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PSN Patch v1.01 PS3 Application by KW for Custom Firmware Arrives


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66w ago - Following up on PSIDPatch and PSNope, today PlayStation 3 homebrew developer KW (via kokotonix) has released a PS3 application he calls PSN Patch v1.01 followed by v1.03 and v1.05 for Custom Firmware, which allows users to temporarily disable their CFW, spoof their Console ID and more as detailed below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: This is a small app made by KW and inspired in the works of stoker25 (psidpatch) and user (psnope).

The major objective is to spoof the console Id and disable cfw syscalls extensions in order to make your system more "safe" to go into the psn. (Note that MORE safe doesn't mean IT IS safe !).

Additionally, you can also sign RAPs into RIFs. Starting from psidpatch simple interface with the functionalities of psnope. New algorithms specially made for CFW disable and valid user account search.

Major Functions:

  • Spoof IDPS (console ID) **
  • Spoof PSID **
  • Disable cfw syscalls (emulates official firmware) **
  • Deletes game launch history (deletes the records of the last games used);
  • Sign Rap into RIF.

** These actions are temporary until next system reboot.

How to use:

  • Just install and run. A simple interface will guide you through.


CFW DISABLE / REMOVE SYSCALLS

  • You can execute the app directly after install.
  • This will allow you to remove cfw syscalls and delete execution history.
  • Removing syscall will simulate a official firmware version improving protection level against PSN bans.
  • Note that after doing this, some homebrew programs (like multiman) will refuse to execute.
  • Just mount the game backup you want BEFORE using PSNPATCH to disable cfw.
  • After CFW is disabled you can play the mounted game backup but cannot mount another one.
  • This "cfw disabling" will only be active until next ps3 reboot.

Press Triangle - 3 beeps will inform of the cfw removal success.

SPOOF CONSOLE ID (IDPS):

If you want to spoof idps and psid, you need to the edit the PSNPATCH.cfg file (see example). PSNPATCH will scan 2 locations in the following order:

1.) /dev_usb000/PSNPATCH.cfg
2.) /dev_hdd0/game/PSNP11001/USRDIR/PSNPATCH.cfg"

Press X just to spoof both idps and psid.

OR

Press L1 to do a "ALL IN ONE": Spoof idps and psid, disable cfw syscalls and delete execution history. 3 beeps will inform of the success disabling cfw.

SIGNING RAPS INTO RIFS:

  • When PSNPATCH starts, it will search for the first valid user account (usually it will be '1', but it can be a different value).
  • Place the RAPS in the folder configured in PSNPATCH.cfg (usually /dev_usb0/exdata/ in a usb stick placed on the right most ps3 port).
  • Press Square - a log will be displayed on-screen listing the processed files.

QUICK USE

  • If you don't want the user interface, just execute PSNPATCH and keep pressed L1 or Triangle until 3 beeps or get back to the XMB.

INSTALLING RAPS AND EDATS:

When PSNPATCH starts, it will search for the first valid user account (usually it will be '1', but it can be a different value).
Place RAPs and/or EDATs in the folder configured in PSNPATCH.cfg (usually /dev_usb0/exdata/ in a usb stick placed on the right most ps3 port).

Press L1 - a log will be displayed on-screen listing the processed games by file type

  • Note 1: Advisable not process more than 20 files at the same time.
  • Note 2: Once the RAPs and EDATs are installed, you can remove them form the USB stick.
  • Note 3: RAPs and EDATs are installed in one user account but available to all users.
  • Note 4: RAPs are installed with the current IDPS (original or spoofed) and will only work with that IDPS active !
  • Note 5: EDATs are IDPS independent.

UNLOCK PSN GAME (C00) DEMOS:

PSNpatch can unlock game demos of c00 type. For each unlocked game there will be created a new EDAT. Press R1 - A list of unlocked games will be displayed on screen.

FIRMWARE VERSIONS COMPATIBILITY:

  • PSNPATCH should be compatible with every 4.XX version.
  • It is independent of the CFW "flavour" (rebug, rogero, habib, steve, etc).
  • Tested with 4.21, 4.25, 4.30, 4.41, 4.46 and 4.50.
  • It should be compatible with future firmware releases, as it uses standard syscalls to process the spoofing method.
  • It does the cfw disabling by searching and disabling the known "unofficial”syscalls 6,7,8,9,10,35,36. Equal to every 4.X firmware until now.

