Sponsored Links

Sponsored Links

PSNope v1 by User PS3 Homebrew Application is Now Available


Sponsored Links
67w ago - Today PlayStation 3 homebrew developer user has made available an open-source application dubbed PSNope v1 that allows such things as activating PSN content, IDPS spoofing and removing PS3 Custom Firmware syscalls with details and updates below.

Download: [Register or Login to view links] / [Register or Login to view links] (With Free Console ID) / [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote: PSNope v1 by user

v1 features:

  • activate PSN content
  • spoof idps
  • fake ofw (remove cfw syscalls)
  • firmware independent i.e. no version specific offsets

v1.05 features:

  • psid spoofing
  • cleanup boot_history.dat etc.
  • delete boot_history.dat etc.
  • beep to indicate successful rif creation

Q&A:

Q: I want to activate PSN content. How to get started?
A: 1. create the folders psnope\lic\ on your pen drive
2. put the rap files of the content you want to activate into the "lic" dir
3. plug your pen drive into the rightmost usb port of your ps3 (/dev_usb000)
4. run PSNope

Q: Do i need the "aa" account to make it work?
A: No, you don't.

Q: How can i enable changing my idps?
A: open config.txt, change "spoof_idps=0" to "spoof_idps=1" and set "idps=" to the idps you want to use

Q: Where does it look for config.txt?
A: It looks for config.txt in the following places and uses the first it is able to open:
1. /app_home/config.txt
2. /dev_usb000/psnope/config.txt
3. /dev_hdd0/game/BLES08890/USRDIR/config.txt

Q: I spoofed my idps and and activated some content. Why doesn't it work?
A: Because your idps is part of the decryption algo. Please set "use_spoofed_idps" to "1" to fix it.

Q: Whats a ".klic" file?
A: Its a decrypted ".rap" file. PSNope supports these as well.

Q: How can i disable certain System Calls that may be detected?
A: remove_cfw_syscalls=1

Q: Will PSNope work on future CFWs?
A: It should work as is, because there are no version specific offsets being used (unlike the others).

Q: Is there any chance my console could get bricked by PSNope?
A: Nope no changes are being made to your console's flash.

Q: Can I use the source code or parts of it in my own projects?
A: Sure, as long as your project is open source.

Greetings to: ps3dev-net

Also above is PSNope with a Free Console ID (via biteyourconsole.net/scena-ps3-psnope-con-consoleid-free/) with details below, roughly translated:

"So many people have encountered several difficulties to run the homebrew PSNope, we thought of leaving a preconfigured version. Fortunately the Consoleid that it uses is Free (also used on the classic ps_unban ), but will eventualy be banned, try to use it until it is no longer valid.

Note: Extract all files with winrar and copy in pendrive, if you have already installed the version of PSNope you must remove it and install the one in the file psnope.rar.

Now start the homebrew PSNope, that after a few seconds of processing, will take you back to the xmb, from now you can connect to the PlayStation Network."

Finally, from Rautz comes a guide on How To Use PSNope as follows:

Here's a little usage guide I wrote for someone else this morning that I may as well post up for anyone else that is still having problems. Its a rough guide but it should get you on track.

Requirements

  • A PS3 file manager of your choice
  • PS3Nope pkg.
  • act.dat

How to use

After installing PSNope you want to open a file manager and check which of your PS3 accounts has act.dat.

You can do so by going to /dev_hdd0/home/000000xx and opening the exdata folder. After finding an account with act.dat make note of which number it uses eg /dev_hdd0/home/00000008

If none of your accounts have act.dat you'll need to go to the store and grab an EA game online pass, since they are now free. If you are getting errors stopping you from downloading then try creating a new user on the PS3 and sign in on that user. There are probably other safer ways to create act.dat I just dont know them.

On your computer open up the config.txt file and edit it according to how you wish to use PSNope:

[Register or Login to view code]

If you have a look at the config.txt you can see that I've chosen to have raps associated with 00000015 highlighted in italics, this was the only account at this PS3 that had been activated(act.dat in the exdata folder).

Spoof the idps

If you like playing online and using tools that spoof your console id and PSID then you you'll want to be enabling the option I have highlighted in bold.

Enable = 1
Disable = 0

At the moment this option doesnt act as some sort of PSN ban workaround like some people think it does, it is an option so that if you choose to use a tool that spoofs, idps, PSID, and mac address like SEN Enabler then your games wont break compatibility(since PSNope relies on idps to decrypt rap files).

Enabling this option before activating this content will allow you to use SEN Enabler whilst still enjoying the PSN games. Note that you will need to use the same spoofed idps for both tools. A future version seems to be on the cards to allow PSID spoofing so this will be a proper all in one tool in that respect.

