Sponsored Links

Sponsored Links

PSL1GHT V1 and V2 Merged, PS3Toolchain Updated for PS3 Devs


Sponsored Links
184w ago - Following up on the previous update, today PS3 hacker ooPo has announced via Twitter the merger of PSL1GHT V1 and V2 alongside news of an updated PS3Toolchain to support it.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: PSL1GHT is a lightweight PlayStation 3 homebrew SDK that uses the open-source PlayStation 3 toolchains to compile user applications that will run from the XMB menu (GameOS homebrew).

Credits

AerialX - Founder, Author
Parlane - Author
phiren - Author
Tempus - PSL1GHT Logo
lousyphreak - libaudio
Hermes - sysmodule, libpngdec, libjpgdec
BigBoss - EyeToy support added to libcamera sample, libgem sample.
ooPo - ps3libraries
ElSemi - Vertex Program Compiler
zerkman - SPU sample code
shagkur - Author
miigotu - Author

Environment

A GCC toolchain that supports the PowerPC 64bit architecture is required to build PSL1GHT and its samples. It also requires the toolchain to provide a patched newlib environment; at the moment only one toolchain does so: ps3toolchain

The SDK also includes a few standalone tools to help compilation. A host gcc is required to build raw2h, ps3load, and sprxlinker requires libelf. ps3load requires zlib installed. Python 2.x is required to run fself.py, sfo.py, and pkg.py. Nvidia's Cg Toolkit is reqired for compiling vertex programs. The signing tools require libgmp.

Most of the PSL1GHT samples included in the samples/ directory require various libraries from ps3libraries to be installed.

Building

Run make install in the psl1ght directory to build it all, and make sure to set the environment variable $PSL1GHT to the folder where you wish to install it to, for example...

cd /path/to/psl1ght.git/
export PSL1GHT=/path/to/psl1ght.git/build
make
make install

... for a local build of it. Ensure that $PSL1GHT is set when you are building any of the examples or other apps that use PSL1GHT.

Current Status

Graphics

PSL1GHT supports hardware acclerated 3d graphics. Vertex shaders are a work in progress and Fragment shaders don't exsist yet.

Input

PS3 controllers are fully supported, and pressing the PS button brings up the in-game XMB menu, assuming the framebuffer is working.

Quitting from the XMB requires the application to register a callback ot handle the event. An example using this is the camera example.

Filesystem Access

Full filesystem support is available, with access to the internal PS3 hard drive, game disc contents, and external devices like USB drives. Only directory iteration is missing, though it can be done using the lv2 filesystem interface directly (see include/psl1ght/lv2/filesystem.h)

Networking

Berkeley sockets are available for use in PSL1GHT, though some of the implementation remains incomplete at this time (hostname lookups, for example).

STDOUT Debugging

By default, PSL1GHT applications redirect stdout and stderr to the lv2 TTY interface. Kammy's ethdebug module can be used to retrieve this live debugging information over UDP broadcast packets. See Kammy for more information and a precompiled ethdebug hook loader.

SPUs

PSL1GHT provides access to running programs on the raw SPUs, and communication with it from the PPU. See sputest in the samples directory for a simple example.

SPRX Linking

Any dynamic libraries available to normal PS3 applications can be used with PSL1GHT, they just need to be made into a stub library and have the exports filled out. See any of the examples in sprx/ for information on the creation of SPRX stub libraries.

The following libraries are currently supported:

  • libio
  • libpad
  • libmouse
  • liblv2
  • libsysutil
  • libgcm_sys
  • libsysmodule
  • libpngdec
  • libjpgdec
  • libgem





Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 11 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

IndyColtsFan84's Avatar
#6 - IndyColtsFan84 - 188w ago
This is nice, maybe even easier than evilsperms PSL1GHT vBox image.

robgudgeon's Avatar
#5 - robgudgeon - 188w ago
nice attitude..

tom lee's Avatar
#4 - tom lee - 188w ago
you would need years of xp to be dev..

smellykid101's Avatar
#3 - smellykid101 - 188w ago
this sounds interesting. anyone have any tips how to become a dev? i'm kinda thinking bout it.

condorstrike's Avatar
#2 - condorstrike - 188w ago
very nice, more goodies to play with... waiting on linux add-ons.

Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links







Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News