TESTING IF PSNPATCH WORKS WITH YOUR SYSTEM:

IF you want to be sure psnpatch works in your system:

  • Edit pasnpatch.cfg to define new idps and psid. Put it in the root of a usb stick and place it in the rightmost ps3 usb port.
  • Run psnpatch keeping L1 pressed until you ear 3 beeps or got back to XMB.
  • If the system beeped, it means that the cfw disabling was successful.
  • You can re-run psnpatch. It should give you an error complaining about cfw syscalls not found and it will display the current idps and psid values.
  • You can also run Multiman, Irismanager or any other syscall-dependent homebrew: they will all complain about an unsupported firmware version

REMEMBER !

  • Never execute any homebrew WHILE connected to the PSN !
  • And the safest way to keep being banned is to be offline !!!

THANKS

  • Stoker25 for psidpatch.
  • User for psnope.

Version 1.03 (28/10/2013) Changelog:

  • Disable CFW (2 complementary algorithms);
  • Delete execution history (at psnpatch startup);
  • Install EDATs;
  • Unlock PSN (C00) game demos;
  • Left/Right selects between valid user accounts (displaying user name);

WARNING: New button mapping (to accommodate newer functions).

Version 1.05 Changelog:

PSNpatch 1.05 for 4.XX CFW & COBRA 7.0

  • ADDED SUPPORT FOR CFW disabling in COBRA 7.0;
  • STEALTH version;
  • cfg file adjusted to support stealth version;




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!
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Comments 179 Comments - Go to Forum Thread »

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#139 - engowen - 8w ago
engowen's Avatar
Thanks for the update.

#138 - azam0333 - 8w ago
azam0333's Avatar
Thanks. It's very useful

#137 - MitsuruOkubo - 8w ago
MitsuruOkubo's Avatar
wow, nice update!

#136 - omarboflot - 8w ago
omarboflot's Avatar
This will come really handy

#135 - IndraEMC - 8w ago
IndraEMC's Avatar
Since you guys mentioning rebug, I hope rebug will release their CFW 4.65.2 since their 4.65.1 is already removed.

#134 - felipepa - 8w ago
felipepa's Avatar
awesome!

#133 - topantita - 8w ago
topantita's Avatar
great update...

thanks...

#132 - PS3 News - 8w ago
PS3 News's Avatar
Following up on his previous revision, PlayStation 3 homebrew developer KW (via kokotonix) has updated PSN Patch to v4.66.22 for PS3 Custom Firmware, which allows users to temporarily disable their CFW, spoof their Console ID and more on as detailed below.

Download: [Register or Login to view links]

RELEASE NOTES:

[4.66.22] 06/DEZ/2014

  • Added new Stealth Extensions for future Rebug 4.65.2 with Cobra 7.03;
  • PSNPatch plugin updated;
  • Disabled semi-permanent OFW mode - it is not properly compatible with some newer homebrews;
  • Readme.txt and FAQ.txt updated;

SUGGESTION:

In Rebug 4.65.2, for auto version spoofing to 4.66 go into REBUG TOOLBOX and activate REBUG SYSTEM MODE.

NOTES:

To update psnpatch plugin, stealth extensions or version spoofing, install & run psnpatch homebrew and follow on-screen instructions;

a) ALL non-cobra & COBRA firmware, past and future, SHOULD WORK OK (but note that cobra stealth extensions need to be updated per version);
b) For proper CFW disabling IN COBRA (REBUG and NON-rebug), stealth extensions are recommended (but NOT mandatory).
c) Stealth extensions are made PER CFW VERSION and need the CFW author to release its stage2 source code.
d) KW will try to keep PSNPatch updated to support the most current firmware versions (at the moment: 4.65 for REBUG, 4.66 for all the others) and also 4.46.
e) Rebug versions needs a special processing mode, but even without stealth extensions, psnpatch plugins uses a "rebug cobra mode" to disable CFW.
f) Rebug CFW should always be run in "REBUG" mode - use rebug toolbox for that.
g) Don't ask if or when cfw XPTO version XX.XX will be supported as there are no plans to make stealth extensions for every cfw flavour. What it is, is what it is.
h) If you have any issue, before starting to say that "PSNPATCH doesn't work", try to "search, browse and explore". 99 in 100 questions are answered just by reading PSNPATCH provided docs. And google is your friend

Finally, from kokotonix: Hi Guys: I've just waked up with a lot a messages here I thought it were "good" messages, but BRICKS ??? No ! Never !!! PSNPatch was (as always) heavily tested before being released. The only things that changed in code were:

a) cobra stealth extensions for rebug 4.65.2 (which are also compatible with .1 - tested in both rebug and normal modes)
b) removed semi permanent ofw mode as it was not giving the expect result with some newer homebrews.
c) and of course, the version numbering reporting (4.66.22) in both psnpatch homebrew and plugin.