Activating the content

If you've used ReactPSN before your find this part unnecessary since it is the same procedure(apart from your folders used on the usb.

On your usb your rap files go into this path I highlight in underline in the config example. dev_usb000= the right most usb port.

Install the game packages onto your PS3

Once your raps are in the right folder and flash drive is in the correct port, run the app. It will black screen for a sec or two(I only activated 5 raps, I'm not sure how long a pirates folder would take to activate) and return to XMB without rebooting.

Your games should be ready to play now. Tested working with:

  • Metal Slug
  • Crazy Taxi
  • Alpha Mission 2
  • Capcom vs SNK 2(PS2 Classic)
  • Some UC3 DLC

Thanks u$er for releasing this nifty tool.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 30 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

BerserkLeon's Avatar
#20 - BerserkLeon - 55w ago
Wow, no one's mentioned anything about this? If something like CWCheat was made for ps3, we could do that instead of modifying the SELF files, it's much quicker and easier.

With this a Screenshot plugin could be made that doesn't require you to go to the home menu to use it (which makes many games go to the pause menu) which would be better than the current implementation.

PS3 News's Avatar
#19 - PS3 News - 58w ago
Following up on PSNope, today PlayStation 3 homebrew developer user has made available a VSH Plugin Sample PRX Loader for PS3 followed by v1.0 and a VSH FTP Server PRX and a Web Server SPRX Plug-in by deank with additional updates and details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by deank / [Register or Login to view links] / [Register or Login to view links] by user (Realtime hex viewer/editor w/ source code for the remote peek poke plugin included) / [Register or Login to view links] by Nicolas19 (How Use: 1- Enable dev_flash edit from settings in Multiman and 2- Install webMAN v1.10 [Packed By Nicolas].pkg) / [Register or Login to view links] (linux binaries for ps3netsrv) by hekel / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: This is a small example that shows how to run tasks in the background. In fact its a small part of the Cobra usb payload ported to 4.46 and 4.50. Of course the need for a dongle has been removed.

Changes in VSH PRX Loader 1.3

  • Added support for cfw 4.21 cex/dex and 4.53 cex (untested)

Changes in VSH PRX Loader 1.2

  • Fixed an issue on 4.46 CEX introduced in version 1.0

Features:

  • Run tasks in the background
  • Tasks are running all the time (vsh, ingame, etc.)

Features of Sample Plugin:

  • Remote peek/poke at any time
  • Full ram access via lv1 peek/poke

Requirements:

  • 4.46 Firmware Cex or Dex with LV2 Syscall 10 (e.g. Rebug)
  • 4.50 Firmware with LV2 Syscall 10 (untested, dunno if it exists at all)

How to:

  • If you're on rebug, run the toolbox and enable the "LV2 Memory Protection" patch
  • Run the VSH Plugin Sample App
  • Connect to your PS3 from PC using a telnet client (e.g. putty) on port 4546
  • Enjoy

Q&A:

Q: What kind of other background tasks could be done?
A: ftp server, debug plugins, cheat plugins, fan utilities, etc.

Q: Do i have to run the sample app again after reboot?
A: Yes, the changes being made are non-permanent.

Q: How many plugins at once does the payload support?
A: one.

Q: May I use the source code in my project?
A: As long as its an open source project, yes.

Special thanks go to: Cobra for opensourcing and flatz for 4.50 symbols and helping me fix a bug.

Update: For the ones who want to load more then one plugin: [Register or Login to view links]

You can define the plugins to be loaded in /dev_hdd0/game/PRXLOADER/USRDIR/plugins.txt (one line per plugin).

Supports up to 6 plugins. This one should support 4.50 DEX too.

Update #2: PRX Load 1.0 Changes:

  • the remote peek/poke plugin now has a binary interface
  • sample c# application is included that shows how to use the interface (dump lv1, lv2 and full ram)
  • 4.50Cex is fixed
  • 4.50Dex probably too

plugin_dev folder (for plugin developers):

  • prx_loader.ppu.self is supposed to be loaded via tm (loads everything from /app_home)
  • edit plugins.txt to load your plugin
  • test_prx folder contains a simple prx example (have a look at cobra's netiso as well)

Please let me know if it works on 4.50 Dex, thanks.

