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PSN PKG Decryptor and Extractor v1.3 By LMAN is Now Available


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97w ago - Following up on the previous release, this weekend PlayStation 3 developer LMAN (aka theleecherman) has made available an update to his PSN PKG Decryptor & Extractor bringing it to version 1.3 followed by v1.4 with the changes below.

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Changelog v1.3:

  • Automatically Decrypt DLC files, Dump EBOOT files to ISO format when Drag & Drop it.
  • Batch Mode So you can Drag & Drop PKG, ISO, EBOOT, EDAT/PGD files to Decrypt, Dump, Verify ISO, Generate PSOne KEYS.BIN files. (See the NOTE & info about How to use Batch Mode)
  • Show Warning and Abort the Operation when there is no free space available before extracting PKG file.

Changelog v1.4:

  • Support decryption of PTF Themes.






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Comments 22 Comments - Go to Forum Thread »

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#12 - pepijndamen - 207w ago
pepijndamen's Avatar
I was looking in the cell/host-win32/bin directory, and I was wondering if we couldn't use make_package_npdrm.exe to sign packages? If you type 'make_package_npdrm --informal-help' it spits out some extra info.

#11 - stinky1978 - 207w ago
stinky1978's Avatar
This is great news. I am sure it wont be long before it will work the other way as well. Which, unless I am mistaken will make a lot more open doors for a lot of different groups.

#10 - final94 - 207w ago
final94's Avatar
Quote Originally Posted by Jes03 View Post
It's all good that we can decrypt and decode stuff but the re-encrypting and recoding is the problems and programs we are after as well.

I think this will happen soon enough, because of what he stated above: "Can This encrypt/sign my game packages ?

NO, when this application was written, the main concern was about packages decryption, so that part was kinda skipped, however it is trivial to do the reverse operation, remember, sources are supplied."

#9 - PS3 News - 207w ago
PS3 News's Avatar
Thanks daGraveR, I added it to the first post now and +Rep!

#8 - daGraveR - 207w ago
daGraveR's Avatar
Quote Originally Posted by denazgull View Post
Can I run this on Linux ?

Sorry this app is windows only, however full sources have been supplied along with it so feel free to make a Linux port out of it, you have my blessing.


Well, my dear Mathieulh, it would have worked out of the box on Linux using Mono, if you didn't hardcode "\" as DirectorySeperatorChar but used Path.DirectorySeparatorChar instead.

Fixed source and executables to use the OS's native DirectorySeperator instead of hardcoded \ for Windows. Should make no difference on Windows.

 

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