreter system, usually Command.com or Cmd.exe).

If the program is drag an EBOOT.PBP, a PKG file to extract or file you want to convert and click DONOR.ISO our choice, whether to convert the title for the console or the console CEX DEX.

From here we have two possibilities, if we have an ISO image file we can convert an EBOOT.PBP, we can also extract a PKG file exists in the directory, the program will automatically extract the file in bytes.





Or if we have the EBOOT.PBP we can convert to our PS3, we can create an infinite number of packages with the ability to be able to change the ID PKG. The PKG file that is created can be found in directory Bite or in the tools folder.








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 97 Comments - Go to Forum Thread »

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NTA's Avatar
#2 - NTA - 69w ago
Very interesting stuff. Is it correct to assume you don't need a modded ps3 for this to work? I ask because I see no mention of it, but it's in the ps3 jailbreak section. Also from szczuru:

USA RELEASED PSP GAMES


USA RELEASED PSP MINIS


USA RELEASED PSOne CLASSICS


USA RELEASED NEOGEO STATION GAMES


EUR RELEASED PSP GAMES


EUR RELEASED MINIS


EUR RELEASED PSOne CLASSICS


JP PSP RELEASED GAMES


JP RELEASED PSOne CLASSICS


JP RELEASED PC ENGINE GAMES


AS RELEASED PSP GAMES


AS RELEASED PSOne CLASSICS


ADDONS/DLC


PS3 News's Avatar
#1 - PS3 News - 69w ago
This weekend zecoxao made available a guide on running PSP games (ISOs) and homebrew as Minis on the PS3 console.

This news comes after the PS3 / PSP Remote Play guide, GamerSuper and Snowydew of Gitbrew's early PSP / PS3 development.

To quote: A little bird reminded me that the [Register or Login to view links] ([Register or Login to view links] / [Register or Login to view links] by element) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]) is based of Juan's code. once again, I'm deeply sorry if i haven't given the proper credit to that amazing person. It'll be left in the header of this post for people to see.

From pink1:

  • 1st - You need to get the batch file, Edat Tool GUI, a rap file (I made one full of 0s), PARAM.SFO and a PSN PSP game.
  • 2nd - Extract the pkg with pkgView and copy the the eboot.pbp to the same file as the batch file and run the batch to get your ISO.BIN & MINIS.BIN.
  • 3rd - add the titleid and the title to the PARAM.SFO you downloaded.
  • 4th - Run Edat Tool GUI set it just like the pic but with your Content ID and encrypt your ISO.BIN & MINIS.BIN to ISO.BIN.EDAT & MINIS.EDAT. Put the PARAM.SFO in the ULUSXXXX folder the eboot.pbp back in the CONTENT folder and the ISO.BIN.EDAT & MINIS.EDAT into the USRDIR from the pkg you extracted.
  • 5th - Repack the extrated file back into a pkg with aldostools ps3 tools and install.

Apologies... Cleaned up. OK, so here's how it works: On each mini, there are two files called ISO.BIN.EDAT and MINIS.EDAT. There's also another one(the game) called EBOOT.PBP

Decrypting ISO.BIN.EDAT will generate a binary that contains the following: ps3devwiki.com/wiki/Iso.bin.edat#Minis_iso.bin_structure

Decrypting MINIS.EDAT will generate a binary that contains almost the same, except that it is much smaller because it only contains a small header and the encrypted version key (i'm going to add the info to the wiki so don't worry)

Now, there is a program, with included source code, based on libkirk ([Register or Login to view links]), that does all the hard work for us and decrypts the EBOOT.PBP. just rename EBOOT.PBP to NP.PBP and it'll decrypt the eboots contents for you.

If you want to compile the stuff you need libkirk.a (above) and to get that you need cywgin or gcc or mingw (or any c compiler available).. you can compile it with cygwin. place it on the /lib folder under cygwin and use it to compile the other project.