PlayStation 3 developer deank also released a PS3 FTP-Plugin (POC) for VSH PRXLoader with details below, as follows:

Download: [Register or Login to view links]

Pros:

PS3 FTP server on port 21 while in XMB/vsh/games (or port 8021 if 21 is used):

1) Browse, create, delete folders
2) Send / Receive files
3) Full access to the PS3 filesystem
4) Speed: 7 to 10MB/s
5) Login: anonymous | Password: (anything)
6) Custom command: "SITE SHUTDOWN" will shutdown the ps3 (usually a prompt will appear at next boot to confirm that everything is ok)
7) Write access to /dev_flash (mounted as dev_blind)

My test:

While loading "Beyond: Two Souls" I transferred 3 movies to /dev_hdd0 - 3GB each, without noticing game stutters or glitches

Cons:

1) No "rename" of files/folders
2) No "PASV" mode (only active mode supported)
3) Remote files/folders report date/time: 2013/10/17 00:00:00

This is just a POC, although fully functional.

Let me know if you can test it with user's PRXLOADER (edit plugins.txt or rename ftp_server.sprx to my_plugin.sprx).

Thanks goes to user for the great prxloader tool and cobra for the release!!

Update #3: 4+GB files show the proper size

Download: [Register or Login to view links]

Changelog:

  • Added support for DATE/TIME when listing folders
  • Added proper support for PWD, LIST, MLST, MLSD and MKD commands
  • Added back "FEAT" command to help ftp clients negotiate the connection easier
  • Added support for passive mode (PASV)
  • Renaming of files/folders now work
  • Increased send/receive buffer size a bit (reaching 9+MB/s)
  • No longer a POC, but fully functional

PRX Load Version 1.02:

  • 4.46 Cex issue introduced in version 1.0 is fixed now

PS3 webMAN 1.02

Here is another plugin I created: The download link is from my server so it is always up-to-date: deanbg.com/web_server.sprx

  • Supports CFWs: 4.21C/D, 4.30C/D, 4.31C, 4.40C, 4.41C/D, 4.46C/D, 4.50C
  • Basic WEB server on port 80 with two modes (folder_browse and game_browse)
  • Supports browsing all folders on your PS3 (from your PC, iPhone or Android)
  • Supports binary downloads (I reached 9MB/s, so a bit faster than the ftp plugin)
  • Supports text/html, text/plain, text/ccs, application/octet-stream, image/png, image/gif and image/jpeg
  • Runs along ftp_server.sprx if both are loaded by PRXLOADER by user
  • Scan for games is performed on /dev_hdd0, /dev_usb000, /dev_usb001, /dev_usb006 in /GAMES and /GAMEZ folders
  • In "Game Browse" mode you can click the game name to browse the game folder or click the game icon to mount the game.

If the plugin is loaded and a game is activated it is the same as:

  • multiMAN loading a regular game
  • multiMAN loading a bd-mirror game from internal hdd*
  • multiMAN loading a game in discless mode*

* multiMAN must be installed to use the functionality

Update #4: The download link is from my server so it is always up-to-date:

  • Supports CFWs: 4.21C/D, 4.30C/D, 4.31C, 4.40C, 4.41C/D, 4.46C/D, 4.50C
  • Basic WEB server on port 80 with two modes (folder_browse and game_browse)
  • Supports browsing all folders on your PS3 (from your PC, iPhone or Android)
  • Supports binary downloads (I reached 9MB/s, so a bit faster than the ftp plugin)
  • Supports text/html, text/plain, text/css, application/octet-stream, image/png, image/gif and image/jpeg
  • Runs along ftp_server.sprx if both are loaded by PRXLOADER by user
  • Scan for games is performed on /dev_hdd0, /dev_usb000, /dev_usb001, /dev_usb006 in /GAMES and /GAMEZ folders

* In "Game Browse" mode you can click the game name to browse the game folder or click the game icon to mount the game.

If the plugin is loaded and a game is activated it is the same as:

  • multiMAN loading a regular game
  • multiMAN loading a bd-mirror game from internal hdd
  • multiMAN loading a bd-mirror game from external usb hdd*
  • multiMAN loading a game in discless mode*

* multiMAN must be installed to use the functionality

Update #5: (FTP & webMAN in one Plugin)

  • Single plugin
  • webMAN 1.04
  • FTP server 1.01

The reason to combine both in one is the issue with shutting down the PS3.. when multiple plugins are loaded. Now both plugins work properly and system poweroff/shutdown works, too. Also the plugin loads faster with PRXLoader (of course, because it is just one file).

Update #6: webMAN 1.05 is now available:

  • Added support for /dev_usb001/2/3/6/7
  • Added support/compatibility with Cobra-Rogero CFW (although not using the cobra functions)
  • The plugin can be loaded at system startup on Cobra-Rogero CFW, giving you web/ftp without the need to manually load anything

To make the plugin load at system startup on Cobra7/Rogero firmware:

  • Copy webftp_server.sprx to /dev_hdd0 (so its path will be /dev_hdd0/webftp_server.sprx)
  • Create (or edit) /dev_hdd0/boot_plugins.txt and add a line for the new plugin: /dev_hdd0/webftp_server.sprx

Tested and working.

