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PSNope v1.06 By User PS3 Homebrew Application is Now Available


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27w ago - Following up on the previous updates, today PlayStation 3 developer user updated PSNope to version 1.06 (Test) with the changes outlined below.

Download: [Register or Login to view links]

To quote: here were some requests for an update so here you are. Sony added some checks to syscall 870 in fw 4.55, but this update should make psnope pass these checks removing cfw calls should work again.

New Test Features:

  • Output content from the community log files (enable the debug_log option if you're running cex fw)
  • Cleanup community log files based on blacklisting. no idea if its useful or not...

No cobra fw support (and no plans to add support it in the future)

Anyway, i'm not really interested in updating PSNope anymore and if you want to play online with cfw i recommend to:

  • restore ofw syscall table
  • clean up all history and log files
  • restore ofw explore_plugin.sprx, nas_plugin.sprx and explore_category_game.sprx

There is no tool which supports all of these atm. oh, and don't spoof anything. PSN can check in theory if idps belongs to console, syscall table matches fw version, syscall table is not ofw, fw allows installing debug pkgs with broken signature, etc. no idea if they actually do these checks but they gather lots of checksums from your console each time you log into psn.

Prior Changelogs & Q/A

PSNope v1.05:

  • psid spoofing
  • Cleanup boot_history.dat etc.
  • Delete boot_history.dat etc.
  • Beep to indicate successful rif creation

PSNope v1.00:

  • Activate PSN content
  • Spoof idps
  • Fake ofw (remove cfw syscalls)
  • Firmware independent i.e. no version specific offsets

Q&A (from v1.05)

Q: I want to activate PSN content. How to get started?
A: 1. create the folders psnope\lic\ on your pen drive
2. put the rap files of the content you want to activate into the "lic" dir
3. plug your pen drive into the rightmost usb port of your ps3 (/dev_usb000)
4. run PSNope

Q: Do i need the "aa" account to make it work?
A: No, you don't.

Q: How can i enable changing my idps?
A: open config.txt, change "spoof_idps=0" to "spoof_idps=1" and set "idps=" to the idps you want to use

Q: Where does it look for config.txt?
A: It looks for config.txt in the following places and uses the first it is able to open:
1. /app_home/config.txt
2. /dev_usb000/psnope/config.txt
3. /dev_hdd0/game/BLES08890/USRDIR/config.txt

Q: I spoofed my idps and and activated some content. Why doesn't it work?
A: Because your idps is part of the decryption algo. Please set "use_spoofed_idps" to "1" to fix it.

Q: Whats a ".klic" file?
A: Its a decrypted ".rap" file. PSNope supports these as well.

Q: How can i disable certain System Calls that may be detected?
A: remove_cfw_syscalls=1

Q: Will PSNope work on future CFWs?
A: It should work as is, because there are no version specific offsets being used (unlike the others).

Q: Is there any chance my console could get bricked by PSNope?
A: Nope no changes are being made to your console's flash.

Q: Can I use the source code or parts of it in my own projects?
A: Sure, as long as your project is open source.

Please have a look into config.txt. Enabling or disabling the new features should be pretty much self-explanatory.




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Comments 30 Comments - Go to Forum Thread »

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dyceast's Avatar
#10 - dyceast - 57w ago
As long as you have the act.dat file you should be good.

JhonCorV's Avatar
#9 - JhonCorV - 57w ago
It is possible to activate PSN content offline like ReactPSN?

jackkiej's Avatar
#8 - jackkiej - 57w ago
I can confirm this works for all the battlefield 3 dlc's

Onofre7's Avatar
#7 - Onofre7 - 57w ago
Cool news

jackkiej's Avatar
#6 - jackkiej - 57w ago
Activating psn content does not work if there is no exdata folder, you need to create one manually, in the /dev_hdd0/home/00000001/ folder, or change the "user_account=" in the config to a user account that has the exdata folder already.

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