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PSN PKG Decryptor and Extractor v1.74a By LMAN is Now Available


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77w ago - Following up on his previous release, PlayStation 3 developer LMAN (aka theleecherman) has made available an update to his PSN PKG Decryptor & Extractor bringing it to version 1.74a with the changes and some more revisions below.

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PSN PKG Decryptor and Extractor Changelogs:

1.72:

Added New Config dialog. ( Show it by Pressing F1 on Single\Batch Mode form )
Added New ContextMenu Option "Copy Selected Link(s)" And "Show Details" in PSN Update dialog.
Support to Display SHA1-Hash, QA-Digest and also PKG Type in log details.
Automatically Abort the operation if the PKG file is corrupted.
Support to Verify UMDVIDEO ISO file.
Detect Unofficial PSOne EBOOT.PBP file.
!Fixed an issue while generating KEYS.BIN for some PSOne Game.
!Fixed a problem when switch back to SingleMode.

1.73:

Improved detection of pgd\edat files.
Reduced the memory usage for pgd\edat files.

1.74:

!Fixed "PKG file is Incomplete!" message when process\verify PKG file that >2GB in size.

1.74a:

!Fixed an issue while decrypting some PSP PKG Game Update.

1.75:
+Updated bad dump fixes to support ULJM05340.

1.76:
+Added a New Button to display the Configuration window.
+Improved EBOOT detection.
+Improved Performance in batch mode.
+Improved and Changed the Log window style, and added new label to Copy the selected log to Clipboard.

1.77:
+Added Configuration Button to Batch Mode.
+Added a New CheckBox Option in Configuration window to Permanently Delete PKG files after decrypting it.
+Added a New CheckBox Option for Ask to rename PKG files to It's ContentID.

1.78:
!Fixed ask to rename PKG option, doesn't work when each time launching the program.

1.79:
+Support to Drag and Drop PKG's URL into the Input field.
+Support to Display PKG's Images and Details before Decrypting. ( Retail PKG Only )
+Support to Download PKG files from PSN and Directly Decrypt it. ( Single Mode Only )

1.80:
+Auto Fetch PKG's infos from PSN URL.
+Added New Button to Add files, and Removed the Double-Click add function.
+Added New Option to Use and add a download location for PKG files.

1.81:
+Support to download PKG files from any URL.

1.82:
+Support to Display Absolute URL Path in the log.
+Support to Ignore Redirect URL links using the blacklisted file (url-blacklist.txt)

Note: to use this feature, create a text file named url-blacklist.txt on the same folder as the application, then append the site's name that using redirect links (each site's name in a new line)

Example if you have this url: anyname.com/redirect-to/?redirect=anyname.com/filename.pkg and want to ignore the redirect link do this: Append only the first site's name in url-blacklist.txt file (you don't need to type the whole redirect link) anyname.com/

1.83:
+Fixed an issue when pasting\adding file's path into the input field.

1.84:
!Updated GUI and NPDecryptor.
!Improved Redrawing Controls.




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Comments 22 Comments - Go to Forum Thread »

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#12 - pepijndamen - 212w ago
pepijndamen's Avatar
I was looking in the cell/host-win32/bin directory, and I was wondering if we couldn't use make_package_npdrm.exe to sign packages? If you type 'make_package_npdrm --informal-help' it spits out some extra info.

#11 - stinky1978 - 212w ago
stinky1978's Avatar
This is great news. I am sure it wont be long before it will work the other way as well. Which, unless I am mistaken will make a lot more open doors for a lot of different groups.

#10 - final94 - 212w ago
final94's Avatar
Quote Originally Posted by Jes03 View Post
It's all good that we can decrypt and decode stuff but the re-encrypting and recoding is the problems and programs we are after as well.

I think this will happen soon enough, because of what he stated above: "Can This encrypt/sign my game packages ?

NO, when this application was written, the main concern was about packages decryption, so that part was kinda skipped, however it is trivial to do the reverse operation, remember, sources are supplied."

#9 - PS3 News - 212w ago
PS3 News's Avatar
Thanks daGraveR, I added it to the first post now and +Rep!

#8 - daGraveR - 212w ago
daGraveR's Avatar
Quote Originally Posted by denazgull View Post
Can I run this on Linux ?

Sorry this app is windows only, however full sources have been supplied along with it so feel free to make a Linux port out of it, you have my blessing.


Well, my dear Mathieulh, it would have worked out of the box on Linux using Mono, if you didn't hardcode "\" as DirectorySeperatorChar but used Path.DirectorySeparatorChar instead.

Fixed source and executables to use the OS's native DirectorySeperator instead of hardcoded \ for Windows. Should make no difference on Windows.

#7 - Jes03 - 212w ago
Jes03's Avatar
Quote Originally Posted by anulu82 View Post
now, let's wait a packer/encrypter... i've checked the source code, but i don't speak C# .net


I 2nd that.

It's all good that we can decrypt and decode stuff but the re-encrypting and recoding is the problems and programs we are after as well.

#6 - jakob777 - 212w ago
jakob777's Avatar
WOW everyday there is something great coming out, can't wait for all the awesome homebrew teams to start getting out apps!

#5 - PS3 News - 212w ago
PS3 News's Avatar
Moved to the main page now, and +Rep denazgull for the news!

#4 - denazgull - 212w ago
denazgull's Avatar
I am the one who have to say thank you, because don't have the skills of you guys, so just reading and waiting and reading, while all of you are doing the hard work!

So Thank You all!

#3 - oVERSoLDiER - 212w ago
oVERSoLDiER's Avatar
Works very nice. Thanks for that !

 

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