Update #7: webMAN 1.07 is now available:

  • Added native support for cobra functions on COBRA7-Rogero firmware
  • Added support for PS3 ISO files
  • Added auto-generation of fb.xml (/dev_hdd0/xmlhost/game_plugin/fb.xml)
  • Completely discless on COBRA7-Rogero (both with JB/folder games and with PS3 ISO games)
  • Added support for icons for ISO files if the icon is named after the iso file in the same folder (my_ps3_game.iso -> my_ps3_game.png) - usually generated by mM/mmCM
  • Last played game (ISO/folder) will be loaded on next system startup (COBRA7-ROGERO firmware only). You can use "Eject Disc" from "My Games" menu to unmount the game and it will not be mounted at next startup.
  • Added support for Blu-ray movies in ISO format (/dev_hdd0/BDISO, /dev_usb000-1-2-3-6-7/BDISO)
  • Added support for DVD movies in ISO format (/dev_hdd0/DVDISO, /dev_usb000-1-2-3-6-7/DVDISO)
  • Added subtitle lines to entries in "My Games" folder. Subtitle line shows the location of the entry.
  • Added support for split ISO files (up to 16 segmens - my_title.iso.0 -> my_title.iso.15) for PS3 ISO, BD ISO and DVD ISO titles.

For best results you will have to make the plugin load at COBRA7 system boot:

  • Copy webftp_server.sprx to /dev_hdd0
  • Create a text file boot_plugins.txt and upload it to your PS3 in /dev_hdd0
  • Edit your category_game.xml (/dev_blind/vsh/resource/explore/xmb/category_game.xml) - the only change in this xml is to add one line. If you're scared to do that, here is my category_game.xml - this is from COBRA7-ROGERO with only added "My Game" folder in the "GAME" column: deanbg.com/category_game.zip (unzip the file)

[Register or Login to view code]

This is all you need:

1) webftp_server.sprx (in /dev_hdd0): deanbg.com/webftp_server.sprx
2) boot_plugins.txt (in /dev_hdd0): deanbg.com/boot_plugins.zip (unzip the file)
3) category_game.xml (in /dev_blind/vsh/resource/explore/xmb/): deanbg.com/category_game.zip (unzip the file)
4) COBRA7-Rogero firmware
5) PS3 browser set in Tools -> Confirmation on Browser Close -> "OFF"

Loading games in folder/iso format takes only 1-2 seconds, completely discless, child-proof.

If you add/remove games or attach new usb hdds you will have to use the "Refresh Game List" option in "My Games" or simply restart the system. A restart is actually required for the PS3 to re-read the regenerated fb.xml.

Thanks to dreamcat4 who suggested the .xml method via email back on October 23rd and to exofreak for his POC release.

Update #8: webMAN 1.08 is now available:

  • Changed generation for xml files for "My Games" entry
  • No matter how slow your USB HDD is - it will ALWAYS be detected (15 seconds should be more than enough)
  • Added some memory patches for better compatibility with 4.46CFW
  • Some text strings are extended with spaces for UTF translations to fit
  • Split ISO files will not show .0 suffix in the list and also support covers: MyTitle.iso.0, MyTitle.iso.1 -> MyTitle.png
  • Removed extra lines for free-space information when browsing "Games" in a browser
  • Games in JB/folder format will show COVERS in JPG format if multiMAN is installed and cover is available (in "My Games" only)
  • Games in ISO format will show COVERS if multiMAN is installed and cover is available ("My Games" only)
  • Added support for .jpg covers/images for ISO games/BD/DVD: MyTitle.iso / MyTitle.iso.0 -> MyTitle.jpg
  • Split ISO files will not show .0 suffix in the list and also support covers: MyTitle.iso.0, MyTitle.iso.1 -> MyTitle.png
  • Removed extra lines for free-space information when browsing "Games" in a browser
  • Games in ISO format will show COVERS if multiMAN is installed and cover is available ("My Games" only)

So now the covers are supported for JB/folder games and ISO files:

  • ISO (BD/DVD): MyTitle.iso -> MyTitle.png / MyTitle.jpg
  • ISO (PS3): MyTitle.iso -> MyTitle.png / MyTitle.jpg / GameID is extracted from ISO and looked for in mM's USRDIR/covers folder
  • JB/FOLDER Games: GameID is extracted from PARAM.SFO and if cover (.JPG) is available in mM's USRDIR/covers then it is displayed, if not - then ICON0.PNG is displayed.

