144w ago - A few days ago we saw the
inside pics of PS JailBreak, and today
SKFU (linked above) has posted that PSJailbreak is both detectable and bannable on PSN along with
Mathieulh confirming
confirming that
GeoHot's exploit was used and that PS JailBreak can be
easily dumped.
He went on to state: "Actually they used the geohot hack to get code with lv1 privileges running on the console, they then used this to 1. Dump lv1 2. dump the spm syscall table (that's after quite a bit of lv1 reversing to even figure the spm exists) 3. Use the actual spm syscalls to trick the spu into calculating the proper response for the dongle id of their choosing.
Without those steps that all require geohot's hack, they could never have gotten their dongle to successfully identify as a jig and they could never have triggered their hack.
The psjailbreak basically exploits the update manager which is the code that does the dongle auth located inside the spm itself inside lv1.
We don't have the payload it sends though because we don't have a dongle to sniff it from, thus we have yet to know what lv2 patches it does."
RichDevX has also tweeted (
HERE,
HERE, and
HERE) the following: "Using the backup manager on PSN is like walking into a trap. Title: Backup Manager || Title ID: LAUN12345. FYI, dongle IDs can be revoked! Don't be surprised if error 0x8002A227 is returned."
This essentially means Sony may detect those launching the backup manager and sending the following response which suspends the console from PSN: SCE_NP_AUTH_ERROR_CONSOLE_ID_SUSPENDED
Currently PlayStation Network is down for maintenance, although unconfirmed if it is due to Sony implementing PS JailBreak detection.
To quote from
SKFU: "While hackers usually had to work very hard to succeed in the videogame scene, now all seems to become a business of corruption and audacity.
A short timeline of the PSJailbreak. How it may have started, succeeded and may go on.
PAST
Part 1: Someone (called "the fake hacker" below) came in contact with an employee of a SONY service center. The fake hacker probably used a bit social engeneering until the employee agreed to sell him one of the SONY confidential JIG Sticks used in the service centers to test and repair broken PS3 SKU's.
Part 2: The fake hacker used documentation and software which was leaked by other SONY employees to study the JIG stick. The stick is used to boot a special firmware from itself before the original PS3 firmware starts. The now running system allows to execute debug/fake signed executables which can be created with SONY's official SDK.
Part 3: The fake hacker shared the information with his team members and people who were able to clone the stick. Probably in china as usual.
Part 4: The stick is clonable, so the fake hacker went on and used stolen/leaked software from SONY's official SDK to develope (the only real work he did!) the application known as "backup manager" which is used on the PS3 to dump and start the backups.
PRESENCE
Part 5: The fake hacker distributes high illegal clones of the original JIG stick via several online shops including the "backup manager" which is also illegal as it's all created with stolen/leaked software and documentation by SONY.
FUTURE
Part 6: SONY may update the PS3's bootcode to prevent loading the stick. They also could log the "backup manager"'s game ID (LAUN-12345) when people go online. So they could identify who actually uses the illegal JIG clone and ban the affected consoles. This would be an illegal step aswell, but hey; it's SONY."
Probably shouldn't answer this... because it will be asked a million more times in the future...but maybe a modified version of my response will be stickied and posted each time.
...probably not... We would need some serious info on them beyond what we have currently. The power of the XBOX360 is roughly equivalent to the PS3, except for the fact that the X360 has multiple processors... the PS3 has SPUs. I hope you are still reading, because my point here being that Microsoft has 100% of the documentation on the xbox1 and still failed pretty miserably (or at least did for a long while) at designing an emulator for it on X360.
Sony, who has 100% access to PS2 specs, could have saved tens of thousands of dollars by developing an emulator for their system, and in fact developed emulation for most everything in their system, but they still didn't finish most likely due to processing limitations (IMHO).
These are experienced coders, getting 100's of thousands of dollars to do such a task, with absolute documentation and hardware knowledge. We're going to be limited by the SPU's a lot when it comes to emulation compared to the X360... but all other consoles will be fine I'm sure (including GCube and Wii).
(xbox = x86, PS2 = arm, gcube/wii = PPC, PS3 = PPC64)?
They WILL NOT disable USB.
Once again, if they have even have the ability to disable USB support entirely, THEN they have 100's of alternative methods to prevent the PSJ from working... most that you wouldn't even notice.