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PSEye Support Added to PSL1GHT SDK, HeXMBoot for PS3 Arrives

Category: PS3 Hacks & JailBreak  By: PS3 News - (psgroove.com)
Tags: pseye support psl1ght sdk hexmboot xmboot ps3 hacks ps3 homebrew ps3 jailbreak

132w ago - A few days back we reported on a guide to compile the PSL1GHT Open-Source SDK, and today Matt_P and bigboss have announced that they have added PSEye support to the PSL1GHT SDK while n4ru has updated HeXMBoot (based off XMBoot) to compile XMBoot packages for PS3 JailBreak users.

Download: PSL1GHT PSEye Support SRC / HeXMBoot v1.1.8 for PS3 / HeXMBoot v1.1.9 for PS3 / HeXMBoot v1.2 for PS3

To quote: "Matthew Parlane (Thank you for your explanation about nfid :P) made the real job, I only add EyeToy support in camera sample.

In the other hand, marcan made kinect open source driver (GRANDE marcan!!!!), ummm a port for PSL1GHT? perhaps I need more free time.

You can get my changes at https://github.com/bigboss-ps3dev/PSL1GHT"

From the HeXMBoot ReadMe file:

NOTE: YOU NEED TO HAVE THE SONY PS3 SDK INSTALLED ALONG WITH 010 HEX EDITOR v3.

1. .rar the following files in the PS3_GAME directory for the game of your choice (NOT THE DIRECTORY ITSELF.)

The name of the .rar should be the ID of the GAME (IE: BCUS00000). The game should have the same directory filename (9 characters). If it happens to be 10 characters (IE: BCUS-00000), rename the directory. You should/might have the following files rar'd:

• ICON0.PNG [Required]
• ICON1.PAM
• PARAM.SFO [Required]
• PIC0.PNG
• PIC1.PNG
• PIC2.PNG
• SND0.AT3

2. Place the .rar inside the same directory as HeXMBoot. Do not have more than one .rar at a time.

3. If you need Direct Boot or Hermes Fix, open up options.conf in the HeXMBoot directory and change 0 to 1 for desired option.

4. If you need to change the directory, open up directory.conf in the HeXMBoot directory and change the directory.

5. Run HeXMBoot. Your .pkg should be compiled.

IF YOU EXPERIENCE FREEZING DURING COMPILATIONS SIMPLY CLOSE HeXMBooT AND OPEN IT AGAIN.





Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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hacked2123's Avatar
#2 - hacked2123 - 132w ago
Reply
Sweet, I need this for something I'm working on. Saves me a little time, thanks!

Too bad they couldn't do some sort of integration from the PSLight src. :-/

[1.1.9]
+ Different syscall support (PL3 is now default).
+ All configuration in options.conf.

[1.2]
+ mountpoint option added (syscall35 only).
+ Hermes fix is now syscall36 only, syscall35 does not need it.
+ H_Fix is now C_Fix (Controller Fix).
+ stack option added (stack size for Direct Boot). Use 1M, 512K, 256K, or 128K.
+ priority option added (Priority for Direct Boot). Use 3071 or 1001.
+ Code cleanup.
+ Titlebar no longer shows percentage. Use logs for relevant debug information.

n4ru's Avatar
#1 - n4ru - 132w ago
Reply
Want to compile your own XMB game boot .pkg files but can't be bothered with modifying the PARAM.SFO, the main.cpp, and everything else? Or maybe you just don't know HOW to?

Here comes HeXMBoot. It's as simply as creating a .rar archive for a few files in the PS3_GAME directory and naming the .rar the game's ID. Then just run HeXMBoot and out comes your .pkg!

If the program freezes at 33% or 50%, this is common, restart the program and it should work (may take several tries, it's not my code freezing, it's the original XMBoot.)

Supports Hermes and PL3! XMBoot, QStart, and SmallLoader DO NOT!

NOTE: Before running HeXMBoot, you need to have the Sony PS3 SDK environment set up for compiling, and need to have 010 Hex Editor v3 (http://www.sweetscape.com/download/010EditorInstaller.exe) installed.

Quote HeXMBoot by n4ru
README
NOTE: YOU NEED TO HAVE THE SONY PS3 SDK INSTALLED ALONG WITH 010 HEX EDITOR v3.
==========
1. .rar the following files in the PS3_GAME directory for the game of your choice (NOT THE DIRECTORY ITSELF.)
The name of the .rar should be the ID of the GAME (IE: BCUS00000).
The game should have the same directory filename (9 characters). If it happens to be 10 characters (IE: BCUS-00000), rename the directory.
You should/might have the following files rar'd:
- ICON0.PNG [Required]
- ICON1.PAM
- PARAM.SFO [Required]
- PIC0.PNG
- PIC1.PNG
- PIC2.PNG
- SND0.AT3
2. Place the .rar inside the same directory as HeXMBoot. Do not have more than one .rar at a time.
3. If you need to change the syscall, Direct Boot/Hermes Fix option, or directory, open up options.conf.
4. Run HeXMBoot. Your .pkg should be compiled.

IF YOU EXPERIENCE FREEZING DURING COMPILATIONS SIMPLY CLOSE HeXMBooT AND OPEN IT AGAIN.


Quote [1.2]
+ mountpoint option added (syscall35 only).
+ Hermes fix is now syscall36 only, syscall35 does not need it.
+ H_Fix is now C_Fix (Controller Fix).
+ stack option added (stack size for Direct Boot). Use 1M, 512K, 256K, or 128K.
+ priority option added (Priority for Direct Boot). Use 3071 or 1001.
+ Code cleanup.
+ Titlebar no longer shows percentage. Use logs for relevant debug information.

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