About the xml changes:

1) fb.xml will always be generated - that means "My Games" will always be present in XMB-Game column
2) If your USB HDD is really REALLY slow you may find "My Games" folder empty, but once the scan completes if you re-enter the folder it will be populated
3) fb.xml is linked to mygames.xml which is created after scan completes and it makes it work 100% in all cases.
4) There is no delay in system boot time, no matter how many drives are connected

Give it a try and let me know. dino05 and howieumd : hopefully it fixes your issues

Dean

p.s. webMAN scans GAMES and GAMEZ so it makes no difference how you name your folders.

Update #9: webMAN 1.09 is now available:

  • Changed method for scanning drives (again). No matter how many USB HDDs are connected - all should be detected and games will be loaded
  • Added polling of USB HDDs each two minutes (to get around the sleepy-drives problem)
  • Added some more spaces for some strings so UTF translation should fit
  • If "Disc Auto-start" option is enabled in you PS3->Settings->System Settings then the last loaded game will autostart when XMB loads and when all drives are scanned
  • Because of the changes to support /dev_usb000/1/2/3/6/7 slow drives - "My Games" may be populated maximum 20 seconds after XMB loads (that is if no USB HDDs are connected)
  • Optimized memory allocation/stack for better performance and stability

Let me know how it works for you.

If you previously loaded a game (which is restored at boot time on Cobra7) then you will know how long it takes. After XMB is loaded you will see the last-played-game disc popup. And if Disc-Auto-Start is enabled - the PS3 will auto-start the game

Update #10: webMAN 1.10 is updated:

  • Added support for PSX games with audio tracks
  • Added support for PSX games in /PSXGAMES/ folder (for Iris compatibility) and in /PSXISO for mM/mmCM compatibility
  • PSX games must be in CUE+ISO, CUE+BIN (if audio tracks are present) or just plain ISO (2352 bytes/sector)
  • Added support for /dev_hdd0/PS3IS0/AUTOBOOT.ISO - if present it will be auto-loaded at startup and if Disc Auto-Start is enabled it will be started (that means you can have any APP to boot at system startup)
  • Added content grouping

So now webMAN supports:

  • PS3 games in JB/folder format
  • PS3 ISO games (in /PS3IS0) - split supported
  • PS2 ISO games (/dev_hdd0/PS2ISO only)
  • PS1 ISO/BIN games (in /PSXISO and /PSXGAMES)
  • DVD movies in ISO format (in /DVDISO) - split supported
  • Blu-ray movies in ISO format (in /BDISO) - split supported

Split format is MyTitle.iso.0 --- MyTitle.iso.15. Have fun!

p.s. One thing remaining now is to find a way to properly group content.

Update #11: webMAN 1.11 is updated:

  • Added "webMAN Setup" entry in "My Games", also accessible via [Register or Login to view links]
  • Added [Setup] link in webMAN if accessed via PC/browser
  • Added options to define which drives to scan, what delays to apply and what starup options to use

Examples:

  • If you only have one USB HDD - you can set "Wait additionally for each selected USB device to be ready" to 0 seconds.
  • If you don't use USB HDDs you can set "Wait for any USB device to be ready" to 0 seconds.
  • If you have a SLIM PS3 with only /dev_usb000 and /dev_usb001 you can deselect all other drives to speed up boot time (that is if you don't use hubs)
  • If you have a FAT PS3 (non-BC) with only /dev_usb000 and /dev_usb006 you can deselect all other drives, too

You can play with the timings of these two options if you have controller SYNC issues.

Everyone can find the best settings for his own environment, speeding up the boot-process while having "My Games" generated at XMB load.

In my SLIM PS3 case with fast and slow USBs I have the following config:

1) /dev_usb000 is my slow USB HDD with all the content
2) /dev_usb001 is my fast USB stick with other stuff
3) In webMAN config I only have /dev_usb000 checked
4) [Wait for any USB device to be ready] is set to 0 sec (no need to waste time)
5) [Wait additionally for each selected USB device to be ready] is set to 5 sec - it means that webMAN will wait for 5 seconds for /dev_usb000 (my only selection) to be available

With this setup only 2 to 5 seconds are wasted and games are scanned and by the time XMB loads - "My Games" is already populated with content. Have in mind that before webMAN starts to scan and wait for the USB HDDs it has already scanned your /dev_hdd0.

Using the "SETUP" options is not necessary if everything works for you. It is only for tweaks and optimizations. If you don't change any of the options, webMAN will use the default settings - the way you see them in the screenshot or when you open [Setup]. If something is not ok after the changes you made - just open [Setup] and click [Save] - it will restore the defaults.

p.s. Settings are saved as /dev_hdd0/tmp/wmconfig.bin (16 bytes)

I hope you like webMAN as it is now... Enjoy!