Download: [Register or Login to view links] (Precompiled Executable) / [Register or Login to view links] (this one spits out the table but the block offset and block size are big endian, don't forget to rename your EBOOT to NP.PBP) / [Register or Login to view links] (Precompiled Executable) / How to Change Your PSP Mini's Logo Tutorial

That program will also generate the header (in big endian) and the version key (exists per pbp). Let's take care of the MINIS.BIN first. it has a random 16 bytes of data. if we decrypt that data with this specific key using aes-cbc

We will get the version key. That takes care of MINIS.BIN and we can forge our own if we want with another eboot.. let's go now to ISO.BIN

The header there is the same as the generated header from the decryptor, except byte swapped in some places (again, little endian in ISO.BIN and big endian in np_header.bin) header taken care of, we go to the table (lots of hours on this one guys)

This is divided in 4 parts (cmac of block using another key, offset of block relative to np_header and size in bytes of encrypted and compressed data)

Finding the block offset (tp[4] in code) and the block size (tp [5]) in the code was easy, as well as the padding bytes (tp [6] and [7]). the hard part was the cmac, which is now taken care of (the link for the modified tool is here: [Register or Login to view links], take notice only the first block cmac is generated) First version (fetches the cmac of the first block and passes it to cmac.bin) > 8 ) | \
((((u32)val) & 0x0000ff00) magic1 != 0x4D55504E &&
minisHeader->magic2 != 0x474D4944)
{
printf("Not a valid header input\n");
return -1;
}

// Swap the required header entries
printf("Swapping required header entries\n");

minisHeader->unk1 = _ES32(minisHeader->unk1);

minisHeader->block_size = _ES32(minisHeader->block_size);

minisHeader->unk2 = _ES32(minisHeader->unk2);

minisHeader->lba_start = _ES32(minisHeader->lba_start);

minisHeader->unk3 = _ES32(minisHeader->unk3);

minisHeader->lba_end = _ES32(minisHeader->lba_end);

minisHeader->unk4 = _ES32(minisHeader->unk4);

minisHeader->np_table_addr = _ES32(minisHeader->np_table_addr);


// Write the file to disk
printf("Writing new header to disk\n");
WriteFile(outFile, headerBuffer, 256);

printf("Done Processing Header.\n");

free(headerBuffer);

return 0;
}

u32 GetNumberOfBlocks(char* inFile)
{
u32 blockCount = 0;

/*
LBA start * *(np_header+0x54)
LBA end * * *(np_header+0x64)
block_size * (np_header+0x0c)
lba_size * * (end-start+1)
total_blocks (lba_size+block_size-1)/block_size
*/

printf("Getting Header Data for Block Count...\n");

u8* headerBuffer = malloc(1024);

memset(headerBuffer, 0, 1024);

printf("Input: %s\n", inFile);

// Read the header to memory
ReadFile(inFile, 0, headerBuffer, 256);


MINIS_ISO_BIN_HEADER* minisHeader = (MINIS_ISO_BIN_HEADER*)headerBuffer;

// Check MAGIC

if (minisHeader->magic1 != 0x4D55504E &&
minisHeader->magic2 != 0x474D4944)
{
printf("Not a valid header input\n");
return -1;
}

u32 lba_start = minisHeader->lba_start;
u32 lba_end = minisHeader->lba_end;
u32 block_size = minisHeader->block_size;
u32 lba_size = lba_end - lba_start + 1;


blockCount = (lba_size + block_size - 1)/block_size;

printf("blockCount: %d = (%d + %d - 1)/%d\n", blockCount, lba_size, block_size, block_size);


free(headerBuffer);

return blockCount;
}

int ProcessIsoTable(char* inFile, char* outFile, int blockCount)
{
printf("Processing ISO table...\n");

u8* dataBuffer = malloc(blockCount * sizeof(MINIS_ISO_BIN_BLOCK_TABLE_ENTRY));

MINIS_ISO_BIN_BLOCK_TABLE_ENTRY* block_table = (MINIS_ISO_BIN_BLOCK_TABLE_ENTRY*)dataBuffer;

memset(dataBuffer, 0, blockCount * sizeof(MINIS_ISO_BIN_BLOCK_TABLE_ENTRY));

printf("Input: %s \nOutput: %s\n", inFile, outFile);

