33w ago - Following up on his previous release, PlayStation 3 developer LMAN (aka theleecherman) has made available an update to his PSN PKG Decryptor & Extractor bringing it to version 1.7 Beta 2 with the changes below.
About PSN PKG Decryptor & Extractor: PSN PKG Decryptor & Extractor is designed (Specially for the PSP) to help you decrypt PS3 & PSP PKG file and extract the files from it.
For PS3 it can extract PKG files only. For PSP it can extract and (decrypt, dump, verify the dumped ISO, generate KEYS.BIN from PSOne EBOOT.PBP file) and prepare the extracted files to be ready for use ONLY on the PSP system.
PSN PKG Decryptor and Extractor Changelog:
+New Decryption Method for PKG files (Support only Retail PSP\PS3 PKG files)
+New CheckBox Option to Check for Games Updates after decrypting the PKG file. ('Single Mode' This will inform you if the game has an Update or not, if yes check the log details for the download link)
+New CheckBox Option in PSP Device dialog that can detect Connected PSP By Device Model.
+New CheckBox Option in Log dialog that can view texts by Word wrap.
+New Command-lines to export files (-export npdpc.exe) (-export pgdecrypt.exe) (-export pkgview.exe) (-export allfiles) to the same path as the program.
+New Readme Button in About dialog that display informations and changelogs about the program.
+Support to automatically get information and download link for PKG file from .XPD file.
+Support to check for games updates from PKG, ISO, EBOOT.PBP, PBOOT.PBP files. (Drag & Drop these files into PSNUpdate TitleID Field then Press Search)
+Display Theme Title after decrypting it in the log details.
+Improved log dialog details and automatically detect the PKG download link.
+Rewrite some functions so it can works with Linux Systems using Mono and Wine. (Not all functions is Available for Linux Systems = Move files to PSP, Decrypt Non Retail PKG files, Browse Files Path, Texts Colors)
!Read readme_linux.txt for more informations on how to get it work under Linux System.
!The new decryption method is using a fixed\modified version of Mathieulh's sourcecode. (Cause the original source has a problem with Some PKG files - Shows an error while attempting to decrypt and extract some PKG files)
+New CheckBox Option to Create a PSPReady folder. (Just like the folders that in your PSP MemoryStick, Copy the contents from this folder to your PSP root and overwrite if necessary)
+New Display a Message confirmation to rename the PKG file to it's ContentID if the file name is above 55 characters.
+Automatically Delete PKGDir when finish the operation. (If the PKGDir doesn't contains any folders)
!Renamed PKG_DIR to PKGDir.
!Correct 'Set Working Dir' Path when switch between Single and Batch Mode.
!Another Fix for the new decryption method.
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Following up on the previous release, this weekend PlayStation 3 developer LMAN (aka theleecherman) has made available an update to his PSN PKG Decryptor & Extractor bringing it to version 1.3 followed by v1.4 with the changes below.
Automatically Decrypt DLC files, Dump EBOOT files to ISO format when Drag & Drop it.
Batch Mode So you can Drag & Drop PKG, ISO, EBOOT, EDAT/PGD files to Decrypt, Dump, Verify ISO, Generate PSOne KEYS.BIN files. (See the NOTE & info about How to use Batch Mode)
Show Warning and Abort the Operation when there is no free space available before extracting PKG file.
Following up on the previous release, this weekend PlayStation 3 developer LMAN (aka theleecherman) has made available an update to his PSN PKG Decryptor & Extractor bringing it to version 1.21 with details below.
From his blog: As it's name suggests, PSN PKG Decryptor & Extractor is designed (Specially for the PSP) to help you decrypt PS3 & PSP PKG file and extract the files from it.
For PS3 It can extract PKG files only, For PSP It can extract and (decrypt, dump, verify the dumped ISO, generate KEYS.BIN from PSOne EBOOT.PBP file) and prepare the extracted files to be ready for use ONLY on the PSP system.
Extract All PS3 & PSP PKG files.
Extract & Decrypt & Dump all PSP PKG files ( Games & Minis, DLCs & Addons, NeoGeo, PC Engine, PSOne Classic Games, Games Updates )
Generate KEYS.BIN for PSOne Game from PSOne EBOOT.PBP file.
Prepare the files for the PSP System.
Detect the Uncompleted PKG files.
Check & Verify the Dumped ISO.
View ICON & PIC and Title Name, Title ID, Category, Parental level of PKG file after extracted.
How to use:
1) Double Click to Browse or Drag & Drop: PKG file to decrypt and extract it's content. PSP ISO file to verify it. PSOne EBOOT.PBP to Generate KEYS.BIN file from it.
2) Select One of these options:
Select "Auto Detect PKG Contents" to automatically (decrypt, dump) it's contect.
Select "DLC & ADDON" if the PKG file is a DLC\ADDON.
Select "Game & Mini Game" if the PKG file is a Game\Minis.
Select "PSOne Classic Game" if the PKG file is a PSOne Classic Game.
Select "PC Engine Game" if the PKG file is a PC Engine Game.
Select "Update" if the PKG file is a Game Update.
3) See the log dialog for any details.
NOTE: Select "AUTO DETECT PKG CONTENT" If you don't know what PSP PKG file content is. Put "psone.keys" in the same folder as the program, so you can export the needed keys.bin for your PSOne game. This program requires .NET 2.0. This program intend to be use only with your own legal copy of the game. Use this program at your own risk!
Automatically Detect if the PKG contents is for PS3 System Only to disable any PSP functions.
Automatically Generate KEYS.BIN from PSOne EBOOT.PBP file in same path as the EBOOT.PBP file.
Automatically Generate KEYS.BIN when extracting PSOne game from PKG file without needing for PSOne.keys database.
Automatically Sort KEYS by game region & title and save it to PSOne.keys database file when adding new KEYS.BIN to PSOne.Keys file.
Detect if the KEYS.BIN is already exists in PSOne.keys file before adding it.
You can Add new KEYS.BIN to PSOne.keys database file without needing PSOne.Keys Generator.
You can Sort KEYS.BIN by game region & title and save it to PSOne.keys database file.
Show Warning and Abort the Operation when the PKG file path is too long.
I was looking in the cell/host-win32/bin directory, and I was wondering if we couldn't use make_package_npdrm.exe to sign packages? If you type 'make_package_npdrm --informal-help' it spits out some extra info.
I think this will happen soon enough, because of what he stated above: "Can This encrypt/sign my game packages ?
NO, when this application was written, the main concern was about packages decryption, so that part was kinda skipped, however it is trivial to do the reverse operation, remember, sources are supplied."