Update #12: webMAN 1.12 is updated:

  • PSP (PLAYSTATION PORTABLE) is added as a separate folder.
  • If you disable the delay for autoboot.iso/last-game - the last loaded game will be mounted instantly when XMB loads.
  • You can filter what content to be scanned and only these folders will be shown under "My Games" (if grouping is enabled).
  • The current/effective webMAN settings are now displayed properly in a PC browser and in the PS3 browser
  • AUTOBOOT delay is properly applied if enabled (for Disc-AutoStart mode)

The .sprx is updated on my server: deanbg.com/webftp_server.sprx

Thanks to aldostools for the testing, because I'm still at the office and couldn't check if all is good in the browser.

Update #13: webMAN 1.13 is updated:

  • Added option to enable network scan for games in ISO/JB format, BDISO and DVDISO
  • Added server+ip options to setup your connection

Loading/scanning for network games could be even faster than scanning local USB HDDs.

Current restrictions:

  • JB/folder games: PARAM.SFO is not processed (so no real game name - folder name is used)
  • ISO files - iso file name is used
  • No covers

Network games load at startup and can be used with 'disc-auto-start' just like internal/external hdd games.

I had no time for the covers/param.sfo/icon0.png for network games, but may be next week. Please don't post with comments about that - I just had no time to add that.

Have in mind that games in JB/folder format over network may take time to appear as DISC ICON when loaded if the game has a lot of files.

webMAN requires a modified ps3netsrv and won't work with the one from the cobra-rogero official rar/zip. I'll repost the link with my modifications just in case: deanbg.com/ps3netsrv.zip

Update #14: webMAN 1.14 is updated: For network games:

  • The first time you load a network PS3 ISO or JB/folder game the PARAM.SFO will be cached and used later for TITLE and TITLE_ID and also ICON0.PNG will be cached
  • When no mM is installed / no cover is available, cached .PNG will be used for image in "My Games -> PLAYSTATION3" folder
  • PS3 ISO games will show proper title names the next time you reboot (after you loaded a net ISO at least once)
  • Web browser will close as soon as possible and if mounting/loading takes more time - it will be performed in the background (so no more 2-3 seconds whitescreen)
  • You can load one network game, play, load another, etc, etc, load local games/video.... All is ok until you load a PS1 network game. Once you load a network PS1 game you can only load local (hdd0/usb) games, but no more network stuff and you'll have to reboot. I'm trying to get it to mount ps3 games after ps1 bin/iso is loaded, but still can't. Anyway it is not that bad as it is.

In short... Network games in folder/ISO format will show images (on next PS3 boot) after you load them at least once. Cached ICON0.PNG is saved in /dev_hdd0/tmp/wmtmp with the name of the JB/folder or the ISO name - (/net/Lego -> Lego.PNG /net/Batman.ISO -> Batman.PNG)

A quick note to those who have sync issues or can't get the network stuff working properly: Set your PS3 to use a static IP address. Using DHCP for dynamic IP may take too much time and cause webMAN to give up on waiting for connection to your PC/NAS. I added some reasonable delays, but you can avoid all that with a static IP if applicable in your environment.

Update #15: webMAN 1.16 (v1.15 public release was skipped)

  • If you start the PS3 with no ps3netsrv running it should still load your local games under "My Games"
  • After a local PS3 .ISO is loaded at least once, its param.sfo & icon0.png are cached in wmtmp folder - on next reboot the ps3 iso games will have the correct names. If you don't have mM+covers installed you will still see the icon0.png for the ps3 iso games.
  • Added [x] Disable FTP service option in SETUP
  • Added [x] Disable USB polling option in SETUP
  • Game list changed to 4 entries per line
  • When mounting PS3/PS2/PSX ISO games and Blu-ray/DVD ISO videos from a browser - the icon/cover will be shown if present
  • Network games now show in browser interface
  • Local and network games (PS3) will show covers if available
  • SETUP options for content scan are now applied to browser interface
  • Fixed a major bug, which caused instability for some users with a lot of games/scanned-folders. Update to 1.16 is highly recommended!
  • Added CPU/RSX temperature display in browser mode (Celsius and Fahrenheit)

Late edit:

