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PSNope v1.06 By User PS3 Homebrew Application is Now Available


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19w ago - Following up on the previous updates, today PlayStation 3 developer user updated PSNope to version 1.06 (Test) with the changes outlined below.

Download: [Register or Login to view links]

To quote: here were some requests for an update so here you are. Sony added some checks to syscall 870 in fw 4.55, but this update should make psnope pass these checks removing cfw calls should work again.

New Test Features:

  • Output content from the community log files (enable the debug_log option if you're running cex fw)
  • Cleanup community log files based on blacklisting. no idea if its useful or not...

No cobra fw support (and no plans to add support it in the future)

Anyway, i'm not really interested in updating PSNope anymore and if you want to play online with cfw i recommend to:

  • restore ofw syscall table
  • clean up all history and log files
  • restore ofw explore_plugin.sprx, nas_plugin.sprx and explore_category_game.sprx

There is no tool which supports all of these atm. oh, and don't spoof anything. PSN can check in theory if idps belongs to console, syscall table matches fw version, syscall table is not ofw, fw allows installing debug pkgs with broken signature, etc. no idea if they actually do these checks but they gather lots of checksums from your console each time you log into psn.

Prior Changelogs & Q/A

PSNope v1.05:

  • psid spoofing
  • Cleanup boot_history.dat etc.
  • Delete boot_history.dat etc.
  • Beep to indicate successful rif creation

PSNope v1.00:

  • Activate PSN content
  • Spoof idps
  • Fake ofw (remove cfw syscalls)
  • Firmware independent i.e. no version specific offsets

Q&A (from v1.05)

Q: I want to activate PSN content. How to get started?
A: 1. create the folders psnope\lic\ on your pen drive
2. put the rap files of the content you want to activate into the "lic" dir
3. plug your pen drive into the rightmost usb port of your ps3 (/dev_usb000)
4. run PSNope

Q: Do i need the "aa" account to make it work?
A: No, you don't.

Q: How can i enable changing my idps?
A: open config.txt, change "spoof_idps=0" to "spoof_idps=1" and set "idps=" to the idps you want to use

Q: Where does it look for config.txt?
A: It looks for config.txt in the following places and uses the first it is able to open:
1. /app_home/config.txt
2. /dev_usb000/psnope/config.txt
3. /dev_hdd0/game/BLES08890/USRDIR/config.txt

Q: I spoofed my idps and and activated some content. Why doesn't it work?
A: Because your idps is part of the decryption algo. Please set "use_spoofed_idps" to "1" to fix it.

Q: Whats a ".klic" file?
A: Its a decrypted ".rap" file. PSNope supports these as well.

Q: How can i disable certain System Calls that may be detected?
A: remove_cfw_syscalls=1

Q: Will PSNope work on future CFWs?
A: It should work as is, because there are no version specific offsets being used (unlike the others).

Q: Is there any chance my console could get bricked by PSNope?
A: Nope no changes are being made to your console's flash.

Q: Can I use the source code or parts of it in my own projects?
A: Sure, as long as your project is open source.

Please have a look into config.txt. Enabling or disabling the new features should be pretty much self-explanatory.




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PS3 News's Avatar
#30 - PS3 News - 3w ago
Following up on the previous updates, today PlayStation 3 developer tpryor (aka haxxxen) updated the VSH Plugin to PRX Loader v1.04 followed by another unofficial update to v1.05 by Joonie which adds PS3 4.60 CFW support with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror)

From tpryor: I have done some different tests now with this core thing from mirala tijera, to autoboot prxloader, but without any luck.

Then i have looked into the sysmanager source (new_core) from estwald (to be found: github.com/Estwald/new_core), and this one is a bit different to mirala tijera's sys_init_osd.self. it is said on his github page, that it can wait for xmb.

I have took a look on the source and saw that this core really does wait to initialize xmb and then loads sm.self, which is perfect for other selfs, which depend on a fully loaded xmb, just like prx loader. also it does not interfere with boot times like the one from mirala tijera.

This new_core.self i have renamed to sys_init_osd.self and copied it via toolbox on rex 4.21 to devflash/sys/internal and replaced the original one.. now i have resigned prx loader to a retail self file and renamed it to sm.self. then i have copied it via toolbox to devflash root.

Finally prxloader now fets fully autobooted without any user interaction. the plugins, i want to be loaded are still defined in the plugins.txt in original prx loader folder and also the payloads.

The installation procedure, can be done securely via a pkg and with core flags. the manual can be found on estwald's git page. Finally I have found a different method than ccapi, to autoboot plugins without cobra.

I want to add prxloader as an additional self to be loaded or installed with core flags in new_core source, but first i have to get latest psl1ght installed and running. unluckily it does not compile on this old vm from evilsperm.

I attach the default install_core.pkg and default prxloader v1.04 resigned to retail self and renamed to sm.self.. you will need prxloader installed for plugins.txt and payloads. Edit plugins.txt in prxloader installation path.

1. Just install the install_core.pkg and run it. it will install new core automatically.
2. Copy folders from dev_usb000 folder to flash drive and put it into rightmost port (dev_usb000) and boot PS3.

It will install sm.self (prxloader) to devflash root and reboot afterwards. If any loaded plugin will freeze ps3, you can use that ignoresm flag file and put it into core_flags folder on flash drive and reboot ps3 with it attached. It will not load prxloader and also not any plugins and you can remove the broken plugin from plugins.txt

After the use of flags, they get renamed to "_xyz", so if you want to reuse the flag file, you have to remove that "_" character.

From Joonie: Holy cow, this is what I WANTED Thank haxxxen, I knew you would've made this by the way here (linked above) is the unofficial PRX loader 1.05 that supports CFW 4.60. Again thanks to user, aldostools, team cobra.

This supports only 4.21 CEX/DEX / 4.46 CEX/DEX / 4.50 CEX / 4.53 CEX / 4.60 CEX. I'd suggest this build for only CFW 4.60 users, others just use 1.04 loader that was released by user , I contacted him regarding this loader to have him release the official one.

This one is indeed "un-official" and I'd like have user to release the official one when he gets a chance. He is able to release one that supports more CFW revisions.

More PlayStation 3 News...

jackkiej's Avatar
#29 - jackkiej - 36w ago
You will need a console ID, if you have a psid with it it can be better (we don't know on what sony checks), but you always need a unbanned console id (idps).

Just replace it like in the psnope config, read the first post of this topic, it is explained in there.

JAYRIDER666's Avatar
#28 - JAYRIDER666 - 36w ago
but i need first unban my ps3 how to input my new psid in cfg file?

jackkiej's Avatar
#27 - jackkiej - 36w ago
This topic is about PSNope... And also just read the readme of psnpatch:

= SPOOF CONSOLE ID (IDPS):

If you want to spoof idps and psid, you need to the edit the PSNPATCH.cfg file
(see example).PSNPATCH will scan 2 locations in the following order:
1. /dev_usb000/PSNPATCH.cfg
2. /dev_hdd0/game/PSNP11001/USRDIR/PSNPATCH.cfg"

Press SQUARE just to spoof both idps and psid.

OR

Press CROSS to do a "ALL IN ONE": Spoof idps and psid, disable cfw syscalls and delete execution history. (3 beeps will inform of the success disabling cfw).

JAYRIDER666's Avatar
#26 - JAYRIDER666 - 36w ago
I am on rogero 4.46 cfw PSNpatch v1.03 how to input my psid in the cfg file?

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