// Read the header to memory
ReadFile(inFile, 0, dataBuffer, blockCount * sizeof(MINIS_ISO_BIN_BLOCK_TABLE_ENTRY));

printf("Total blocks to swap: %d\n", blockCount);

int i = 0;

for (i = 0; i < blockCount; i++)
{
block_table[i].block_offset = _ES32(block_table[i].block_offset);
block_table[i].block_size = _ES32(block_table[i].block_size);
}

printf("Swapped data in %d entries in ISO table\n", i);

// Write the file to disk
printf("Writing new ISO table to disk\n");
WriteFile(outFile, block_table, blockCount * sizeof(MINIS_ISO_BIN_BLOCK_TABLE_ENTRY));

printf("Done Processing ISO Table.\n");

free(block_table);

return 0;
}From szczuru comes a few videos of PSP games running on PS3 below who states via libretro: Note to any prospective devs - console hacking scenes are predominantly multi-level marketing scams run by vapid wannabe 'entrepreneurs'. 'Buy a Cobra now, buy a True Blue a year later, buy an ODDE device a year after that' - all by a guy who knows 'XOR'. (aka xorloser aka loser aka CitizenX of Paradox)

Package with instruction and files for DEX:

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

PACKAGE DOES NOT CONTAINS FILES FROM SDK/GAMES. Tested on Win7 SP1 x64. Updated version - previous has a bug. New version of package for DEX below.

Download: [Register or Login to view links] / [Register or Login to view links]

PSP2PS3 version 1.5 Changelog:

  • Added compatibility with CEX FW (EDAT Tool GUI included)
  • Added make_package_npdrm from Aldo's Tools
  • Added ability to transfer package created by MAKE_PACKAGE via FTP to PS3 (package will be transferred to dev_hdd0:/packages)
  • Added ability to extract PKG and copying eboot from it to PSP2PS3 dir
  • Auto generating correct PARAM.SFO
  • Added ability to enable/disable compression in ISO2EBOOT
  • ISO2EBOOT will ask that EBOOT.PBP could be used as DONOR

PSP2PS3 version 1.6 Changelog:

  • MAKE_PACKAGE:
  • Added ability to change GameID (eg when user want to make few packages using one placeholder)
  • Added ability to use PIC1/ICON0/SND from source (original ISO or ISO generated by MAKE_EDATS_[CEX/DEX])

PSP2PS3 version 1.7 Changelog:

  • SIGN_EBOOT - Old (unsigned EBOOT) will be kept as EBOOT.OLD
  • Replaced EDAT Tool GUI with new one - only 2 clicks to make EDATs
  • Replaced old npdpc tool with new one (mongoose) which doesn't need Open-SSL and other tools (swapper/minis_bin)
  • Replaced make_package_npdrm with psn_package_npdrm
  • Added UMDGEN to PSP2PS3 package (in tools directory)
  • FIXED: Generating package with proper CID (based on GameID)
  • FIXED: few minor bugs

PSP2PS3 version 1.7.1 Changelog:

  • Few modifications by Aldo (aka aldostools)
  • Added a default placeholder folder (created from tools\PSPP00000.7z) and fixed a couple of errors.

PSP2PS3 version 1.7.2 Changelog:

  • Couple bugfixes
  • Added check for exist load_tmp/save_tmp/open_tmp directories in placeholder
  • Replaced old EBOOT.BIN signing tool with new one (BIG THX to RikuKH3)

PSP2PS3 version 1.7.3 Changelog:

  • MAKE_EDATS_CEX:
  • FIXED: Starting EDAT Tool when user chooses to unpack iso
  • MAKE_PACKAGE:
  • FIXED: Issue when function sleep doesn't exist in system - pause will be used insted of it.
  • ISO2EBOOT:
  • Extension in output filename is now required
  • DONOR.PBP isn't required anymore. Replaced fake_np with one which doesn't need DONOR //thanks to Aldo (aka aldostools)