  • Added /cpursx.ps3 page with 10 seconds autorefresh, to show current CPU/RSX temperatures:
  • Reworked [Files] mode - now more organized, sorted alphabetically (folders first)
  • Added "site restart" custom command to FTP service
  • Added /restart.ps3 to restart your PS3
  • Added /shutdown.ps3 to shutdown your PS3
  • Added link to /cpursx.ps3 in the top of the page where C/F degrees are displayed
  • After you click [Save] on the setup page - there will be a link to click to restart your PS3
  • Added options in [SETUP] to define how many games per row to list in browser mode
  • Games are now sorted in browser mode
  • Added options in [SETUP] to define how many games per row to list in browser mode (1 to 5... useful for Android or smaller screens)
  • Games are now sorted in browser mode
  • On system boot the LED will turn into blinking YELLOW+GREEN - that means that webMAN started scanning devices and creating the .xml files
  • After webMAN finishes its work (in my case it happens when the "WARNING" message appears on screen) - the LED will turn steady GREEN
  • Changes to the settings are applied immediately in browser mode, which means that you can change nethost/ip, content scanning, etc... Reboot is only needed to apply the new settings to "My Games".

p.s. Thanks to aldostools for some suggestions and the tests.

Update #16: webMAN 1.17

  • Added "Enable dynamic fan control" option in [SETUP] - only for COBRA7-4.46 firmwares (thanks to Estwald for the fancontrol payload)
  • Added two modes: Auto (with 62'C/68/70/73/77'C thresholds) and 6 preset manual fan speeds:
  • Auto
  • 25% fan speed (0x40)
  • 38% (0x60)
  • 44% (0x70)
  • 56% (0x90)
  • 75% (0xC0)
  • 100% (0xF0)

Changing the fan options in [SETUP] are applied immediately and don't require restart (unless you want to disable the fan control). I've never used the fan control thing, but I think it works just ok. Give it a try and let me know. Here is 'my' version of the fancontrol payload put in one simple function:

[Register or Login to view code]

Shortly following, yet another revision was made by deank as follows:

  • Auto option for fan-control is now really dynamic using fan-speed-step management
  • A free temperature value is added (CELSIUS ONLY!) to set the desired HIGHEST temperature you're comfortable for your PS3 to reach. webMAN will make sure that the PS3 won't get hotter than the value you set (CELSIUS). The accuracy is +/- 1'C.

Make sure to enter [SETUP] and set your preferred highest temperature (the default should be 70'C, but also may show 62'C, because of the previous webMAN version).

PS3 CPU temperature is monitored constantly and fan speed is changed accordingly for the best experience (both for your ears and for your PS3 calmness) If you previously used a manual fan-speed option, you may find that with the "Auto" mode your PS3 can be MUCH quieter, while still keeping it cool to the level you want.

If you enter a value [Refresh]. This affects only XMB and not the browser mode.

With the second option you can disable access to your PS3 from remote computers. Once the option is enabled you can access webMAN setup only from the PS3 browser itself.

I'm trying to make fan-control work a bit better and I'll release the update later. I also tested the ftp speeds and all seems ok... 10MB/s upload to the PS3 and ~6MB/s download from the PS3.

Update: I rewrote the auto-fan-control mode and it should be much better now... At least it looks to me it is better.

Update #2:

  • Manual fan control is now a free-text option in [SETUP]: 20% - 99%
  • Added support for second network server
  • Fixed loading of last NETWORK game on startup when content scan is disabled

Make sure to enter setup and save the new options. Because of the path change for network games (from /net to /net0 and /net1) you will have to [Refresh] you network content.

Update #3: There are few new tweaks to webMAN - you can redownload and test it:

  • Refresh XML - refreshes mygames.xml (/refresh.ps3)
  • Refresh HTML - refreshes the [Games] list for browser mode (/index.ps3?html)

The game list for browser mode is cached and won't cause scan each time you open the page. There should be no duplicates for network games (unless you have more than one copy) and this version should support larger games collections.

The game list (for browser mode) is cached as /dev_hdd0/tmp/wmtmp/games.html and is refreshed only if you press [Refresh HTML] or if more than 12 hours have passed since the last refresh.

Update #18: webMAN 1.19

There are few new tweaks to webMAN - you can redownload and test it: deanbg.com/webftp_server.sprx

  • Refresh XML - refreshes mygames.xml for "My Games" XMB entry (/refresh.ps3)
  • Refresh HTML - refreshes games.html - the [Games] list for browser mode (/index.ps3?html)
  • The game list for browser mode is cached and won't cause scan each time you open the page.
  • There should be no duplicates for network games (unless you have more than one copy)
  • This version should support larger games collections
  • Fixed issues with last-game and slow usb drives when startup content scan is disabled

The game list (for browser mode) is cached as /dev_hdd0/tmp/wmtmp/games.html and is refreshed only if you press [Refresh HTML] or if more than 12 hours have passed since the last refresh.

