For those of you who cloned the git the second I posted it you have 0x81 set in the modelset.h.S and might want to fix that... Or do another pull =)
**DO NOT CLUTTER THIS THREAD WITH REQUESTS**
**DO NOT CLUTTER THIS THREAD WITH Asking about PSN**
This payload is a port of Xoeo custom PL3 for 3.15. We have converted it for use with 3.41, major cleaning up of the coding and added/removed some stuff.
The only reason we are releasing this is because we said we would. This is still experimental so don't complain if something doesn't work for you.
What makes this payload different is that it is a hybrid of PL3 and hermes. It is very stable with 0 lock ups, but there is a catch some backups will return a 800xxx error. This payload is very stable but also kind of a backwards step in our goals as it uses syscall36. Either way it is still a very good payload.
• PSN - not working at this time
• 3.50 Spoof
• syscall 36 - hermes
• syscall 8 - stealth - peek poke
• modelset - 0x82 - debug
• version - 120gb slim
*I might have left out a few features I cant recall right now due to lack of sleep*
I have tested this with Gaia 1.03.1 and I was able to load backups but as I stated above some games will give you a 8000xxxx error and is bing looked into. I have also tested BlackBox FTP, Comgenie Filemanager, Snes9x and all run perfectly. If you want to use multiman make sure to set syscall36 in your options.ini.
Things I haven't checked (permissions)
You can all check the git at https://github.com/evilsperm/CE-X-3.41
Thanks goes out to xeoe for his hard work, as well as the very long hours and sleepless nights of Cyberskunk! I need to sleep myself :P
This hex pack has 20+ boards so I don't want to see anyone begging for complies check the pack first! Also I have included the .bin for those of you who need it.
Those of you about to ask CE-X? it's Cyberskunk evilsperm xeoe. We needed a way to separate it from the rest of the payloads.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
This is the only payload since the original psgrove hex that has not locked up my PS Move when calibrating in the XMB. I cant find anyone else with this problem, My setup is A fat 80G 4 USbs.. I can't narrow it down yet, but this is a step in the right direction for my setup thanks..
Hey evilsperm, do you have a branch with the necessary changes and would like to send a pull request for it ?
Also, what does this really do? I've seen the code, apart from the syscall36 and open_hook stuff (which I won't merge obviously) it adds syscall 8 support, and it adds a few patches to the vsh.
It also hooks on a syscall and adds syscall 10 which is used to highjack the "GetSDKVersion" from vsh (by patching vsh in memoery_patch_table_1). Have you had time to analyze all of these changes and see what each one does exactly?
I'd like to merge the stability ones and keep out the psn stuff. If spoofing the version number doesn't give PSN access, then I'll merge that too.