You can edit ISO2EBOOT.bat

to

To enable compression iso to PBP (so if you have DONOR ~1.1G you could inject into it iso ~1.2-1.3GB but i have sometime issues with this compress option so i don't use it - my placeholder is Dante's Inferno)

Just convert PS2Classics with -dex variable instead of -cex. For now we can't run PSP games/custom minis on CEX (EDAT encryption issues) so if you want to play PSP games on PS3 you have to convert your console to DEX. If you have eid_root_key it'll take you ~2minutes to convert you console for the first time then any next convert DEXCEX (on same FW) takes ~30sec.

Changes:

  • Now when user want create pkg - question to input CID will appear then package.conf will be created with this CID.

Example: Use Fake np ver 1.0

DONOR.PBP is game from PSS which size is ~1,5GB (eg Dante's Inferno, LocoRoco 2) Basically you can create EBOOT.PBP up to 1.8 GB if you have sufficiently large donor. You can also use -c switch yo compress data in EBOOT.




If you receive this error, try with -npdrm1 instead of -psp:

Next test results:

  • Crazy Taxi Fare Wars - Kicks back to XMB after choosing game
  • Dissidia 012 Duodecim Final Fantasy - Black Screen after Minis logo
  • Killzone Liberation - Black screen after devs logos
  • LocoRoco [EUR- before i've tested US] - Black Screen after Minis logo
  • Mercury Meltdown - Black screen after Minis logo
  • Patapon 2 - same as in 1st part - choosing new game will crash the game

And the last... LocoRoco2 - Game WORKS REALLY GOOD - only one issue - movies have ONLY SOUND.




From Agrippa90: keys from my legal psn -psp syphon filter logan's shadow:

klicensee : 16AB493AB5407BC213A6DE32C7B6D8E2
keyfromrif: 85BDD63617530383487AB6280443EDA6
content id : EP9000-UCES00710_00-SYPHONFLOSPSP001

From B1ackDaemon: (WIP) Running homebrew on PS3 via PSP emulator




Special thanks to ErikPshat and members from pspx.ru for help!

From doobz comes a [Register or Login to view links] ([Register or Login to view links] by daxtsu) of code to converting PSP to PSP Minis (CEX) followed by a [Register or Login to view links] (switch -dumpiso to save ISO with BINs) from $n!pR with a brief guide below:

Download: [Register or Login to view links] (Compiled version and all the tools needed with a mini tutorial) / [Register or Login to view links] (New package with simpler instructions)

Here's my mini tutorial:

  • Run fake_np on iso you want converted [fake_np -b DONOR.PBP isoname.iso EBOOT.PBP]
  • DONOR.PBP is EBOOT.PBP of a PSN PSP title
  • Run batch.cmd
  • Run EdatToolGUI and enter the following information:
  • Type: 00 Version: 02 Flags: 0C
  • Input file: ISO.BIN and output as ISO.BIN.EDAT
  • Open rap of DONOR.PBP or create dummy rap (32 zeros in HxD)
  • Type content ID of rap (ie. UP1004-ULUS10160_00-0000000000000000)
  • Click encrypt
  • Change input to MINIS.BIN and output to MINIS.EDAT
  • Click encrypt
  • Copy ISO.BIN.EDAT and MINIS.EDAT to TITLEID/USRDIR/ of iso (ie. Brave Story ULUS10279/USRDIR/)
  • Copy EBOOT.PBP to TITLEID/USRDIR/CONTENT/ (ie. ULUS10279/USRDIR/CONTENT/
  • Open SFO Editor and change TITLEID to that of iso (ie. ULUS10279)
  • Change Title to that of ISO (ie. Brave Story: New Traveler)
  • Right click TITLEID folder (ie. ULUS10279) and click Make PKG

From harryoke comes a PSP2PS3 DEX Package Guide, as follows:

1. Obtain PSP game in PKG format, obtain make_edata_npdrm.exe, make_package_npdrm.exe and put them in this directory. Install Open-SSL also (binaries in Windows directory).