NOTE: I don't know if I mentioned it before, but... DO NOT use [Refresh XML] / [Refresh HTML] while playing games. These functions require memory and for the short time they operate the game may run out of memory and crash. Use these ONLY while in XMB.

webMAN 1.19:

SPRX: deanbg.com/webftp_server.sprx
SOURCE: deanbg.com/webMAN_1.19.zip

I don't think I ever posted webMAN's source before, so here it is... Not very clean and tidy, but... I think the application is now mature enough (for just a month of development) and folks can use it as a base for something... I do hope tho, that we won't see 'name'-clones like "venixMAN", "johny13's supercool XMB"-plugin... I know people LOVE putting their names on everything, but I hope this time it won't happen. Weird enough for the last two months we didn't see any plugins of any kind... I wonder why...

Update: A small update to webMAN 1.19:

  • Improved memory usage in FTP service - now memory will be allocated only when you transfer files
  • Fixed small issue with memory allocation when copying ICON0.PNG from mounted PS3 ISO games
  • Added additional checks for available memory, preventing game/video playback crashes if user uses [Refresh XML] or [Refresh HTML] while in-game
  • New option in [Setup]: Plugin memory usage: Standard (1024KB), Min (320KB), Max (1408KB)

The standard one uses 1MB of memory (as it always did) when doing the initial scan and generating the [Games] list for browser mode.
The minimal one uses just 320KB (over 3 times less) and if you don't have more than 300 games it should be the better option.

Using the "minimal" mode I get about 2400KB free memory reported in /cpursx.ps3 page, compared to 1500-1800KB when using the standard one. Those of you who had issues with net games, can you try the new Min option and see how it goes?

Update #19: webMAN 1.20

  • Added more delays for AUTOBOOT.ISO/lastgame when startup-content-scan is disabled
  • [L3]+[R2]+[X] (shutdown) and [L3]+[R2]+[O] (restart) combos are more responsive now
  • www server tweaked a bit to conserve memory and still serve all requests
  • [SELECT]+[L1] (previous) and [SELECT]+[R1] (next) allow you to load the last three games/videos you loaded without the need of a browser/My Games

Update #20: webMAN 1.21

  • Fixed a bug which caused system lock (or no action) when user uses SELECT+L1/R1

I tested with my 80GB FAT PS3 and although everything was ok on the 160GB SLIM PS3 I could not get the SELECT+L1/R1 working. It turned out that the memory mapping for both consoles is different (may be a lot of other things are different, although it is just a PS3)... So my FAT PS3 would not react to SELECT+L1/R1 (causing memory faults).

Everything should be ok now and probably few other things got fixed in the way.

To use "SELECT+L1/R1" for scrolling last three games you must load at least three different games (via browser or from "My Games"). Otherwise nothing will happen when you hit the combo.

Update #21: webMAN 1.22

  • Covers/images from nethost (.png/.jpg) are now used for PS1/PS2/PSP/PS3 ISO games and Blu-ray/DVD videos
  • FTP performance seems ok
  • In [Files] browser mode clicking will mount the selected folder as /dev_bdvd and /app_home, allowing you to install PKG files from local drives
  • Copying 2KB+ PARAM.SFO from network/ISO is now ok
  • Memory usage is decreased a bit
  • In [Files] mode you can return to the root of the device you browse, by clicking the entry at the end (where it shows available free space)
  • webMAN configuration is now a global/static and fixes the discrepancies in displayed options if you simultaneously view/edit [SETUP] options on multiple devices
  • Added support for 4.53CFW when used with PRX Loader
  • Optimized www service when serving files/images

Update #22: webMAN 1.23

[*]It is now possible to browse network locations (/net0 and /net1) from [Files] mode. You can browse the folders, download files and mount folders.
[*]It is possible to mount remote (and local) folders (as /dev_bdvd) by clicking the "

PS3 News's Avatar
#18 - PS3 News - 59w ago
There is a guide to using PSNope in the main article if you scroll down: [Register or Login to view links]

kunal22's Avatar
#17 - kunal22 - 59w ago
I am new to ps3, i have a jailbroken ps3 with rogero 4.40, i want to go online without the risk of getting banned, any guide?

jackkiej's Avatar
#16 - jackkiej - 60w ago
It works perfectly as alternative for ReactPSN, and about the clean and delete history, I don't know what the difference is, I just use delete history. With remove-cfw-syscalls on 1, I don't know what it exactly does, I know that bdemu is not working on multiman after using it without cfw syscalls.

I use PSNope 1.05 with the delete history and remove cfw syscalls for about a month now without getting banned.

Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links







Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News