Nothing more was changed. When you first start a new psnpatch version, it will report that new version spoofing files are available.

This means that if in the future you pretend to use psnpatch version spoofer, the information is included inside psnpatch - it is only an internal issue. it does not imply anything else. And if it ever implies something will be only in cobra based systems.

In the past weeks there were many users starting to have issues that were ultimately discovered as related to corrupted databases or file systems.

It is not unusual to ignore (my self included) when our ps3 ask to scan the file system and that it may take up to 2 hours time.

This said, it is a good practice, from time to time, to enter in the recovery menu and choose to restore the file system and rebuild the database (options 3 and 4).

Even so, if you ever come to a brick, it can not be more than a "SOFT" brick. The practical difference between a SOFT brick and a HARD brick, is that YOU DO NOT NEED A FLASHER A FLASHER TO RECOVER A SOFT BRICK:

Still, I don't believe that psnpatch produces soft bricks, but being the main objective of a forum to help each other, here is a quick guide on How to Recover from a Soft Brick:

Needed material: an additional sata hdd to insert in your ps3.

a) remove your original hdd;
b) insert another (windows / linux or pc formatted) hdd in your ps3;
c) ps3 will format the new disk and ask to reinstall the firmware (use the same firmware version);
e) after installing the firmware remove the new hdd;
f) place back you original hdd;
g) now the ps3 will ask to re-install the firmware WITHOUT NEEDING TO FORMAT THE ORIGINAL HDD;

You have just recovered from a brick without using a flash nor formatting your hard-disk.

Please report here anything you have regarding psnpatch 4.66.22. When doing so, you have to report exactly what you have done, what is your firmware version, if you are using any kind of version spoofer, which homebrews you are using etc.

I don't believe in the reported bricks. But I will appreciate that once the reporters of the bricks agree it was not a psnpatch issue, that they report it here.

Anyway, we are making a new stealth approach in psnpatch that will not need to touch the cobra payload ever again. This has been thinking in order to assure compatibility with every cobra version PAST & FUTURE and this way, each time a new firmware version is released, there will be no need to update psnpatch (as already happens with non-cobra firmwares).

Either way, following the last reports, it will be also a way of assuring that no brick will ever be imputable to psnpatch.

Update: While new PSNPatch is being prepared, namely adapting the new stage2 changes recently released by deank, there is something we would like to ask the community of PSNPatch users:

A) list of games which you had issues with the previous stage2 code and that now are fixed.

B) list of games which were ok before,but not working in the same way for now.

For both lists, it is very important to understand if the tests are from internal/external and JB/ISO, and also the game ID (blesxxxxx, blusxxxxx, npebxxxcx, .....)

Thank you very much. Psnpatch 4.66.30 is almost ready.

It should mark a big change in psnpatch cfw disabling for cobra. Until now, for a perfect disabling, stage2 needed to be recompiled with the stealth extensions. This is needed because cobra protects the syscalls table and so we needed to place this code inside cobra core.

In the past weeks KW has made many changes to this, in order to inject the stealth extensions in to the cobra core at run-time without the need to recompile the stage2.

The biggest advantage to this approach is that it will be possible to assure compatibility with every (past, present and most certainly future) cobra and non-cobra 4.XX firmwares without ever needing to update psnpatch again.

This way, KW will focus in developing and adding new awesome functionalities to psnpatch without worrying again with new version releases or stage2 changes.

Psnpatch will continue to support the traditional stealth extensions. The psnpatch plugin boot message will continue to display the working mode:

  • stealth cobra (when traditional stealth extensions are detected);
  • enhanced cobra - when using the new stealth technique;

Both approaches will guarantee the same level of protection.

Note: as a reference, stealth extensions source code will be released with the new psnpatch version.

More PlayStation 3 News...

#131 - seele - 9w ago
seele's Avatar
thanks for the heads up

#130 - rhronetz55 - 9w ago
rhronetz55's Avatar
I heard the PSN patch fixes black screens?

4.66 CFW darknet works? I've been looking for a jailbreak for 4.66

 

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