2. Extract it using PkgView to this directory (thisdir\ULUSXXXXX\USRDIR ect)

3. Move EBOOT.PBP from ULUSXXXXX\USRDIR\CONTENT to this dir.

4. Open PARAM.SFO in THIS dir and edit GameID/Name to ID/name of game from step 1 and copy it to ULUSXXXXX dir (replace old file)

5. If you want to convert game from step 1 go to step 6

5a. If you want to create EBOOT.PBP from ISO file:

  • Copy ISO file here
  • Rename EBOOT.PBP in this dir (from step 3) to DONOR.PBP - IMPORTANT! DONOR.PBP (game from 1st step) MUST BE BIGGER THAN ISO FILE
  • RUN ISO2EBOOT

6. Run make_EDATs

7. Run make_package

8. Copy package and install it on PS3 (IMPORTANT! If you have "Package Manager" [eg in Rebug FW] and you want to install package you'll see only "Please Wait" message. Wait till message disappear then go to Package Manager -> PlayStation Network Content and install your package from there).




This tools works ONLY on DEX. Tested on Rebug 4.30.2 DEX.

From aldostools: This is a VBS script that I made to auto fill the values for EDATs. Maybe it could be integrated to the script (it is already using the CID from the RAP of PS2 Classics Placeholder to anything you want).

Finally, from BlackDaemon comes a guide and some additional test results (on PS3ITA 4.21 DEX):

Download: [Register or Login to view links] / [Register or Login to view links]

How it works:

1. Unpack archive contents to any directory.
2. Grab provided prx file (from "!tested" folders), place it to root folder and rename to DATA.prx
3. Run "SIGN.BAT", and grab EBOOT.BIN
4. Using UMDGen open any psp game image and replace EBOOT.BIN to this one (path PSP_GAME/SYSDIR)
5. Save image as iso, and using fake_np make eboot.pbp.

Update: Below is an updated Running Homebrew on PS3 via PSP Emulator (Minis) Guide by BlackDaemon:

1. Download and install Minimalist PSPSDK (sourceforge.net/projects/minpspw/ or [Register or Login to view links]).
2. [Example] Go to "C:\pspsdk\psp\sdk\samples\gu\beginobject" directory and open "Makefile" using notepad (or another editor).
3. Add "BUILD_PRX = 1" string there and save it.


4. Using command line go to directory and type "make".


5. Download PrxEncrypter from above, and extract it somewhere.
6. Grab beginobject.prx, and copy it to PrxEncrypter directory.
7. Rename it to DATA.prx and run SIGN.BAT.
8. Open any PSP image using UMDGen and replace EBOOT.BIN in PSP_GAME/SYSDIR with generated one from PrxEncrypter directory.
9. Save image as iso and using fake_np convert it to eboot.pbp
10. Proceed next steps to pack it as minis, like regular PSP game.





Got CompilerPerf working using printf... Modified source code:

7 Wonders of the Ancient World [ULUS-10227] (FW 3.03) - ingame
300 - March to Glory [ULUS-10241] (FW 2.82) - ingame
Air Conflicts - Aces of World War II [ULUS-10404] (FW 5.02) - ingame
Aliens vs. Predator - Requiem [ULUS-10327] (Fw 3.51) - ingame

Ape Quest [NPUG-80061] (FW 3.70) - black screen/unhandled exception in TargetManager log
(possible reason - game (looking for)uses external edat files to unlock full game mode)

Army of Two - The 40th Day [ULUS-10472] (FW 6.10) - black screen/unhandled exception in TargetManager log
(possible reason - game using decrypted modules)

Assassin's Creed - Bloodlines [ULUS-10455] (FW 5.55) - intro/unhandled exception in TargetManager log
(possible reason - unknown: freezes after install data/savegame dialogs)

Bakugan - Defenders of the Core [ULUS-10536] (FW 6.31) - black screen/unhandled exception in TargetManager log
(possible reason - unknown)

BattleZone [ULUS-10156] (FW 2.81) - ingame

B-Boy [ULUS-10363] (FW 4.05) - ingame *minor graphics issues*
-screen flickering in menus
-black floor ingame (light issue?)

