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PS3Flow Fork BiteYourFlow in Development By BiteYourConsole


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29w ago - Following up on the previous update, today a PS3Flow fork dubbed BiteYourFlow by BiteYourConsole is officially in development with details below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Ps3Flow-master.rar)

To quote, roughly translated: BiteYourConsole seeks to bring to the fore a new backup manager known by the name of PS3Flow (PuneFlow), for the first time and exclusively in the pages of BiteYourConsole it is released PKG file

The backup manager takes as its basis a new GUI library called libps3gui, a porting of the most famous libwiigui, graphics library for Wii, originally created to help structure the project in a more complex interface.

Our intention at the time was to confirm that they are working properly, only two options for the Path GUI mode, and while there are still advanced features that will be added later.

BiteYourConsole is committed to wanting to build a first fork named BiteYourFlow, integrating some of the features of Iris Manager suitably developed to allow full control over the new libraries.




A big thank you goes to Giantpune, zecoxao and Deroad for having supported the project to date.








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Comments 5 Comments - Go to Forum Thread »

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joffe's Avatar
#5 - joffe - 45w ago
Wow, one day and dropbox link is already dead?

Found it also here: [Register or Login to view links]

hfmls's Avatar
#4 - hfmls - 45w ago
hope this goes into multiman

mg3's Avatar
#3 - mg3 - 45w ago
aaawwsome!!! work guys with multiman this would be off the chain !!!!

seeman's Avatar
#2 - seeman - 45w ago
wiiflow is by way the best wii backupmanager... really looking forward for this!

PS3 News's Avatar
#1 - PS3 News - 45w ago
Today PlayStation 3 developer GiantPune (via bubba) released the PS3Flow (aka PuneFlow) PS3 Flow source code complete with a video from Lobo Guara of it in action below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote and from the PS3 NFO File: Thanks to bubba we are able to release the full source code of PS3Flow aka PuneFlow, a tool that is very similar to the famous WiiFlow. The source code is two years old and now it is up to you to make something nice out of it and release it asap!

Special thanks to GiantPune for building it. Awesome work! PS3Flow is like already like 90% complete. Find the download link attached below. On the download page you will find all the hints that are needed to get the final 10% done.

PuneFlow (PS3FLOW) goes Open Source!!!

(Two Years Ago) We had the Dream to bring PS3Flow to the Ps3. It will Flow. Bubba went out and got a great coder from the Wii scene.. that was Giantpune!!! Then I added another coder from Wiiflow (MXXXXX)...

Then we sent them two PS3 systems to build it... Too bad MXXXXX didnt do sht and pissed off Giantpune. Thats the end of the story. You know what happen Next!!! HEHE

But GiantPune got the Flow done (PSL1GHT) with the GUI and i couldn't ask for anything else.. Big Thanks To Gaintpune. Three weeks ago I went to Zecoxao and deroad=Wargio. They were helping us the past three weeks and we made a new Pkg file for 4.50.. Code Name PUNEFLOW. It is a Open Source C++. It has been tested. The covers work great and the Source is Very Clean.

I hope someone will take it, make it happen and release something nice open source asap. There are so many great coders out there at PS3Hax and other sites. Enjoy it and Lets see what comes from it.

Big thanks to Giantpune for all the hard work!
Big thanks to Bubba for testing and getting the Ps3's!
Big thanks to Zecoxao and deroad=Wargio!

PS3FLOW ViDEO





PS3Flow Source Code

This is the full PS3Flow (codename PuneFlow) source code. PS3Flow is very similar to the famous WiiFlow for Nintendo Wii. The source is two years old and now it is up to some talented guys out there to finish it and make something nice out of it. Below you will find some hints to make sure one of you gets this done asap.

A big thank you to GiantPune for bulding it and to Bubba for delivering the full source code and all infos to NFORush!

Go go go... Let it flow! Some Hints for you...

You need the fuction to exe selfs...
Give a look to Eleganz...
You should add that to the source: github.com/ps3dev/PSL1GHT/blob/534e58950732c54dc6a553910b653c99ba6e9edc/ppu/include/lv2/process.h

... the function to exe an eboot. Good luck.

Authors

Giantpune / Bubba / Zecoxao / Wargio aka Deroad

Filename and Size

libps3gui-master.zip // 4.37MB

Finally, from zecoxao: This (giantpune.zzl.org/libps3gui.html) has one of the fixes for the errors (wargio's soundlib is updated with regards to this aspect)

The other issue is symbol stripping (too many symbols make the ELF unable to turn into a SELF due to its size), so don't forget to strip the symbols of the elf when compiling. this also should avoid 99% of the warnings.

Then there's an issue in cond.h (i think) in which you need to add an include to

Then the freetype issue, solved by changing the directory freetype2/freetype to just freetype/ with the source inside freetype (and changing the corresponding include on the source)

Those are all i can think of right now. This is the [Register or Login to view links] i messed with with most of the mistakes corrected (taking aside environment mistakes)

From Abkarino: The updated ps3soundlib need to be modified also, by updating the spu_soundlib file like that:

/*
Copyright (C) 1985, 2010 Francisco Muoz "Hermes"

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see .

*/


#ifndef SPU_SNDLIB_H
#define SPU_SNDLIB_H

#include
#include
#include
#include
#include
#include
#include

//#include

#include

#include
#include
#include

#ifdef __cplusplus
extern "C"
{
#endif

#define MAX_SND_VOICES 16

#define MIN_FREQ 1 // 1 Hz
#define F44100HZ_FREQ 44100 // 44100Hz
#define MAX_FREQ 144000 // 144000Hz (more process time for freq>48000)


// SND return values

#define SND_OK 0
#define SND_INVALID -1
#define SND_ISNOTASONGVOICE -2
#define SND_BUSY 1

// SND_StatusVoice additional return values

#define SND_UNUSED 0 // you can use this voice
#define SND_WORKING 1 // this voice is in progress
#define SND_WAITING 2 // this voice is in progress and waiting to one SND_AddVoice function (the voice handler is called continuously)

// SND_SetVoice format

#define VOICE_MONO_8BIT 0
#define VOICE_STEREO_8BIT 1
#define VOICE_MONO_16BIT 2
#define VOICE_STEREO_16BIT 3

// Voice volume Range

#define MIN_VOLUME 0
#define MID_VOLUME 127
#define MAX_VOLUME 255

// note codification

enum {
NOTE_DO = 0,
NOTE_DOs,
NOTE_REb = NOTE_DOs,
NOTE_RE,
NOTE_REs,
NOTE_MIb = NOTE_REs,
NOTE_MI,
NOTE_FA,
NOTE_FAs,
NOTE_SOLb = NOTE_FAs,
NOTE_SOL,
NOTE_SOLs,
NOTE_LAb = NOTE_SOLs,
NOTE_LA,
NOTE_LAs,
NOTE_SIb = NOTE_LAs,
NOTE_SI
};

enum {
NOTE_C = 0,
NOTE_Cs,
NOTE_Db = NOTE_Cs,
NOTE_D,
NOTE_Ds,
NOTE_Eb = NOTE_Ds,
NOTE_E,
NOTE_F,
NOTE_Fs,
NOTE_Gb = NOTE_Fs,
NOTE_G,
NOTE_Gs,
NOTE_Ab = NOTE_Gs,
NOTE_A,
NOTE_As,
NOTE_Bb = NOTE_As,
NOTE_B
};

#define NOTE(note,octave) (note+(octave can't write all the data to"

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