Beaterator [ULUS-10405] (FW 5.55) - ingame

Beats [NPUG-80060] (FW 3.70) - black screen/error messages in TargetManager log:
>line:[161]mac finish error 80510300.
(possible reason - unknown)

Beowulf - The Game [ULUS-10329] (FW 3.50) - exits to XMB
(possible reason - game using external loader, which loads decrypted executable)

Bloons [NPUZ-00010] (FW 5.50) - ingame
Brain Challenge [NPUH-10006] (FW 3.95) - ingame
Brainpipe [NPUZ-00009] (FW 5.50) - ingame
Brave Story - New Traveler [ULUS-10279] (FW 3.30) - ingame
BreakQuest [NPUZ-00031] (FW 5.50) - ingame

Brothers in Arms - D-Day [ULUS-10193] (FW 2.81) - black screen/unhandled exception in TargetManager log
(possible reason - game using external loader, which loads decrypted executable)

Bubble Trubble [NPUZ-00007] (FW 5.50) - ingame
Burnout Dominator [ULUS-10236] (FW 2.82) - ingame

Cabela's African Safari [ULUS-10175] (FW 2.81) - black screen/unhandled exception in TargetManager log
(possible reason - unknown)

Cabela's Dangerous Hunts Ultimate Challenge [ULUS-10106] (FW 2.60) - black screen/unhandled exception in TargetManager log
(possible reason - unknown)

Cabela's Legendary Adventures [ULUS-10385] (FW 4.05) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Call of Duty - Roads to Victory [ULUS-10218] (FW 2.82) - black screen/error messages in TargetManager log:
>line:[161]mac finish error 80510300.
(possible reason - some modules of game using is decrypted)

Carol Vorderman's Sudoku [ULUS-10126] (FW 2.81) - black screen/unhandled exception in TargetManager
from log before crash>freeing memomory
(possible reason - unknown)

Cars [ULUS-10073] (FW 2.60) - ingame *graphics issue*
-some blurring of image during ingame

Cars Race-O-Rama [ULUS-10428] (FW 5.55) - black screen/error messages in TargetManager log:
>rsx-err 262
(possible reason - unknown)

Chili Con Carnage [ULUS-10216] (FW 2.82) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

CID The Dummy [ULUS-10356] (FW 5.01) - ingame

Class of Heroes [ULUS-10396] (FW 5.03) - ingame

Cloudy With a Chance of Meatballs [ULUS-10444] (FW 5.55) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Code Lyoko - Quest for Infinity [ULUS-10351] (FW 3.95) - ingame

Coded Arms - Contagion [ULUS-10184] (FW 2.82) - black screen/unhandled exception in TargetManager
(possible reason - some modules of game using is decrypted)

Coded Arms [ULUS-10019] (FW 1.50) - black screen/unhandled exception in TargetManager
(possible reason - some modules of game using is decrypted)

Corpse Party [NPUH-10117] (FW 6.60) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Crash - Mind Over Mutant [ULUS-10377] (FW 4.05) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Crash of the Titans [ULUS-10304] (FW 3.51) - black screen/unhandled exception in TargetManager
(possible reason - unknown)

Crash Tag Team Racing [ULUS-10044] (FW 2.00) - intro/unhandled exception in TargetManager
(possible reason - some modules of game using is decrypted)

Creature Defense [NPUH-10034] (FW 5.50) - intro
>after first intro "Failed to read game data." message displayed.
in log>line:[161]mac finish error 80510300.
(possible reason - unknown)

Crimson Room Reverse [NPUH-10037] (FW 5.50) - ingame

Crisis Core - Final Fantasy VII [ULUS-10336] (FW 3.90) - ingame

Crystal Defenders [NPUH-10026] (FW 5.50) - ingame

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